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Posts from Player rating for tournaments across all installments of Heroes.

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Which rating system should I choose? (see the text for details)
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In reply to Перполькен
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18 years ago
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to IronAxe:
The extent to which one player is ahead of another is subjective, and I explained why above. If there is any practical application of something like this, please provide it, as I did. For now, if you were to put what you've come up with into practice, it would bring to mind all sorts of unpleasant thoughts.
We don't use our championship as a basis – it's like saying that in a place with no fish, even a crab looks like a fish.
In reply to Перполькен
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18 years ago
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Unfortunately, there are no established practices for "using" these methods, and I've been racking my brain for a long time on how to properly compare these "things":), such as the result and the location, and what percentage ratio of "price and quality" would be the most appropriate :).

With Iron and with you, Dmitry_A_S, there will always be examples where everyone is right, and it will continue, as you have already guessed :D, - this can really go on forever; who needs that? You will show everything with examples, and both will be correct, but you won't reach a unanimous opinion in this way, because one person is more concerned with one thing, and another with something else.

Now that we seem to understand what needs to be considered, it would be better to decide what ratio is worth maintaining.
In reply to Ley
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18 years ago
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As I already mentioned, the universal tournament goal is to achieve the highest possible result, and no system can diminish that. We will play and play again, and I wish the same for others. ;)
The difference in results can be used as an additional indicator. But how and where exactly!?
In reply to Перполькен
18 years ago
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Yeah, guys...
Why didn't half of you read the thread where the rating was discussed? By reading this thread, you will understand a lot. And half of the questions will disappear on their own.

Regarding the topic: Considering the specifics of the game, I think it would be more correct to take into account both days (experience, skeletons, etc.) and position in the rating!
The ratio between them should be exactly 50/50, i.e., an oscillator is the most optimal thing.
But at the same time, Fireball suggested a good idea: to make the position component non-linear (in the oscillator, it is linear and directly depends on the number of participants). This topic should be continued and developed...

Sincerely, chmo.

P.S. By the way, it's strange why neither AmberSoler, nor Fireball, nor AlexeyPunk, nor Kule have replied here?

P.S.S. By the way, I want to predict the further development of events:
1) You argue
2) You argue heatedly
3) You swear
4) Moderators delete the swearing and urge not to "attack each other personally"
5) everyone calms down for a while
6) Then someone asks one question about the rating, and they get an answer
7) then point #1
(this sequence is very clearly seen in the rating thread)

That is why I suggest not engaging in demagoguery here, but let someone authoritative, for example, VDV, choose one of the systems and that's it.
There are some issues that cannot be resolved together. There must be someone who makes a firm decision and chooses one of the options, and then everything goes according to plan... otherwise it turns out like in the fable "The Swan, the Crab, and the Pike"
In reply to Перполькен
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18 years ago
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I hope this "tit-for-tat" situation doesn't harm the resolution of the overall issue. This topic is familiar to many. I have already expressed my opinion. In addition, I can say that the only advantage, in my opinion, of using a dual rating system is that it distinguishes this resource from other similar ones. Whether it distinguishes it in a positive or negative way is debatable. I also hope that your scheme doesn't work. All that's needed for that is to stay within reasonable limits. Not everyone can do that.
In reply to DmitriyAS
18 years ago
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I hope this "tit-for-tat" situation doesn't harm the resolution of the general issue.
It actually will, because I know at least two people who won't agree with the "other option."
This topic is familiar to many, not just from hearsay.
Unfortunately, not everyone.
I also hope that your scheme doesn't work. To achieve this, you just need to stay within the boundaries. Not everyone can do that.
I hope so too. Time will tell.

P.S. I've really started a flood here. I ask the moderators to forgive me.
In reply to chmo
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18 years ago
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chmo;112732

P.S. By the way, it's strange that neither AmberSoler, nor Fireball, nor AlexeyPunk, nor Kule have commented here?
You can see their opinion in the thread about calculating the rating. The discussion has been going on for about a year now. But what's the point? The rating is still calculated using several schemes, but this idea will end as soon as the ideologists of the rating stop working on it. You can play without a rating. For example, I don't plan to return to this issue again, which you rightly call demagoguery.
In reply to chmo
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18 years ago
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chmo;112732

Regarding the topic: Considering the specifics of the game, I believe it would be more appropriate to take both days (experience, skeletons, etc.) and placement into account in the ranking!
The ratio between them should be exactly 50/50, i.e., an oscillator is the most optimal thing.
But at the same time, Fireball suggested a good idea: to make the component for placement non-linear (in the oscillator, it is linear and directly depends on the number of participants). This topic should be continued and developed...
That's exactly how my ranking works! :smile54:

Added 1 minute ago
In short, I will no longer participate in demagoguery, but will simply calculate the ranking. I will probably be more useful that way.
In reply to Kamikaze
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18 years ago
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If my memory serves me right, there was a discussion at the beginning of the year about resolving the issue of implementing a unified rating system closer to the release of War of the Worlds 2. It's high time to make a firm decision. Otherwise, it's just confusing...
In reply to Перполькен
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18 years ago
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I fully agree with Kamikaze, as I believe that both the location and the result should be considered equally! In my opinion, they really deserve a 50/50 split... :)

Kamikaze, consider it done... ;)
In reply to DmitriyAS
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18 years ago
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Dmitry_A_S;112715
Let's also give tournament participants half of the credited rating because there are no strong players in the tournament and, consequently, a low result, even though some strong player, just for a warm-up and not as part of the tournament, completed this map twice as fast.
I don't understand exactly what you're trying to say—answer my question specifically. If the second place result is 100 days compared to the leader's result of 10 days, and if a player takes second place, do they deserve full rating for 2nd place in your opinion, regardless of the actual result??? This is the specificity of Heroes tournaments; such things happen easily, and there have been plenty of examples. Not every player can play in absolutely all tournaments, which leads to no-shows, and someone gets undeserved rating based on their rank. You refuse to understand this and have essentially picked on me for one flaw in the system: when the leader happens to be a novice. But this same flaw exists in the system where only rank is considered without regard for results. However, in a system that ignores rank and considers only the result, there are fewer FLAWS, and I'm tired of proving this in the corresponding thread. Look for examples there. And don't forget about possible "merchanting" involving cooperatives, where several players complete a map together and get a collective result, thereby pushing subsequent players lower in rank and artificially lowering their rating as a result. If only the result is considered, there will be no artificial lowering of rating for these players because their rating depends purely on the ratio of their result to the leader's, and the "buffer" layers don't matter anymore.
Dmitry_A_S;112715

The fact that you are not well-versed in sports does not mean that such systems are non-functional. Using football as an example, I can explain what you've dreamed up. You are suggesting awarding points for winning a match proportionally to the goals scored in it. That is, nominally a victory
You're confusing something—we aren't playing football; we're playing Heroes. And here, exactly such a system works. Now I'll give you another example from your running sports, like the 100-meter dash. The leader finishes in 9 seconds; the second person catches up an hour later but takes second place. And you suggest plugging in a rating for this athlete as if they took second place, regardless of their result :) Why the hell would we do that when we want to actually compare the strength of players here? Obviously, it won't be perfect. But accounting for the result fixes this somehow. Because without considering rank, under a result-based system, the "turtle-runner" would get a small rating, and THAT IS CORRECT, and second place can go screw itself :)
Dmitry_A_S;112715

And the gap in player skill isn't going anywhere. It was there and will always be.
Well, in sports, they don't mix all leagues into one big pile like we do. There, competitions take place roughly between equals in strength because there are qualifying rounds. That's why real 100-meter runners won't have such a gap as I provided in my example. But in our case, this is easily encountered in real tournament examples. That's why there is such a specific rating calculation system, and that's why I wrote above that you shouldn't project this system onto real sports.
Dmitry_A_S;112715

Thank you, but I think I won't maintain your bar of "slight thinking and empty talk," nor would I physically be able to. It's unclear why you are so "concerned" for those who don't participate in the tournament. Think (at least as best you can—a little) about those who do participate, and everything will work out.
I'm not concerned about those who missed the tournament. I'm concerned that we shouldn't be stretching the rating BY THE EARS of those who get a good rank with an idiotic result (which is visible to the naked eye) due to the lack of worthy results caused by the absence of appropriate players. What's not clear here? Let them get their rating relative to the leader, whatever it turns out to be :) I'm not arguing—there is a flaw if the leader themselves was weak (no one else showed up)—but this same flaw exists in the rank-based system. But with rank consideration, the flaw can exist even if the leader showed a super-normal result. In other words, in a result-based system, there's a condition that the leader showed a more or less normal result, and then everything is clear. But in a rank-based system, we can't even clearly define conditions to avoid flaws—meaning your condition is: forget who got what result, we calculate rating by ranks. Which rating will be more objective? :)
Dmitry_A_S;112715

Everything genius is simple (not for everyone, of course).;)
And here I see that it's not for everyone :)
Dmitry_A_S;112715

Now to the explanation in simple terms.
I'm starting to break someone's fingers (explain simply) :)
Dmitry_A_S;112715

The season consists of 5 tournaments.
Player A: 1,1,1,2,2.
Player B: 2,2,2,1,1.
Under your "system," it's possible that Player B will take 1st place.
Explaining for those who are slow on the uptake :) My system was not intended to determine a champion from multi-stage tournaments. Analyzing your example, I can say that I don't care much how the winner is determined in your case. Suppose 2 points were awarded for first place and 1 for second.
Then Player A becomes the tournament winner. However, as you correctly noted, under my system, Player B could still have a higher game RATING than Player A, and there is a logical explanation for this that you refuse to understand :) In the first three stages, Player A beat Player B by a margin of ONE day at each stage. But in the last two stages, Player B beat Player A by a margin of 10 days in each stage. Since Player A has more wins, he is the champion of the multi-stage tournament. But in my opinion, Player B still played better in terms of total results because he tore him apart in the last two stages. (Imagine your damn runners are running five laps :) And so, for the first three laps, A beat B by 1 second, but in the last two laps, this guy B pushed harder and beat runner A by 10 seconds on each lap—AND WHO DO YOU THINK WON? :) Therefore, the game rating would reflect this. I've been trying to say for a long time that all ideas here have been mixed into one big tub; everyone ran up to it with large ladles and started stirring everything together :)
Dmitry_A_S;112715

Voice-over: Nikolai Nikolaevich, who appeared out of nowhere, joined the footballers, fans, coaches, etc., as he was deeply affected by all this...And everyone who feels like it is calling others to this tub—footballers, tennis players, biathletes, runners, motorcyclists, and fans :) And Dmitry AS even called Nikolai Nikolaevich with a ladle, though it's unknown where he came from :) How much I hate this (za-lo) :)

Added after 12 minutes
Ley;112771
I fully support Kamikaze, as I believe that both rank and result should be considered in equal measure! In my opinion, they really deserve a 50/50 split...:)
Kamikaze, do the math... ;)Let him calculate however he wants :) But how does Kamikaze's system differ from AmberSolera's oscillator??? Just make it clearer and clarify only the essence. I would still put more emphasis on the result in days relative to the leader than on the rank achieved.

Added after 4 minutes
Ley;112771
I fully support Kamikaze, as I believe that both rank and result should be considered in equal measure! In my opinion, they really deserve a 50/50 split...:)
Kamikaze, do the math... ;)I've long since shown and proven that rank in offline Heroes is worth nothing IF IT IS NOT FIRST !! ;) The result is more important here. Now, in online—it's exactly the opposite. It doesn't matter who beat whom in how many days; personal victories of each over every other are what matter, and consequently, rank in the tournament plays the MAIN role here. And results in days can go to hell :)
In reply to chmo
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18 years ago
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chmo;112503
Hello,
Sorry for butting into your conversation, but:

I looked at this topic and the rating topic, and I came to the conclusion that you will never reach a compromise, let alone come to a unanimous opinion.
In my opinion, someone with authority needs to choose one of the options presented here. Otherwise, this dispute will continue forever... because it is impossible to come up with a completely objective rating that would take into account the interests of both the first and the second...
because your Tournaments are not a major sport where all the rules are clearly defined.

Sincerely, chmo.

I agree with you, Chmo... :smile52: (what a nickname...) :smile02: There will always be chat, PM, email, and ICQ for discussion... Besides, such a rating is unlikely to improve the situation... Rather, the opposite: because a player who participates in something random will, sooner or later, earn more points (or score) than someone who took first place in ONE Tournament, but FIRST, and not just any, but VERY many... Similar situations will inevitably occur, in one form or another... A rating, in this situation, is a very wrong solution... :smile38: Better "medals" and titles than this...

Added 7 minutes later
Kamikaze;112749
That's exactly how my rating works! :smile54:

Added 1 minute later
In short, I will no longer participate in demagoguery, but will simply keep track of the rating. That way, I will probably be more useful.
Yes, your rating is VERY useful... If only we knew what it was... By the way, what you are doing, at least, does not discriminate between users and Clans...
In reply to Александр Г.К.
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18 years ago
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Alexander G.K.;112807
Situations like these will inevitably occur, in one form or another... A rating is a very inappropriate solution in such a situation... :smile38: It's better to have "medals" and titles than this...
:) Well, everyone has their own opinion. As for me, neither "medals" (even if they were gold ;) nor titles (if they paid for them :)) are needed. But I would definitely take a look at the rating of those who regularly play in tournaments. Of course, the rating of those who don't play regularly will decrease over time, but those are the people who would be placed in the Hall of Fame :) under a glass dome :)
In reply to Перполькен
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18 years ago
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Here, they keep bringing up different sports, but for some reason, no one remembers the sports in which the IronAxe system is implemented almost identically – this sport is the decathlon (if I'm not mistaken about the number of events it includes). For those who don't know, in these competitions, athletes jump in the long jump, jump in the high jump, throw the javelin, run different distances with and without hurdles, etc. For each event, points are awarded not based on the placement, but a certain number of points, the specific value of which depends only on the result achieved and does not depend on the placement. A similar system is also used in speed skating. This also includes multi-day cycling races, in which, however, the time of individual stages is simply summed up, and the overall winner is determined based on this sum, and how many stages you win, or whether you win any at all, doesn't matter. If you outperform everyone in a particular stage, then others must also make a serious effort in other stages to catch up with you, and that's right!!!
In my opinion, this system is best suited for Heroes.

P.S. At one time, I also believed that the placement in our tournaments should be taken into account, but after looking at the proposed systems (whether it was the oscillator or 50/50), it became clear to me that they bring a certain number of participants who placed 2nd and lower closer to the leader, while significantly increasing the gap between the leader and the players whose results were among the last (and the difference in results between the leader and these players may be quite small). Then I started to remember the calculation systems used in various sports, and it turned out that a "wheel" for competitions similar to ours has long been invented and is an analogue of the system proposed by IronAxe.
In reply to Sage
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18 years ago
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Sage;112813
Here again, they bring up various sports, but for some reason, no one remembered the sports in which the IronAxe system is implemented almost identically – this sport is the decathlon (if I'm not mistaken about the number of events it includes).
...
Then I started remembering the calculation systems used in various sports, and it turned out that a "wheel" for Competitive events like ours has long been invented and is an analogue of the system proposed by IronAxe.
:) Well, finally! As Dmitry AS rightly pointed out, I'm not very familiar with sports games and the systems for calculating points and ratings there. Therefore, when they talk about various races, I feel a little uncomfortable. I proposed my system purely based on the logic and specifics of offline Heroes tournaments, and I didn't even know about decathlons and other types of competitions that you mentioned here. Thank you for understanding ;)

Added 4 minutes later
Sage;112813

In my opinion, this system is best suited for Heroes.
I think so too. Due to the diverse range of participants in our Heroes Competitive events, and the fact that qualifying matches and participation in tournaments or stages of the Kanigam tournament are not mandatory, the ranking carries a highly subjective character, even though I promised not to express myself :)

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