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It's a bit too heavy at the start(. You definitely need to take Machines and the Obsidian Blade(Obsidian Blade because even an upgraded ballista doesn't pierce monks). I tried seven times and gave up(I don't want to cheese the difficulty). If only there were a window to split the shamans.
p.s. stumbled upon the scenario after 5 years
downloaded version 1.1 and either the author made it easier, or I've become a better player, but I beat it. Completed everything including side quests; it was, let's say, f**king hard. Unexpectedly found an experience set in the tents(helped) and still took the Obsidian Blade, which suspiciously often drops for the Orc on this map. Of the serious spells I encountered in battles, there were only Vengeance and Plague, which opponents—considering my Orc speed—could only cast once(btw I got both speed rings—didn't encounter any staffs). Others uselessly tried to mess around with cold or attacked manually, using AI evasion
. The assistant just sat there guarding the house where I got Roar and Fury(jackpot damn it). What didn't work: why weren't we allowed to hire cockroaches? How would they have gotten in the way? It would have made life easier for players. Didn't like the condition to protect a goddamn garrison that hasn't fallen, tucked away in a corner in the middle of nowhere. Why? Didn't like the overloaded dialogues/*monologues with verbal fluff(you just don't want to believe/get into the story being told—whatever). But side quests are explained clearly and understandably—no confusion. All sorts of riffraff jumping out of some f**king holes got in the way. Didn't hit any bugs except one(screenshot). The map is stable; it crashed a couple of times during loading, but that's normal given the bunch of scripts, my bunch of mods, etc. What worked: Orcs, tough start(but easy islands and sea for some reason). The trick with the garrison that can be poisoned. The trick with three battles in the finale(a surprise
, but no problem if prepared,(though the cheating elf who moves 15 hexes stressed me out) and free cyclopes were a pain—I don't like them, but I was forced to take them because of the speed of wiping out several squads. In the end, they wiped out a couple of mine
. Overall not bad, difficult, f**king hard, but if you have time, it's worth the effort. The scenario still needs polishing. Thanks for the game.
p.s. stumbled upon the scenario after 5 years
downloaded version 1.1 and either the author made it easier, or I've become a better player, but I beat it. Completed everything including side quests; it was, let's say, f**king hard. Unexpectedly found an experience set in the tents(helped) and still took the Obsidian Blade, which suspiciously often drops for the Orc on this map. Of the serious spells I encountered in battles, there were only Vengeance and Plague, which opponents—considering my Orc speed—could only cast once(btw I got both speed rings—didn't encounter any staffs). Others uselessly tried to mess around with cold or attacked manually, using AI evasion
. The assistant just sat there guarding the house where I got Roar and Fury(jackpot damn it). What didn't work: why weren't we allowed to hire cockroaches? How would they have gotten in the way? It would have made life easier for players. Didn't like the condition to protect a goddamn garrison that hasn't fallen, tucked away in a corner in the middle of nowhere. Why? Didn't like the overloaded dialogues/*monologues with verbal fluff(you just don't want to believe/get into the story being told—whatever). But side quests are explained clearly and understandably—no confusion. All sorts of riffraff jumping out of some f**king holes got in the way. Didn't hit any bugs except one(screenshot). The map is stable; it crashed a couple of times during loading, but that's normal given the bunch of scripts, my bunch of mods, etc. What worked: Orcs, tough start(but easy islands and sea for some reason). The trick with the garrison that can be poisoned. The trick with three battles in the finale(a surprise
, but no problem if prepared,(though the cheating elf who moves 15 hexes stressed me out) and free cyclopes were a pain—I don't like them, but I was forced to take them because of the speed of wiping out several squads. In the end, they wiped out a couple of mine
. Overall not bad, difficult, f**king hard, but if you have time, it's worth the effort. The scenario still needs polishing. Thanks for the game.
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