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Posts from Player rating for tournaments across all installments of Heroes.

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Which rating system should I choose? (see the text for details)
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In reply to Alex_R
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19 years ago
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Alex_R;106872
It's like each player has an initial capital, for example, 1000 rating points, and it changes depending on their performance in Tournaments. Moreover, the more skilled players you defeat, the more points you gain, and they lose.

Something similar is what I was suggesting.

Added 2 minutes ago
Kamikaze;106842
In my opinion, it's right that newcomers will find it difficult to catch up with the leader – but this is called TOTAL RATING.

If this is the case, newcomers will have no incentive to play. IMHO.

Added 2 minutes ago
Kyle;106844
I don't really like the idea of aging.
In my opinion, it would be much better to organize a cyclical rating, i.e., once a year (for example, on January 1st), there will be a complete reset of the rating. And at the end of the year, you can determine the best player based on the year's results.
In my opinion, this would be the most correct approach because at the beginning of the year, everyone will start from the same position.
I like this suggestion; at the end of the year, you can determine the best player based on the year's results.

Added 5 minutes ago
IronAxe;106960
In my opinion, the game will calculate the score in such a way that it will be quite a challenge. Sometimes, player A completes a map in fewer days, while player B takes more days, but the game gives player B more points. I'm not making this up; this is a real case. It was taken from the 4th game while playing in a trading tournament on HotA. Therefore, at the beginning of the tournament, it is agreed upon – what are we playing for, speed or points?
I suggested using the formula from Heroes 3 and further modernizing it. This is done to take into account the player's skill, not just luck. When modernizing the formula, it will be necessary to take into account the fact that you described.
In reply to K0Lb@zzeR
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19 years ago
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Newcomers will have an additional incentive to improve their skills, and with a bit of luck, they might even top the leaderboard next year:D. So, I'm against the leaderboard aging.
In reply to K0Lb@zzeR
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19 years ago
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K0Lb@zzeR;107010

I suggested using a formula with 3 heroes and, in addition to that, modernizing it. This is done to take into account the player's skill, and not just to understand something. When modernizing the formula, it will be necessary to take into account the fact that you described.
Once again, I wish the next developer of the rating calculation system good luck in bringing the formula to the proper level.

Added 3 minutes ago
BigAke;107301
Newcomers will have an additional incentive to improve their skills, and they may even be able to top the rating if circumstances are favorable next year:D
So I am against the rating aging.
In this case, only the interests of newcomers are protected. Moreover, veterans are put on the same level as beginners (I mean veterans not only those who held the lead, but also those who were in the middle for a whole year). In general, the Player Rating does not imply a reset at the beginning of each year if you take your position and start using examples about cycling, motorcycle racing, and ping-pong :)

Added 8 minutes ago
BotINKi;106969
Dear IronAxe, Alex_R, AmberSoler and many others who are discussing this topic...
Please provide a link(s) to the posts where the following system is discussed in detail: let's take Formula 1. One stage (one tournament) - some number of points... These points are summed up... This results in a leaderboard... It's not a bicycle, but still...
P.S. I don't have much free time at the moment, so I can't search the topic... Thank you in advance to those who respond...
I also don't have time to search - I'll answer you anyway. This system is not bad if, for example, you calculate the entire Kanigam tournament according to it and select the finalists according to it. But how is this related to the Player Rating? According to this system, you can determine the finalists of the Kanigam tournament, but why not calculate the rating of each player in parallel with this, which is not directly related ONLY to the Kanigam tournament, because many other tournaments are held and ratings are also counted for them. It's just that many people are so confused that they themselves don't understand what they are calculating. They calculate the Player Rating to determine the finalists of the Kanigam tournament. And here it's the other way around - a tournament is played - the winners are determined - the players are given a rating (but the winners are not determined by the rating, they were determined before that :)
And so for each stage :)
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18 years ago
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Hello everyone!

Dear VDV_forever, please register me for the tournament!
The save is ready, but I will send it at the very end of the tournament, in case I come up with something else.

Regarding Vanechka. I believe that VDV_forever is absolutely right to exclude Vanechka. It's high time to restore order, as not only Vanechka but also other participants indirectly give hints to all tournament participants, sometimes without even realizing it.

My opinion: Once the tournament has started, there should be no discussion about it (even indirect)! You can only submit an application for the tournament, notify that you have sent the save, and greet new arrivals (however you like). If any questions arise about the tournament itself, write them to the organizer personally. And if you want to chat, there are other topics not related to this tournament.

Regarding the lectures: Why is this topic even needed? For those who think that their knowledge is insufficient, I can give this advice: Download FizMig and read it carefully, and also read the Hall of Fame.

Vanechka, don't be upset, this would have happened sooner or later! Maybe not with you, but with someone else. There just needed to be a reason to enforce discipline! Now everyone will be more careful in their statements.

I had an idea regarding the ranking (for next year)
The person who takes first place receives 100%, and all others receive (%) depending on the task in the tournament and the result of the first-place winner.
Example:
Time trial tournament. If the 1st player completes it in 200 days, they receive a 100% ranking; the 2nd player, completing it in 201 days, receives 99.5% because (1% = 2 days, and 1 day = 0.5%).
Tournament for experience and skill point collection: If the 1st player scores 20,000, they receive 100%; the 2nd player, scoring 17,000, receives 85% because (1% = 200).
According to this formula, players who show poor results may not receive a ranking at all (in principle, they don't need it)! But those who do receive it will be able to realistically see the ratio of their result to the results of others.
Because, when you look at the table, you are surprised by what people are given a ranking for, just for participating? And sometimes it turns out that the 1st and 10th players have approximately the same result, but the ranking is completely different, and the same applies to the 10th to 20th places.

There is also an idea to replace: the sum of skills with the amount of experience. Experience more accurately reflects the player's strength. There will be no easy wins from the computer. Replace mercury with gold, as this is more accurate. In these two cases, identical results are very rare.

Goodbye everyone, with respect, Perpolken!
In reply to Перполькен
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18 years ago
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I venture to guess that by the end of the tournament, the leaders will be separated by millimeters—meaning it will all come down to primary skills and, if the devil is joking, mercury. Therefore, let's not forget all possible ways of obtaining this resource, which is so precious to us.

Added after 4 hours 29 minutes
Perpolken;112189

I had a thought regarding: the rating (starting next year)
Whoever takes first place gets 100%, everyone else gets (%) depending on the tournament task and the result of the 1st place.
Example:
A timed tournament. If the 1st player finished in 200 days—received a rating of 100%, then the 2nd player finishing in 201 days will receive 99.5% because (1%=2 days, and 1 day=0.5%)
Experience and skill-gathering tournament: If the 1st player gained 20000—received 100%, then the 2nd player who gained 17000 will receive 85% because (1%=200).
Under this formula, players who show a poor result might not receive a rating at all (in principle, they don't need it anyway)! On the other hand, those who do receive it will realistically see the ratio of their result compared to the results of others.
In my humble opinion, your option will only blur the real picture for the simple reason that tournament maps are, by their nature, very different from each other. Where is the guarantee that the winner's result is the gold standard to base everything on? Because of this, a certain subjectivism will be heavily present, which doesn't actually show the objective difference in results between opponents when playing different maps. If the same map were played in all tournaments across all parameters (which is, in principle, impossible), then one could consider implementing the system you proposed.
Perpolken;112189

But no matter how you look at the table, you wonder why people are being awarded rating—for participation, maybe? And sometimes it turns out that the 1st and 10th place results are roughly equal, but the ratings are not equal at all; the same goes from 10th to 20th place.
I am fond of the system used in biathlon. That's where absolutely everything is taken into account. Let's take, say, the top 10 results from the tournament (it could be more—a thorough analysis of the average number of tournament participants is needed, and we should take about 50-60% of that figure) and count them as rating points. That is, there will be a direct incentive not just to run through the map and submit a result, but to actually fight for the rating.
30 rating points are awarded for first place, 27 for second, 24 for third, and so on. The player in 10th place gets 3 points. A very objective picture emerges. And it seems this system satisfies your desires.
At the same time, all players are given the chance to discard one or two of their worst results by the end of the year. This means there is an opportunity to take a timeout (perhaps even a forced one) or to correct one's mistakes.
Perpolken;112189

I also have an idea for a replacement: Skill sums for the amount of experience. Experience more accurately reflects a player's strength. There will be no handouts from the computer. Replace mercury with gold, as it is more accurate. In these 2 cases, identical results are very rare.
That is a good idea. It could be put into practice. Although we haven't had problems with identical results, and in principle, the probability of such an outcome is negligibly small.

Speaking of which, the existing rating calculation systems do not satisfy me either, just as they don't satisfy you.

P.S. Tournament maps provide different potential opportunities for one player to create a gap over another. Essentially, we are faced with an unbalanced rating system that ties this rating to the winner's result.
That is, theoretically, there is a very real possibility for the winner to create such a gap on just one map that they will be unreachable for others even with mediocre results in subsequent Tournaments, where the priority is not the place taken, but the gap from the winner.
Agree that this is wrong. Therefore, it is necessary to tie the rating to the final place taken. I have proposed my option.
For clarity, one can compare the tournament maps from Best and the current tournaments—completely different things...

p.s. The last two posts belong in the "tournament troubles" thread.;)
In reply to DmitriyAS
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18 years ago
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Dmitry_A_S;112194

In my humble opinion, your approach will only complicate the real picture, simply because Tournament maps differ greatly from each other. What guarantee is there that the winner's result is a benchmark that should be used as a basis?
Nothing like that. I completely disagree with you, and practice also disagrees with you. Look at all the results from the stages. The leaders of these stages have results in days that are either MAXIMUM or VERY close to the maximum on this forum. So, using the leader's result as a basis is quite logical. Otherwise, you would have to claim that only amateurs play in these Tournaments :)
Dmitry_A_S;112194

And therefore, there will be a lot of subjectivity.
Come on, subjectivity :) Please don't use such language :)
Dmitry_A_S;112194

I like the system used as a basis in biathlon. That's where absolutely everything is taken into account.
Yeah, but they probably don't skip Tournaments there. And in our case, this system could lead to a situation where the one who played the most games wins.
Dmitry_A_S;112194

By the way, the existing rating systems also do not suit me, just like they don't suit you.
What he proposed is practically the system from IronAxe :) if you look closely.
Dmitry_A_S;112194

P.S. Tournament maps provide different potential opportunities for creating a gap between one player and another. In essence, there is an unbalanced rating system that ties this very rating to the winner's result.
That is, theoretically, there is a very real possibility of creating such a gap for the winner in just one map that he will be unattainable for others, even with mediocre results in subsequent Tournaments, where the emphasis is not on the place taken, but on the gap from the winner.
You will agree that this is wrong. Therefore, it is necessary to tie the rating to the final place taken. I have proposed my version.
For clarity, you can compare Tournament maps with Besta and current Tournaments - they are completely different things...
Everything is correct here. In your opinion, is tying the rating to the leader's result in days wrong? :) And is tying the rating to the place taken by the leader (EVEN in the absence of worthy opponents) correct? :) Maybe you shouldn't confuse people, they are already confused enough with this rating. Tying places and taking them into account in the rating introduces even more subjectivity, and also encourages the development of cooperative play, when several players from a Clan can share ideas and put the rest of the crowd in their place, and according to your biathlon system, some of them will not receive a rating for the game at all :) We have already discussed all this a thousand times in the relevant topics, but you and Perpolken were not seen there! ;)
In reply to IronAxe
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18 years ago
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IronAxe;112357
Occupied slots and their inclusion in the ranking introduce even more subjectivity, and also encourage the development of cooperative strategies, where several players from a clan can share ideas and push down the rest of the players following them. With your biathlon-like system, some players might not even receive a rating for a match during this process. :) ;)

No system is immune to this. It seems more like a conversation for the sake of conversation on your part.
And you haven't presented a main argument in defense of your system. Nor have I seen any drawbacks in mine.
I repeat, maps are inherently different, and it's not entirely correct to tie results to the leader. It's like considering the gap between competitors in a marathon and a 100-meter sprint. It's absurd.
In reply to DmitriyAS
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18 years ago
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Dmitry_A_S;112369
No system is immune to this. It seems more like you're just engaging in conversation for the sake of it.
And you haven't provided a solid argument in favor of your system. Nor have I seen any drawbacks in mine.
Well, read the thread where rating systems are discussed.
Dmitry_A_S;112369

I repeat, the maps are fundamentally different, and it's not entirely correct to tie the results to the leader. It's like considering the gap between competitors in a marathon and a 100-meter sprint. It's absurd.
And when you apply this to a tournament, Radik and Dmitry won't show up. Then Perpolken takes first place, and IronAxe takes second, and I can still get a decent rating EVEN if I'm twice as far behind Perpolken in terms of results (and it doesn't matter if his result is the maximum or not; if it's not the maximum, then it's a complete disaster!). Because, according to your system, the result and its connection to it are meaningless! But the place taken is everything!
And we both took some pretty good places. I'm tired of explaining why this flaw with the PLACEMENT is worse than the flaws in a system that ties results to the leader's result. We're not at the Olympics, and there are no qualifying rounds, so even at BestOfBest, the attendance and quality of players are unpredictable. In this case, it's still more logical to rely on the leader's result than on the places taken, given that players of, say, the middle tier might not show up. And if players of the highest tier don't show up, then the flaw will be apparent in both systems. But with a system that ties results to the leader's result, the problem is already half-solved.
Let's consider your example with the marathon and the 100-meter sprint. On a large map like BestOfBest, you take 30 days, and I take 60. You get a rating of 100, and I get 50. It doesn't matter what my place is; we're comparing results relative to the leader. On a small map, you finish in 3 days, and I finish in 6. You get 100, and I get 50 again. What's wrong with that? And what's wrong with it, in your opinion? I may not have fully grasped what Perpolken proposed. But in my system, where results are compared to the leader's result, the data will be exactly as I described in the example. Read the thread about rating discussions; there are probably 1000 posts there. And they still haven't come to any conclusion.
P.S. As for the example: Let's say you don't show up for the tournament, and the leader gets a result of 50 days on BestOfBest. Then, of course, he will get 100, and I will get more for 60 days. But who will be to blame? Exactly. Dmitry A.S.! He will be to blame in any case IF HE DOESN'T SHOW UP FOR THE TOURNAMENT, whether it's a system based on placement or a system that ties results to the leader's result. And also for starting a biathlon-Heroes-style rating system without reading the thread about rating discussions. Everyone gets a rifle and goes skiing!
In reply to IronAxe
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18 years ago
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IronAxe;112372
Well, read the thread where rating systems are discussed.

And when you tie it to a specific map, the same thing happens. Radik and Dmitry won't show up for the Tournaments. And then Perpolken takes first place, and IronAxe takes second, and I can still get a decent rating EVEN if, as a result, I'm twice as far behind Perpolken (and it doesn't matter if his result is the maximum or not; if it's not the maximum, then it's completely hopeless :) !!! Because, according to your system, the result and its connection to it are meaningless! But the place taken is everything!
And we both took pretty good places :) I'm already tired of explaining why this flaw with the PLACEMENT is worse than the flaws in a system tied to the leader's result :) We're not at the Olympics here, and there are no qualifying rounds, so even at BestOfBest, the number of players and their quality are unpredictable. In this case, it's still more logical to rely on the leader's result than on the places taken, given that players of, say, the middle tier might not show up. And if players of the highest tier don't show up, then the flaw will be apparent in both systems :) But with a system tied to the leader's result, there's already half as much of a flaw ;)
Let's consider your example with the marathon and the 100-meter dash. On a huge map like BestOfBest, you took 30 days, and I took 60. You get a rating of 100, and I get 50. And it doesn't matter what my place is – we're comparing results relative to the leader. On a small map, you finished in 3 days, and I finished in 6. You get 100, and I again get 50. What's wrong with that??? And what, in your opinion, is wrong here? I might not have fully grasped what Perpolken proposed. But in my system, where results are compared to the leader's result, the data will be exactly as I showed you in the example. Go read the thread about rating discussions – there are probably 1000 posts there :) And they still haven't come to any conclusion :)
PS. Regarding the example. And let's say you don't show up for the Tournaments, and the leader gets a result of 50 days on BestOfBest, then, of course, he will get 100, and I will get more for 60 days. But who will be to blame for that? Exactly. Dmitry AS! He will be to blame in any case IF HE DOESN'T SHOW UP FOR THE TOURNAMENTS ;) Whether it's a system with placement or a system that ties results to the leader's result. And also for starting a biathlon-heroic rating system without reading the thread about rating discussions :) Everyone gets a rifle and goes skiing :)

Why bring up cases of players not showing up? Do you think I'm defending the interests of those who skip Tournaments? Start with something simple. Understand the essence – with the same amount of effort spent on a map, in one case the difference in rating will be one thing, and in another case, it will be something else. I hope I don't need to explain the concept of subjectivism to you.
In reply to DmitriyAS
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18 years ago
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Dmitry_A_S;112376
Why bring up cases of no-shows? Do you think I'm defending the interests of those who skip Tournaments? Start with something simple. Understand the core idea: with the same amount of effort put into a map, the rating difference will be one thing in one case and another in another. I hope I don't need to explain the concept of subjectivism to you.
Besides, cases of no-shows are not that rare. Where were you and Radik, for example, at the "War of the Strongest" Tournament? I understand that this is your personal matter. But because of this, we subjectively ended up in places we shouldn't have. However, our results haven't changed because of this – we achieved as much as we could. You should look at your own example – in your system, the leader who takes 1st place on ANY map (small or large, difficult or easy) will receive a fixed maximum number of rating points. The person who takes 2nd place (and it doesn't matter what their result is relative to the leader, even if it's a thousand times worse, the main thing is that they are in second place) will also receive a significant fixed number of rating points – and according to you, this is not a flaw? No, it's a much bigger flaw than any flaw you can find in a system tied to the leader's result. You're trying to say something to me with some vague phrases. You're scaring me with subjectivism, even though there's more of it in your system. So let's not use the term "subjectivism" anymore.
Dmitry_A_S;112376
Why bring up cases of no-shows?
Because the system should work more or less stably under various major circumstances
In reply to IronAxe
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18 years ago
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IronAxe;112372
Message from Dmitry_A_S
I like the system used as a basis in biathlon. It takes absolutely everything into account.


Yeah, but they probably don't skip tournaments there. And in our case, using this system, it might turn out that whoever played more times wins.
:)
Actually, in biathlon, you are allowed to skip three stages!
In reply to Перполькен
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18 years ago
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The examples provided by the esteemed IronAxe perfectly illustrate his points. Firstly, we shouldn't focus solely on the tournament leaders. The tournament isn't just about them; quite the opposite, in fact. The system's imperfections can affect absolutely any segment of the players. Secondly, it's necessary to understand the potential opportunity I'm suggesting for a player, let's say Player X, to catch up with Player Y, who suffered a significant loss in one tournament against Player Y (although they finished 2nd, they are still a strong player), but is denied this opportunity in the future simply because it's impossible due to other map characteristics. Distributing the rating based on placement would avoid this. As I've already said, this significant flaw in the system can be easily illustrated with the example of track and field. Let's say we have all-around athletes: we sum their ratings according to the results obtained using the IronAxe system in the 100, 200, 400, 800, 1000, 1500, and 5000-meter races, and then determine the overall winner based on this. It looks ridiculous. Thirdly, I believe that the possibility of discarding 1-2 of the worst results at the end of the year looks quite appealing.
In reply to DmitriyAS
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18 years ago
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Dmitry_A_S;112432
The imperfection of the system can affect absolutely any sector of the players.
That is why a scheme consisting of two components was proposed: place and result. They decided, it seems, to equalize their importance – which I fully agree with, after analyzing different Tournaments.
In such a system, components depending on the result (the leader's result – as a standard) and on the place are taken into account: according to a curvilinear function (more concave than in biathlon).
In my opinion, this is the most balanced and simple system!

Added 2 minutes ago
Dmitry_A_S;112432
Thirdly, I think that the possibility of discarding 1-2 of the worst results at the end of the year looks quite attractive.
This is exactly what Iron and I were trying to organize!
But it should only be applicable to a specific period (a tournament consisting of several stages, or a seasonal cycle). And in general, the overall rating should remain overall – without any deletions.
In reply to Kamikaze
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18 years ago
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Kamikaze;112436
That’s why a two-component scheme was proposed: place and result. They decided, as far as I understand, to equalize their importance – which I fully agree with, having analyzed different Tournaments.
In such a system, the components depending on the result (the leader's result – as a standard) and on the place are taken into account: according to a curvilinear function (more concave than in biathlon).
In my opinion, this is the most balanced and simple system!

You may be right, but I have expressed my opinion. In general, the goal in a Tournament does not change – to show how high a result can be achieved.
Kamikaze;112436

That’s exactly what Iron and I were trying to organize!
But it should only be applicable to a specific period (a Tournament consisting of several stages, or a seasonal cycle). And the overall rating should remain overall – without any exclusions.

This is, as they say, the default. Digging from morning till night – excuse me, but that’s not our style.
In reply to DmitriyAS
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18 years ago
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Dmitry_A_S;112438
You may be right, but I expressed my opinion. Ultimately, the goal in a tournament remains the same – to demonstrate how high a score can be achieved.
I agree with that! I'm talking about the fact that there are maps where the best result is 10 days, and the worst is 14, and there are 20 participants. In this case, you can get 71.4 points in the ranking for 20th place! If you introduce a component that takes the placement into account, it becomes more logical. :)

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