Skip to content

Posts from Heads from Skyrim.

No ratings yet — be the first to rate!
User Avatar
#1
Auto-translated
So, you want a head from Skyrim? — then you need to know how to install Skyrim mods. The main mod for this is RaceMenu and everything it requires (SKSE, SkyUI).

If you've made a pretty face in it, go to the "Sculptor" tab and export the head with F5, or click the button on the bottom panel with your mouse (that should work too, I think).
It's better to name it in English or with numbers.
I'd advise against doing scars and tattoos — they're applied as a separate model — better to draw them on the skin texture later.



Now you need to go into Skyrim\Data\SKSE\Plugins\CharGen — your head will be lying there. To open it, you need the program NifSkope.
During the OBJ export, a bunch of errors will pop up — just click OK.



Now you can edit it in a convenient program.
The eyes, mouth, eyebrows, and the hair base can be removed — eyebrows and eyes can be drawn on the texture.
Speaking of textures — you can take them from mods, but if you need the original ones, the texture archive can be unpacked with the program BSAUnpak.



This is the Lethos I ended up with. If I don't forget, I'll later write how to fix the square shadows on the face in Maya 6 (warning — this method was created by trial and error; I don't recommend professionals read it)
Attachments 3
3 files attached • Total size: 767.0 KB
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
#2
Auto-translated
How many polygons are there, and does "Anti-aliasing" affect their number by reducing it?!

Is this game The Elder Scrolls V: Skyrim?!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
User Avatar
#3
Auto-translated
Author
Is this game The Elder Scrolls V: Skyrim?
Yes, it is. And that's why I find the topic starter's idea and its implementation to be simply brilliant. Sculpting heads there or creating them from different presets, using a variety of available races and settings – that's exactly what's needed.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#4
Auto-translated
Ment
It is.
And therefore, I find the topic starter's idea and its implementation to be simply brilliant. Sculpting heads there or creating them from different presets, using a multitude of available races and settings – this is exactly what is needed.

And this – is it the online version from 2020 or the old one from 2011 – in which version does the generator work?!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
User Avatar
#5
Auto-translated
There is no online version. The Elder Scrolls Online is a completely different game, and we are not talking about it. If the question is about the difference between the regular Skyrim (2011-2012 with all DLCs) and the Special Edition (2016), then most likely there is no difference, but this needs to be clarified with the author of the topic.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#6
Auto-translated
Ment
There is no online version. The Elder Scrolls Online is a completely different game, and that's not what we're talking about.
If we're talking about the difference between the regular Skyrim (2011-2012 with all DLC) and the Special Edition (2016), then there probably isn't a difference, but you should clarify that with the author of the topic.
I ported it to Skyrim Legendary Edition.
The racemenu mod is also available for the Special Edition, but I don't know how it will work. The textures and models in this version are different in some way, which is why they are not read correctly in the Legendary Edition.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
User Avatar
#7
Auto-translated
fktifzobr@mail.ru
I ported it to Skyrim Legendary Edition.
There is a racemenu mod for the Special Edition, but I don't know how it will work. The textures and models in this version are different, which is why they are not read correctly in the legendary version.

I understand... I was asking because my son prepared a list of games for me to buy for his birthday... so I'll buy him one more game! ;)
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
#8
Auto-translated
Interesting topic.
Heh. Back in the day, I also used heads from The Sims 2 as a source. It had a convenient face customization system and a suitable polygon count for heroes.

But now, some clever guys have come up with a separate tool called iClone Character Creator.


The program is very simple. In fact, it's the same character customizer as in games. But you still need to know English; I'm not sure if there's a translation, although who knows, maybe there is.

The same guys also have a program called CrazyTalk.

The trick is that you can create a model from two photos.
These two programs can work together. So, you can take a face from CrazyTalk and put it into the Character Creator for further refinement.

These models are exported only in OBJ format. To export to something with bones, you need to purchase an additional license. So, in theory, by purchasing all of this, you can legally use the models in your games or mods.
The guy who is making a standalone game from a Skyrim mod uses this set of programs to reduce the cost of the process.
https://m.youtube.com/watch?v=XNTCb8N8yz4

And yes, these are all paid programs, and yes, they can only be pirated. I know there are people on the forum who don't like that very much. But, at least here, you can "pretend" that it was legal. In the case of Skyrim, you understand that this is not the case under any circumstances, unless the model was taken from a mod and the author was asked for permission. But, I'm not trying to moralize here; I don't really care who does what, I'm just thinking out loud.

Added 4 minutes ago
Ment
If we're talking about the difference between the regular Skyrim (2011-2012 with all DLC) and the Special Edition (2016), then there is probably no difference, but you need to clarify this with the author of the topic.
There is a technical difference. The graphics are slightly better, the textures are different, the models have been tweaked in some places, and I think the skeleton is different. In short, it's that kind of thing. In a broad sense, yes, there is no difference.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
User Avatar
#9
Auto-translated
Author
In the case of Skyrim, as you can understand, this is not the case under any circumstances.
But this point is unclear. If Skyrim is purchased legally, does it not simply become a "tool for drawing" in that case? After all, fktifzobr@mail.ru does not use heads of existing characters from it, but rather creates his own, even if based on someone else's RaceMenu...
 

К А
Стикеры GBF в Telegram
User Avatar
#10
Auto-translated
well, a license is needed for a commercial project, but you can create free mods even with Skyrim assets (sorry, I didn't express myself correctly – no one cares as long as the copyright holder isn't making money from it).
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to Ment
User Avatar
#11
Auto-translated
Ment
This point is unclear. If Skyrim was purchased legally, does it not simply become a "tool for drawing" in that case? After all, fktifzobr@mail.ru isn't using heads of existing characters from the game, but rather creating their own, even if based on someone else's RaceMenu...
It doesn't. The textures and the model's layout are all pre-made. The geometry is only slightly modified.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
User Avatar
#12
Auto-translated
Hmm. Well, the textures might not be the original Skyrim textures, but rather from mods like "Better Faces." But you're right, I didn't think about that.
 

К А
Стикеры GBF в Telegram
In reply to fktifzobr@mail.ru
User Avatar
#13
Auto-translated
fktifzobr@mail.ru
A license is needed for a commercial project, but free mods can be made even with Skyrim assets.
That's not how it works. If you're interested, Google "copyright law." It states that copyright protects not only the work as a whole but also its individual elements, in this case, models/textures. The fact that the person who stole the materials doesn't make any money from using them is irrelevant. They only, perhaps, "justify" it from some abstract moral point of view.

Take the example of movies and music; you can't take music from a movie and put it into your own amateur film and release it as a "free release." Of course, you can do it. But legally, it's a violation of copyright and piracy. Because people gain access to copyrighted material through your work, for which they should have paid a small fee.

In short, you can be reprimanded for this.
But 99.9999 percent of the time, no one cares. There was one case of a fan remake being canceled; this was, as you can imagine, a potentially very large project and very expensive and serious intellectual property, and the copyright holders finally took action. But even then, there were no fines or lawsuits; people were simply politely told by Disney to "shut down," and they did.

The same applies to models from Heroes of Might and Magic 7 ported to Heroes of Might and Magic 5. No special rules come into play there. This is, whether we like it or not, theft from a legal point of view.

Now, so that I am understood correctly. I am not judging anyone in any way; I don't care at all. I myself have stolen models for mods. I am only very much against people calling black white and denying reality. Whether you like it or not, porting resources from games and using them in mods, even if they are not commercial, is a violation of the law and theft from a legal point of view.
Theoretically, this is punishable. In practice, everyone doesn't care. So much so that quite commercial games are released with stolen resources from other games. There is a lot of this on Google Play and in China.
But the fact that "everyone does it" doesn't make it legal, so don't be misled and don't mislead others.

Added 23 minutes ago
Ment
Hmm. Well, the textures may not be original Skyrim textures, but also from mods, like "Better Faces." But you're right, I didn't think about it.
"You can only get away with it cleanly if you use textures and models that are made from scratch. That is, not just reworked resources from the original game, but made from scratch. I'm not sure if there are such mods for Skyrim. But there definitely are for Oblivion.
I think, theoretically, you can contact the authors and ask for permission. Sometimes, authors write in advance that they allow everyone to use and modify their resources, with the condition that the project is not commercial and the original author is mentioned.

Also, in the Grim Age mod for Mount & Blade: Warband, there is a face model made from scratch. This mod currently exists as an OSP, i.e., the author, Furok, gave permission to use the resources on the condition that he is mentioned and the project is non-commercial. The models there, by the way, are simply amazing and are perfect for Heroes of Might and Magic 5. Because it's no secret that Heroes of Might and Magic 5 was "inspired" by Warhammer.


Here is the page with a message from Furok, the third from the top, explaining the situation and linking to the resources. You need a free program to work with BRF files; these are archives from Warband.

But, as I said, if you want to "not steal," if not, then everyone doesn't care in principle; take everything that isn't nailed down.

Or Iclone CC, which I wrote about above, is a good option; it's not more difficult to master than ordinary character editors in modern games. And it seems that it was created for this. From a moral point of view, I don't think this is any worse than pirating this program for a mod or stealing resources from the same Skyrim.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
User Avatar
#14
Auto-translated
Author
I'm not sure if there are mods like that for Skyrim.
There are, there are plenty of them.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#15
Auto-translated
Ment
Yes, there are plenty of them.
I mean where the face is made from scratch and doesn't use original modified models and textures. There might be, to be honest, I was quite happy with the character's face from Skyrim and I didn't look for mods to improve this aspect of the game. So, there might be one. Theoretically, you can contact the authors or see what they wrote regarding permission to use it.

P.S. By the way, if you know of such a mod, can you share a link? I'd be interested in taking a look.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.

Statistics

Welcome our newest member: dodoD0D0