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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to twaryna
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#778
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Neither I nor my opponent took rests. I saw that Galthran seemed absent, while at the same time I had 3 necros — Moandor, Isra, and Septienna. I necroed, and by week 2 things started getting crazy. First, I spotted the enemy's dungeon sitting in a castle. I forced myself not to give up. In the end, I took the castle in 2 turns with minimal gremlin losses (lucky). Then I hit a wall again, and saw that the army was scattered, while my opponent's stats were starting to grow. And then TP worked on the first try. I gathered the army, broke the cyclops dwellings, built level 5, and immediately got DD and flight. From there, the game flowed. I necroed like never before, leveled up 3 necros so they could use control, and searched for utopias. On week 4, we skirmished a bit — I killed a few of my opponent's good heroes, and he took my main, though he fled from there. I realized my army was twice as big (I over-necroed the necro), but I needed stats. So I focused on finding utopias. Around day 213-215, I took a utopia with a cape from AOTD, and after that I killed the opponent without any trouble. But he decided to surrender because he saw that in tempo and army I was ahead.

Thanks for the game!

1-1
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Spider
Game Length
212 days
Game Date
4/8/2019
Reported
4/8/2019 6:22 PM
Rating Impact Archived
Ihromant 1653 1671 +18 ↑
Roger-ua 1747 1729 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/8/2019 6:38 PM

In reply to twaryna
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#779
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The opponent gave up the color very cheaply, so he played through a strategy tested against Juanito — trying to put birds in Conflux. And so it happened: on 112 he killed Conflux, on 114 he killed Dungeon, on 121 with birds he killed Swamp. He gathered a bunch of medusas with low-level heroes, had a lot of gold. So he built a university and leveled up Earth magic there for Tirax and Fiyur. Then a problem arose — there weren't many objects, no resources for GM (crystals were absolutely terrible, didn't spawn at all), so he focused on taking dwelling of ducks and cons near the Swamp castle. Then he split up: Tirax ran to the last third, while Fiyur cleared the second-to-last where he saw a ton of Utopias. On 131 he expected the opponent to visit, although surprisingly he didn't come. On 133 or 134 he got lucky, broke a scroll, and it turned out to be TP. And he built level 4 to use it, and there was also TP there. The game became more interesting and dynamic. Then he broke another 100 golems with 2 birds and 4 ducks and 9 mana with Tirax (yes, it's possible :D) remaining on 1 bird, but with all 5th and last town for expansion. After that it was a matter of technique. Each turn 1-3 Utopias fell, where he gathered a bunch of stats, KS and gold. When the opponent came on 137 he still had a chance to kill me, because I camped poorly in Conflux, but apparently he didn't have a hero to reach. So on my 137 I took 3 Utopias, which gave KZ and KS. The final under KS went through one gate. 818 skeletons stood and watched as everyone else died under fast flyers.

Thanks for the game!
2-1
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Mini-Nostalgia
Game Length
141 days
Game Date
4/8/2019
Reported
4/8/2019 6:34 PM
Rating Impact Archived
Ihromant 1672 1689 +17 ↑
Roger-ua 1728 1711 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/8/2019 8:39 PM

In reply to Roger-ua
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#780
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Roger-ua
After the rollback, a chaotic first week. Many roads, unclear where to go. On the second week I finally started playing, though I gave up +1 knowledge and had little mana. It was a mistake to go for 100+ gr orcs; I should have bypassed them. The gorgons get morale and reduce my 280 skeletons to 230, also draining my mana, but they give 25 crosses. I lose a day to replenish mana for at least 1 spell. But skeletons grow to 360. On 125 cons, 2-4 maxi finally dropped adequately. By the end of the day, skeletons are 400+. Then the GG arrives.

Thanks for the game!

We play BO3. Score 1-0.
I lost in the 3rd con because Xi was leveling everything in a row, but not earth. However, as map exploration showed, there was no chance anyway due to DD on the first try in the main and utopia with KZ that the opponent saw and jumped to with DD.

Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Ihromant
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#781
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Ihromant
Neither I nor the opponent took any rests. I saw that Galthran seemed to be absent, yet I had 3 necromancers — Moandor, Isra, and Septienna. I necroed, and by week 2, the nonsense began. First, I spotted a comp dungeon that had settled in the castle. By sheer willpower, I convinced myself not to surrender. In the end, I took the castle in 2 turns with minimal loss of gremlins (lucky). Then I hit another wall and saw that the army was scattered, while the opponent's stats were starting to grow. And then a TP on the first try. I gathered the army, broke the cyclops pens, built level 5, got DD and flight right away. The game took off from there. I necroed like never before, leveled up 3 necromancers so they could use control, and searched for utopias. Around week 4, we fought a bit — I killed a few of the opponent's good heroes, and he took my main, though he fled from there. I realized my army was twice as big (I over-necroed the necro), but I needed stats. So I focused on finding utopias. Around turns 213-215, I took a utopia with Cap to AOTD, and then killed the opponent without any issues. But he decided to surrender because he saw that in terms of tempo and army, I was ahead.

Thanks for the game!

1-1

The only chance was to go after the opponent on week 2 after taking 2 or 3 cons. Instead, I went to the 125 in the treasury and ran around the rocks until the start of week 4.

Thanks for the game!
Весна 2013.
In reply to Ihromant
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#782
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Ihromant
The opponent gave up the color very cheaply, so he played through a strategy tested against Juanito - trying to place birds in the Conflux. And so it happened, on day 112 he killed the Conflux, on day 114 he killed the Dungeon, on day 121 with the birds he killed the Swamp. He gathered a bunch of Mermaid Warriors with Lodestones, and there was a lot of gold. So he built the University and leveled Earth Magic there for Tirax and Fiur. Then a problem arose - there weren't many objects, and there were no resources for GM (crystals were just not given out at all), so he focused on taking the dwelling of the Dwarves and the Conservatory near the Swamp castle. Then he split up, Tirax ran to the last treasure, and Fiur cleared the second-to-last one where he saw a bunch of Utopias. On day 131 he was waiting for the opponent to visit, although surprisingly he didn't come. On day 133 or 134 luck struck - he broke through a scroll, and it turned out to be a Town Portal. And he built level 4 to use it, and there was also a Town Portal there. The game became more interesting and dynamic. Then he broke through another 100 Golems with 2 birds and 4 Dwarves and 9 mana with Tirax (yes, it's possible :D) remaining with 1 bird, but with all the 5th and final town for expansion. After that it was a matter of technique. Every turn 1-3 Utopias fell, where he gathered a bunch of stats, Speed and gold. When the opponent came on day 137 he still had a chance to kill me, because I had an unlucky night in the Conflux, but apparently he didn't have a hero to reach me. So on my day 137 I took 3 Utopias, which gave me Boots and Speed. The finale under Speed went through one gate. 818 Skeletons stood and watched as everything else died under the fast Flyers.

Thanks for the game!
2-1


So on the mini there is an opportunity to switch from the Tower to another castle, and the Flux is a good opportunity. Although for a Necro the mini seems to fit too. On day 132 the opponent has nothing and a split army, and on day 133 TP in GM4 and in the scroll. Then a bunch of Utopias. No chance.

Thanks for the game! Good luck further.
Весна 2013.
In reply to Roger-ua
#783
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Two matches didn't fit into the schedule: MrP1nchy - YaR Rayne - MinasMorgul As far as I know, both games are saved (I'm not sure about the Pinchy-YaR match, but I think I saw a stream of that game). The situation will become clear by tomorrow morning (this is information for kamikadze and dimy_surmey).
https://www.twitch.tv/grando__
In reply to Grando
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#784
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Thank you for playing!
Battle Report Accepted
Синий / Blue
ЯR
Замок / Castle Faction Замок / Castle
Сэр Мюллих / Sir Mullich Start Hero Сэр Мюллих / Sir Mullich
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Фиур / Fiur Start Hero Фиур / Fiur
Фиур / Fiur Main Hero Фиур / Fiur
Map Template
Diamond
Game Length
132 days
Game Date
4/9/2019
Reported
4/9/2019 10:16 AM
Rating Impact Archived
ЯR 1723 1736 +13 ↑
MrP1nchy 1675 1662 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/12/2019 10:58 AM

In reply to ЯR
#785
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In the Rayne vs. MinasMorgul match, both players are in equal conditions, both are active, and they show a willingness to play. Therefore, a draw was held to determine who would advance if the game is not played. Luck favored MinasMorgul. Also, MinasMorgul has one no-show in the ODD (yesterday). As a reminder, in the playoffs, everyone starts with the right to two no-shows in the ODD, and another one is added at the 1/4 winners or losers stage (this is in addition to Dark, Sheva, and Mojito). The Rayne vs. MinasMorgul game can be completed if: 1) MinasMorgul wants to play. 2) The opponent in the next round, Dima_Surmay, is willing to wait (he does not request an ODD). 3) I am willing to wait – now I need to find out in detail who is going to CIS, how this will affect the schedule, and make final decisions. All of this, I think, will take at least another week, and most likely will postpone the corresponding rounds by 1-2 weeks. Details will follow later. All of this was written so that I could exhale and say that the tournament is entering its final stretch, and the BRACKET is now single for everyone and fits on one screen. I wish you all exciting matches in the final stretch. I suggest that everyone plays fairly. But just in case, carefully check the saves. As we approach the finish line, it's time to show your best qualities (and what those qualities are and which side of the Force each person chooses is up to them).
https://www.twitch.tv/grando__
In reply to Grando
#786
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CIS / SNG

I ask each participant to send me a private message – whether they will be attending the CIS tournament or not – and if they do attend, how they believe it will affect their performance in the tournament.

Please everyone - pm me - if you go to SNG tournament or if you don't - and if you go - how it will affect your games in this tournament in your opinion.
https://www.twitch.tv/grando__
In reply to Grando
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#787
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did not show up for the Online Duel Day - received a technical win. Brilliant.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
#788
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Not "did not show up for the scheduled match," but "is participating in the tournament and has one allowed absence for the scheduled match."
No one requested a scheduled match (and as I understand it, no one wants one), and no scheduled match was assigned.

In this case, both participants are extremely positive and tolerant towards each other, and I think they will be able to finish the match. My task as the organizer is to maintain the tournament schedule, allowing for reasonable deviations.
They can finish the match later if it does not critically delay the following rounds. Considering the CIS time zone and the upcoming schedule shift, their chances are even higher than in other rounds.
https://www.twitch.tv/grando__
In reply to Grando
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#789
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Al Feyn
It's not that they "didn't show up for the ODD," but rather that they "are participating in the tournament further with one absence from the ODD."
No one requested an ODD (and as I understand it, no one wants one), and no ODD was scheduled.

In this case, both participants are extremely positive and tolerant towards each other, and I think they will be able to finish the match. My task as an organizer is to maintain the tournament schedule, allowing for reasonable deviations.
They can finish the match later if it doesn't critically delay the following rounds. Considering the CIS time zone and the upcoming schedule shift, their chances are even higher than in other rounds.

I understand everything, but no one scheduled an ODD, and the fact that the lady chooses to play fun games every day, but is almost always busy when it's time for the tournament, is quite interesting. Ah, the golden age of a streamer's life. :smile30:
In reply to MinasMorgul
#790
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Breaking news. As a result of analyzing the save files from the match between ckotuHa and Russel_lDHl, all three judges (Hosenk, Sanin, and Alfein) unanimously decided to issue a technical forfeit to Skotina. He was required to replay his turn after loading the game. The situation is quite surprising. Considering the details that are known to us, none of the judges see any reason for a more severe penalty. Technical forfeit. That's all. The changes have been made to the "leaderboard."
https://www.twitch.tv/grando__
In reply to ЯR
#791
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Thank you for playing!
ICQ - 666274941 Skype - Ivannabuke
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#792
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Izra came together with Kira, didn't resurrect because there was meat to recruit. I quickly broke through to BognoRes, where there were Necro units, and leveled Kira. On day 121, Adele appeared in the tavern; on day 122, I broke the opponent's level 2 Conflux and rushed to level Adele. Adele leveled Log and Earth through boxes. Then on day 124, I built DD; on day 125, I took a Cartographer with Kira and made a plan for further play. On day 126, I farmed some hives and meat; on day 127, I took Angel dwellings and spawned them in the dungeons. On day 131, I tried to break an Utopia, ran into a maxi, so I went to regenerate mana, and went to join with Kira. I joined with Kira and got the idea to steal the opponent's Utopia for a moral attack and so that he would get nothing from it. I did just that, and got a GG from the opponent.

Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Циель / Ciele Main Hero Циель / Ciele
Map Template
Anarchy
Game Length
132 days
Game Date
4/13/2019
Reported
4/13/2019 4:22 PM
Rating Impact Archived
Ihromant 1689 1705 +16 ↑
Amiloo 1712 1696 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/14/2019 4:27 AM