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The enemy is already starting to move while the effect hasn't ended yet!!! =(
I now suspect the same, I clarified that the Offset parameter in effects means the delay before playback. I guess I'll have to try to adjust the delay of part of the effect so that I can also delay the hit time. Because if I just delay the hit time, the entire explosion effect will already subside, and the creature will only react to the hit at that moment = it won't look good.
We'll keep working on it.
So, could we delay the explosion? Let the sphere and the imprint on the ground appear first, and then the explosion.