Posts from Fallen Knight
Angels are summoned only 3 times.
Well, to put it briefly. I fought a mage and a demon, simply overwhelming them with brute force. The war against Blue was generally successful, although I only managed to reach Mythgard after Blue had fallen (except for Holyflame and Holygrove). I completely don't understand how to get to the Library of Enlightenment. My walkthrough has stalled.
Added 29 minutes later
By the way, does anyone else get a console error regarding the GiveHeroBattleBonus function, specifically on the 2nd argument, HERO_BATTLE_BONUS_INITIATIVE? I checked on one forum, and it seems this function takes arguments from advmap-startup.lua, but there's no such argument as HERO_BATTLE_BONUS, or any arguments related to HERO_BATTLE_BONUS, in that file...
Hmm, the Dominic model is interesting. Is this just Alaric's head attached to the inquisitor model with the adept's texture on the body? I didn't quite understand how it works based on the file structure.)
Added 29 minutes later
By the way, does anyone else get a console error regarding the GiveHeroBattleBonus function, specifically for the second argument, HERO_BATTLE_BONUS_INITIATIVE? I checked on one forum, and it seems this function takes arguments from advmap-startup.lua, but there's no such argument as HERO_BATTLE_BONUS, or any arguments related to HERO_BATTLE_BONUS, in that file...
Regarding GiveHeroBattleBonus. It seems the problem is only on your end. I copied this command directly from the script of mission 4 in the "Unicorn Empire" campaign
Regarding Dominik. I spent a day working on his model and animation. I used effects to attach the hammer and head to the adept model. I created new models (a custom adept model and Alaric) with blurred textures. I'm interested to know your opinion on the result)
Regarding GiveHeroBattleBonus. It seems the problem is only on your end. I copied this command directly from the script of mission 4 in the "Unicorn Empire" campaign.
2. I checked the script for that mission, and that function is commented out... Maybe you should check at the start of your map to see if the game is complaining about this argument in the console? Or maybe you have some modified core Lua files somewhere?
2. I checked the script for that mission, and that function is commented out... Could you check on your end when the map starts to see if the game complains about that argument in the console? Or maybe you have some modified core Lua files somewhere?
I'm playing on Recruit difficulty, and I've started the map twice. The game consistently crashes during the autosave on the first day.
Create a new profile temporarily for playing – previous saves might also negatively affect the map.
Map Title: Fallen Knight
Map Type: Scenario
Two-Level Map: Yes
Number of Players: 5 (versus all)
Map Size: Large (176x176)
Game Version: 3.1
Main Heroes: Hafaad, Dominic.
Forbidden Spells: Astral Gate, Summon Ship, Portal to Town.
Scenario Author: BlueHeavenHero
Scenario Description:
It is the year 981. Inquisitor Dominic, a loyal priest of the Unicorn Empire and servant of Elrath, disappeared in Erathia under mysterious circumstances. Rumor has it that the righteous inquisitor went to the Spider Stronghold at the behest of Archbishop Melchior in search of the Tome of Dark Magic, an ancient artifact created by the Faceless Ones themselves...
However, the new head of the Emerald Inquisition - Alaric, formerly a ranger in the forests of the Duchy of the Deer, and now a zealous servant of Elrath, does not hide his intention to find the Tome and begins to pursue everyone suspected of being involved in Dark Magic.
And as if Fate itself decided to play a cruel joke - the knight Hafaad falls under suspicion…
From the author: I have finally finished working on this scenario; it was a truly large and my first work. There are very few scripts in it - only 1062 lines, but I hope they will make the scenario interesting. I thank IchGViji, for carefully testing the Global Map Update, }{0TT@6bI4 and Azgalor for help with the scripts, psatkha for the Necromancer Hafaad model and all the other people who helped me create the scenario.
The plot of the scenario may seem too simple or, conversely, underdeveloped to you, but in future works I will try to reveal the motives of some of the characters on the map.
The map contains mods; after playing, it should be removed from the Maps folder. For the scenario to work correctly, it is recommended to create a new profile in the game and remove all third-party mods and maps (otherwise, there will be bugs).
Feedback and criticism are welcome. I wish you a pleasant game!
Map Versions:
Beta Version - (07.01.2023)
May contain errors! Please report them in the thread.
Versions 1.0.0, 1.0.1, 1.0.2 - (08.01.23), (09.01.23), (10.01.23)
- The defense of Mythgard and the treasures in the starting zone has been slightly weakened;
- The name and description of the quest have been corrected - Hafaad and Dominic must survive;
- The fog is now less dense;
- Script errors have been fixed: the Library of Enlightenment is now available to the player after the Inferno town is destroyed, and after opening the portal to the Bright Forest will now work (to open the portal, Dominic must have the Flame Rune);
- The Druid and Mentor now first offer a quest, and then check if the player has the necessary artifacts;
- Script errors in the map have been fixed;
- The territory of the Academy and Inferno is blocked for the player until Mythgard is captured;
- A video has been added after capturing Mythgard;
- An additional quest has been added;
- Alaric and Valeria are now resurrected;
- The aggressiveness of the Blue player has been increased;
- The player is prohibited from accessing Holy Flame until the quest to capture it is activated (the Tear of Ashi has been moved to another location);
- Other minor fixes.
Version 1.1.0 - (15.01.23)
- The Blue player has been strengthened;
- A bug has been fixed, due to which it was impossible to recruit Death Harbingers in Mythgard;
- A new quest has been added - it is given by Vampires near the lands of the mages;
- Other minor changes.
Version 1.1.1 - (20.01.23)
- The aggressiveness and strength of the Blue player have been increased - now Alaric and Valeria, after each of their defeats, will be resurrected with a sufficient amount of troops, and their level will increase by +1. After capturing Mythgard, they will be given several times more troops than before;
- A bug with Chaos has been fixed;
- The old system of destroying towns on the map has been returned, however, now when Necropolises are captured by the Blue player, the towns will turn back into Haven castles, and when Hafaad and Dominic choose "Turn town into Necropolis," random skills and level will be reset by the amount of HeroLevel/2;
- Many other minor changes.
Version 1.1.2 - (21.01.23)
- The script for building the bridge has been fixed and checked;
- The spell "Holy Word" has been added.
Version 2.0.0 - (03.03.23)
Thoroughly tested by IchGViji, for which I am very grateful!
- All errors found during testing have been fixed in the script;
- The map design has been slightly changed;
- The mechanics of destroying towns have been changed;
- Melchior's build has been changed;
- The difficulty has been increased;
- A special skill has been added for Melchior;
- A hint has been added as to who the Ghost of the Valiant Knight is;
- Cosmetic changes to the Ghost of the Valiant Knight (a bug with the defeat animation has been fixed);
- Hints have been added.
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I wish you a pleasant and interesting game!
As promised, I will play through your map, start a walkthrough with a hero, complete it, and write to you.
Everything was going well, I was killing knights easily, until Daleb arrived with twenty Ghost Dragons and Devils.