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The enemy is already starting to move while the effect hasn't ended yet!!! =(

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I now suspect the same, and clarified that the Offset parameter in effects means the delay before playback. I guess I'll have to try to adjust the delay of a part of the effect so that I can also delay the timing of the hit. Because if I simply delay the hit time, the entire explosion effect will already be over, and the creature will only react to the hit at that moment, which doesn't look good.

We'll keep working on it.
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