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Posts from Falcon Sokol

2.0 (1 rating)
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5 years ago
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Name: Falcon Falcon
Map name: Fal'con Falcon
Map type: Scenario
Two-level map: Yes
Water area: Yes
Number of players: 1:2:2 (one against two groups of allies)
Map size: Large
Map author: Flame Crystal
Game version: Only 3.1
Map description: Approximately 20 years ago. There was no Falcon Empire, only different kingdoms that were either at war or in neutral relations. But it didn't take long. The young Falcon Falcon, an ordinary village boy who managed to complete basic knight training, united the kingdoms into one empire. But how did he manage to do it? Well, it was a long and arduous journey...
Map version: 1.1.0
Changes in version 1.0.1:
1) Fixed the script for the unexpected battle in the Necromancer lands;
2) Moved the region with the message about the secret passage;
3) Weakened the Sibylla hero;
Changes in version 1.0.2:
1) Removed the witches from the script; now they are just a regular stack.
Changes in version 1.1.0:
1) Increased the number of joinable creatures;
2) Added creature dialogues;
3) All regions have been fixed; now only Falcon can activate them;
4) Added a fort on the hill in the "Dungeon" location;
5) The Elf can no longer buy an army in the castle.
Author's words: Huge thanks to }{0TT@6bI4 for support and help with the scripts, and to inQizitOr for help with the scripts and testing the map.
PS. After launching the map, wait about a minute for all the scripts to load. They will finish loading when the peasants say all their lines and stop appearing.
If you encounter an error, don't understand what to do, or want to share your impressions of the map, please write in the topic. I will try to answer as soon as possible.
5 years ago
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The beginning is quite tedious, but that's the trend these days. I crossed to the other side, and suddenly, 50 Shadow Lords attack on both paths, and that's it, game over. Is this intentional, or a bug? Also, a powerful Necromancer is lurking nearby. In this regard, the question is, how did the author intend for the main character to proceed into the Dungeon?
In reply to Antik
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5 years ago
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Antik
The beginning is quite dull, but that's the trend now. I crossed to the other side, and suddenly, 50 Shadow Lords attack on both paths, and that's it, game over. Is this intentional, or a bug? Plus, a powerful Necromancer is lurking nearby. In this regard, the question is, how did the author intend for the hero to get into the Dungeon?
Yes, this is a bug; I seem to have mixed up the regions; they were supposed to appear later. I will try to fix it as soon as possible.

Added 3 hours 10 minutes ago
Changes in version 1.0.1:
1)Fixed the script for the unexpected battle in the Necromancer's lands;
2)Moved the region with the message about the secret passage;
3)Weakened the Sibylla hero;
The map has been updated in the first post!
5 years ago
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Started a new game, and it’s broken again. Now, 50 Shadow Lords attack on the 2nd week on the way to the castle. Maybe the author shouldn’t rush and should test the map before releasing it. Who knows where this bug will pop up next? Perhaps it would be better to abandon this idea altogether, and adding a dozen or so archers for the main hero at the beginning wouldn’t hurt either. And in general, based on my first impressions, the map is completely not “heroic” – it’s a tedious journey of a pathetic weakling waiting for handouts. Best of luck with your creative endeavors.
In reply to Antik
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5 years ago
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Antik
Started a new version, and it's still messed up. Now, 50 Shadow Lords attack in the 2nd week on the way to the castle. Maybe the author should have taken their time and tested the map before releasing it. Who knows where this bug will pop up next? Maybe they should abandon this idea altogether, and adding a dozen or so archers for the hero at the beginning wouldn't hurt either. And in general, based on my first impressions, the map is completely not "heroic" - it's a tedious journey of a miserable cripple waiting for handouts. Best of luck with your creative endeavors.
I tested my map many times, and in my first post, I mentioned the map tester. I got to Bailey's castle, spent 3 weeks, there were no witches, I continued playing for another two weeks, and they still didn't appear. I can't understand what your mistake is, because neither I nor the tester had it. Maybe you are using some mod or have other installed maps. Can you send me a save file; maybe then I will understand the essence of your mistake.
5 years ago
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There are no other maps in the folder, and the mods are standard – simple ones (like saving during battles), which have never affected the games over the years of use (I got rid of similar ones a long time ago). Okay, let's wait for feedback.
5 years ago
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why is it so dark, like in a black man's dwelling?
In reply to Mupy-Mup!
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5 years ago
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Mupy-Mup!
Why is it so dark, like in a black man's dwelling?
Perhaps the overall lighting of the map is dark, but for this map, I changed the lighting, which doesn't make it too dark. Where exactly is it dark for you?
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5 years ago
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Here, I was attacked by 50 Mistresses.



I understand that the author might have intended this in the map (like it's night), but honestly, this dark lighting on the map is off-putting.

In any case, I can't get past these scripted Mistresses.
In reply to Waterfall_13
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5 years ago
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Waterfall_13
I was attacked by 50 Sorceresses in this location.



I understand that the author might have intended this in the map (like it's night), but honestly, this dark lighting on the map is off-putting.

In any case, I can't get past these scripted Sorceresses.
Very, very interesting bug, as there is no region there. Okay, I will remove these cursed ladies altogether. I will try to do it right now.

Added 4 minutes later
Changes in version 1.0.2:
1)The Sorceresses have been removed from the script; now they are just a regular stack.
The map has been updated in the first post!
5 years ago
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But you were advised earlier to get rid of this gimmick with the uncontrollable ambush, and you didn't believe me – "it's annoying, yes," well, never mind, let's move on. And in general, the idea of starting from scratch, with small reinforcements and insignificant opponents along the way to the castle, seems flawed to me. Give the main hero 20-30 snipers and strengthen the troops along the way to the castle, then he will at least be able to gain experience. Otherwise, playing the first version, my main hero only reached level 12 when landing on the other side. And resources could also be more generous ("a teaspoon at a time"). I repeat, I urge you and all the authors to "heroize" maps where strategy and tactics of the player are important, and not "luck" in searching for handouts from the author within the framework of the map's intended algorithm. Wishing you creative success.
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5 years ago
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Waterfall13, why doesn't anyone like the dark lighting?)) I think it wonderfully hides the flaws in the design, and if you put some effort into the light sources, it will look great. Like in the map "In the Night Forest", which, by the way, I recommend.
In reply to }{0TT@6bI4
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5 years ago
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}{0TT@6bI4
Waterfall13, why doesn't anyone like the dark lighting?)) I think it wonderfully hides the flaws in the design, and if you try with the light points, it will look great. Like in the map "In the Night Forest", which, by the way, I recommend.

Well, I don't like dark lighting =)
And I like maps that are medium difficulty and higher.

These are personal preferences, and there's nothing I can do about it.
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5 years ago
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Yes, we agree on that) I don't like small maps either. I made a Stalker map 256×256, and now I want to increase it to 316×316 smile39 It's a pity this is impossible.
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5 years ago
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What's with this sudden trend of creating maps with "1-2 units and no castle," etc.? Having to replay battles over and over again 🤦‍♂️
I played for 7 minutes and then uninstalled it.

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