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But you were advised earlier to get rid of this gimmick with the uncontrollable ambush, and you didn't believe me – "it's annoying, yes," well, never mind, let's move on. And in general, the idea of starting from scratch, with small reinforcements and insignificant opponents along the way to the castle, seems flawed to me. Give the main hero 20-30 snipers and strengthen the troops along the way to the castle, then he will at least be able to gain experience. Otherwise, playing the first version, my main hero only reached level 12 when landing on the other side. And resources could also be more generous ("a teaspoon at a time"). I repeat, I urge you and all the authors to "heroize" maps where strategy and tactics of the player are important, and not "luck" in searching for handouts from the author within the framework of the map's intended algorithm. Wishing you creative success.