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Name: Raven's Despair
Map name: orcs2
Type: Scenario
Size: 176x176
Dungeon: absent
Game version: 3.1
Number of players: 2
Map author: Grigoriy
Map description: After the defeat of Biara, peace in the Orcish Khanate did not last long – literally six months after the victory over the demoness, troops began to gather on the border with the Empire, in the County of Raven, and their colors indicated that they belonged not only to the forces of the County of Raven but also to the Legion of Blood Steel. For some reason, this human force began an assault on the recently organized border of the Orcish lands, and this force proved to be unexpectedly strong for the Orcs, who, after the last war, had once again divided into their tribes.
Gotai, the Orcish Khan, set out with a hastily assembled army to the place from which the most alarming reports were coming – to the section of the border divided by a wide river, which the Orcs called Zarrech.
About the map: the map is a variation on the theme of possible events that could be happening to the Orcs after the end of all the story Campaigns of "Lords of the Orcs". I did not make any special settings for the difficulty levels – the difficulty level on which this scenario should be played is assumed to be "Hero". The NoBlockEditor mod is embedded in the map.
From the author: I am not a programmer or a game designer; I created the map and wrote the script as I understood it, so if something is wrong, if there are any typos, or if you think that the scripts could have been written much better and more interestingly, and also if you are concerned about the absence of in-game cutscenes on the engine, then, I'm afraid, you will have to accept the map as it is, or not accept it at all.
However, if you find really serious miscalculations in the balance (unfortunately, the time spent creating this scenario and testing it has completely discouraged me from wanting to play it), please let me know in this thread.
I would also like to express my gratitude to:
Gerter and Jack_of_shadows for their help with the scripts, which I could not figure out at all.
RedHeavenHero – the Unicorn Empire Campaign and the additional maps for this campaign became a kind of practical guide for me on the use of scripts.
The creators of HoMM5MapScriptsEditor for the tool.
The creator of the NoBlockEditor mod.
The creator of the Xazardous interface mod – his Xazardous_Backs_3.1 mod is recommended to be installed before installing this scenario.
And my last, but no less, or perhaps even more important, gratitude is to Kanzaki_VS for creating several portraits specifically for this map (link to the artist's gallery https://vk.com/kanzaki_vs)
Map name: orcs2
Type: Scenario
Size: 176x176
Dungeon: absent
Game version: 3.1
Number of players: 2
Map author: Grigoriy
Map description: After the defeat of Biara, peace in the Orcish Khanate did not last long – literally six months after the victory over the demoness, troops began to gather on the border with the Empire, in the County of Raven, and their colors indicated that they belonged not only to the forces of the County of Raven but also to the Legion of Blood Steel. For some reason, this human force began an assault on the recently organized border of the Orcish lands, and this force proved to be unexpectedly strong for the Orcs, who, after the last war, had once again divided into their tribes.
Gotai, the Orcish Khan, set out with a hastily assembled army to the place from which the most alarming reports were coming – to the section of the border divided by a wide river, which the Orcs called Zarrech.
About the map: the map is a variation on the theme of possible events that could be happening to the Orcs after the end of all the story Campaigns of "Lords of the Orcs". I did not make any special settings for the difficulty levels – the difficulty level on which this scenario should be played is assumed to be "Hero". The NoBlockEditor mod is embedded in the map.
From the author: I am not a programmer or a game designer; I created the map and wrote the script as I understood it, so if something is wrong, if there are any typos, or if you think that the scripts could have been written much better and more interestingly, and also if you are concerned about the absence of in-game cutscenes on the engine, then, I'm afraid, you will have to accept the map as it is, or not accept it at all.
However, if you find really serious miscalculations in the balance (unfortunately, the time spent creating this scenario and testing it has completely discouraged me from wanting to play it), please let me know in this thread.
I would also like to express my gratitude to:
Gerter and Jack_of_shadows for their help with the scripts, which I could not figure out at all.
RedHeavenHero – the Unicorn Empire Campaign and the additional maps for this campaign became a kind of practical guide for me on the use of scripts.
The creators of HoMM5MapScriptsEditor for the tool.
The creator of the NoBlockEditor mod.
The creator of the Xazardous interface mod – his Xazardous_Backs_3.1 mod is recommended to be installed before installing this scenario.
And my last, but no less, or perhaps even more important, gratitude is to Kanzaki_VS for creating several portraits specifically for this map (link to the artist's gallery https://vk.com/kanzaki_vs)
downloaded version 1.1 and either the author made it easier, or I've become a better player, but I beat it. Completed everything including side quests; it was, let's say, f**king hard. Unexpectedly found an experience set in the tents(helped) and still took the Obsidian Blade, which suspiciously often drops for the Orc on this map. Of the serious spells I encountered in battles, there were only Vengeance and Plague, which opponents—considering my Orc speed—could only cast once(btw I got both speed rings—didn't encounter any staffs). Others uselessly tried to mess around with cold or attacked manually, using AI evasion