Gratitude for the wonderful work:
creator nhf, based on whom I recruited heroes
xHero Replacer. whose standard heroes are masterfully crafted and clearly represent themselves
VK Group, from where I took some of the hero models
Narron's Visual Solutions, whose large-scale visual works and creature replacements inspire one to play the game as if for the first time
MCCS, which helped me organize the chaos of files
Build Description:
The mod consists of a large number of heroes (though I am considering reducing them, there are too many useless ones). It includes visual changes to spells, artifacts, creatures, buildings, cities, environments, and arenas. A slight reshuffling of spells across magic classes and their balancing. Implementation of new artifacts.
Update version 2(for those who did not download the mod previously):
Two links are provided below
full mod with new artifacts
Download
full mod without new artifacts
Download
Update version 2(for those who downloaded the mod previously):
Two links are provided below
update files with new artifacts
Download
update mod without new artifacts
Download
Version 1:
What was changed in the game/fixed previously:
1) Standard heroes of all towns received their own appearance
2) Mana amount for creatures of all towns increased, so that it is enough for spells
3) "Plague animation missing" bug fixed and duration turns reduced, as well as damage at expert level
4) "Artifact duplication" bug on the "Random Battle" map fixed
5) Weekly growth of Dark Elves changed:
- beasts (structure=6/ stronghold=9/ castle=12)
- minotaurs (structure=5/ stronghold=7/ castle=10)
6) Visual components taken from the mod (NVS - Narron's Visual Solutions) and inserted into the mod "()UNIT_VISUAL", namely
-NVS_RestylingObjects.pak
-NVS_InterfaceElements.pak
-NVS_RestylingUnits.h5u
p.s. The mod (NVS - Narron's Visual Solutions) is beautifully crafted visually,
I recommend downloading it, you won't regret it. When downloading it, the files written above by me
do not need to be inserted
7) Mod "()UNIT_VISUAL" is already merged with mod "GEMRed 0.4.1", therefore using the latter is not required.
Version 2:
Installation:
Before adding updated files, delete old ones in the folder data:
1)chaostheory0.38-demo
Files/folders to copy with replacement:
1)data
2)UserMODs
3)maps
Added maps:
-NHF_forgotten_kingdoms_ToE_MCCS
-NHF_Mirrow(Rus)_MCCS
-NHF_The Empire_MCCS_NHF
New changes in the game/bug fixes:
1) Re-examined again, now standard heroes of all towns have DEFINITELY received their look)
2) Haven:
- Hero model Alex changed, now looks more like the icon
- Hero model and icons for Linus changed.
Hero now knows spells only up to level 3
- New ability for hero Aurora "Guardian Angel"
3) Inferno:
- Added hero Telemukh
- Changed hero model and icons for Halfas
- Sara now knows spells only up to level 3
- Fixed icon for Azexes
- Added hero Erazial (temporary ability)
4) Necropolis:
- Added hero Ares
- Added hero Dredes
- Belket now knows spells only up to level 3.
Removed annoying fog effect throughout the game.
Edited hero model (removed model face)
- Fixed icon for Saahir
- Changed hero model and icons for Zenda
- Added model for hero Konstantin
5) Dark Elves:
- Added hero Darkmess
- Temporarily removed hero Olhar to fix an error
- Fixed invisibility error for hero Korder
- Changed hero model and icons for Menan.
Fixed hero ability
6) Academy of Magic
- Changed hero model Timhan to darker tones
7) Dwarves
- Removed hero Santa Claus
For information:
1) Visual components taken from the mod (NVS - Narron's Visual Solutions) and inserted into the mod "()UNIT_VISUAL", namely
-NVS_RestylingObjects.pak
-NVS_InterfaceElements.pak
-NVS_RestylingUnits.h5u
p.s. The mod (NVS - Narron's Visual Solutions) is beautifully crafted visually,
I recommend downloading it, you won't regret it. When downloading it, the files written above by me
do not need to be inserted
2) Mod "()UNIT_VISUAL" is already merged with mod "GEMRed 0.4.1",
therefore using the latter is not required.
Warning:
In the folder MCCS_Launcher launcher do not launch, to avoid settings failure.
Also in the "maps" folder there is a folder "Новая папка" which contains processed maps.
If you want to play them, move them to the "Maps" folder from "Новая папка", but not all at once,
since a couple of maps tend to change the game modification. Therefore, add one map, play, make sure nothing has changed, then proceed to the next.
Posts from Hero models.
It's great that the development of the heroes doesn't end with frankly sloppy recoloring with garish colors. Respect.
Hello everyone, I've been playing for a long time, I've tried different mods, and that's where I took the models of various creatures and heroes, and I added them to the heroes in nhf. The animation works for all of them, without any glitches. In total, I replaced models for 40 heroes, + many heroes were replaced by the creator of nhf himself, and also + many heroes were replaced, well done by the creator of xHero Replacer.
Some things were borrowed from a group on VK
If anyone likes the models, I can make a separate mod for the heroes, but right now it's all integrated into my own assembled mod, with balanced spells, new artifacts, my own created heroes, and so on.
Here's the link to the mod. Just a few things to note. I don't have time right now to extract just the hero models, so I'm uploading the whole thing. There will be a lot of heroes, but not all of them have models. If I get inspired later, I'll dig around and add more. And I'll probably remove a lot of them, there are just too many, and that many aren't needed. The spells have been changed, slightly rearranged by class, and I've tweaked them a bit for balance. Because when a player casts some kind of antimagic spell that lasts for 30,000,000,000,000 turns, or a control spell, etc., it's not very fun. So, I've reduced their duration, cost, etc., which encourages players to think carefully about how they spend their mana and which spell to choose. A graphics mod has been added. I'll thank the author for it, but I don't remember where I downloaded it from.
Also, in the maps folder, there are already processed maps, and inside there's another folder with more, but add them one by one, as some of them like to change the game mechanics. Unfortunately, I don't remember which ones.
Don't use MCCS_Launcher, or you'll mess up all the settings.
There are 2 shortcuts, one for simultaneous turns and one without. I'm not saying it's fully polished, I've lost my enthusiasm for it. But if you find something that's not quite right, let me know. I'll try to fix it. Maybe there are other masters here who can perfect it.
Install on a clean version; most of the new mods from other authors are basically stitched together. I'm not releasing the version with new artifacts yet, I'm completely lost in it, haha.
https://disk.yandex.ru/d/OsK4NAavcp_u0g
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