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In the fifth installment, Orcs are essentially mutants. Designed in the style of Mongolian nomads, they fit perfectly into the medieval setting for the steppes and semi-deserts.
Moreover, there is no consensus on the portrayal of Orcs across different settings.
In Warcraft and The Elder Scrolls, they are depicted as ordinary green brutes.
In Warhammer, they look like the Orcs mentioned above, but are actually fungi (!).
Tolkien's (i.e., the original) Orcs are creations of Melkor, elves corrupted by dark magic, as Melkor himself could not create anything. They are also Goblins. "They (were or are) short, broad, with flat noses, yellowish skin, wide mouths, and slanted eyes," meaning they are definitely not green.
In Might & Magic (before the games by Ubisoft), they are half-human, half-boar, characterized by their pig-like snouts. This image was very popular with the Japanese, and I constantly encounter it in anime and manga.
In general, they are depicted differently, and there is no reason to adhere specifically to the Warcraft image, as it is not canon. In Ashan, as already mentioned, they are half-human, half-demons... In this regard, it is logical to depict something transitional – and the red (celestial) upgrade in the original Castle, in my opinion, fits perfectly into this image, something with spikes, clearly touched by chaos, but not as hideous as the creatures of Urgash. The other upgrades can also be explained, considering both the ongoing transformation and the original description of Orcs by Tolkien, which is surprisingly accurate.