I present to your attention my first texture mod.
A huge thank you to zahar0z for the file organization structure he developed, to L'Garold for LAA, and to Griffin Eternal HD for his textures
(in some cases, my knowledge of upscaling was not sufficient, and his works were used as a basis for future textures, in particular this one).
I also can't fail to mention black-hat and his mod for "uncanning" the Inquisitor from the tin can. In my opinion, the bald head looks better.
A separate thank you to psatkha for the guide on creating icons.
What has been done?
- The textures of all units in the game, as well as the default heroes, have been upscaled to 2048x2048.
- All textures have been repainted manually.
- The faces of the units were honestly "stolen" from a well-known MMORPG based on another well-known series of strategy games.
- For some units, the camera angle on the creature hiring screen has been changed.
- Orcs are now green; I don't know if anyone likes it more, but it's important to me.
- The hero's color scheme changes depending on the player's color; the changes affect not only the flag.
What is planned?
First of all, I plan to perform similar manipulations with the campaign heroes. Then I will move on to static objects and landscapes.
Screenshots