I really liked the map. It’s interesting to play because of the large number of cutscenes and dialogues, which create a coherent plot. The protection of the mines is adequate, and it makes sense for the mentor and other special locations. I don’t know about the enemy heroes; the dwarves seemed quite aggressive to me, but the only difficulty arose because they were retaking their own castles. I defeated the demons with skeletons using vampirism, which I learned in the castle. The final dwarf is very good; he’s like a weakened Brand from the “Ambassador” map and can’t be defeated with a single attack. I have no complaints about the landscape.
I also initially wanted to take screenshots of typos in the dialogues and other text errors, but then I fixed them myself; the map with the text corrections is attached. Only the files cn9.txt, dw6.txt, mg10.txt (the ritual for raising zombies, recruiting a mage, and the dialogue with Vokial) were significantly edited, and the biography of Sandro and the phrase “You must know…” were slightly edited from the map description (it sounds too colloquial and is inappropriate compared to the rest of the text). In the other txt files, only typos were corrected.
Suggestions for improvement:
1) Reduce the number of times the caravan with reinforcements is shown to once; the same can be done with the message about its arrival. Multiple notifications are just annoying.
2) If possible, move the Faceless Ones a little closer on the information pages.
Well, thank you for the Walkthrough and for correcting the “typos”! I will now recheck and update the map in the main post.
P.S. Honestly, I don’t know how to move the camera for the Faceless One, but I’ll see what I can do
Кампании: "Новый порядок", "Серый Альянс", "Поиски Истины"
Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21
