Neither I nor the opponent took any rests. I saw that Galthran seemed to be absent, yet I had 3 necromancers — Moandor, Isra, and Septienna. I necroed, and by week 2, the nonsense began. First, I spotted a comp dungeon that had settled in the castle. By sheer willpower, I convinced myself not to surrender. In the end, I took the castle in 2 turns with minimal loss of gremlins (lucky). Then I hit another wall and saw that the army was scattered, while the opponent's stats were starting to grow. And then a TP on the first try. I gathered the army, broke the cyclops pens, built level 5, got DD and flight right away. The game took off from there. I necroed like never before, leveled up 3 necromancers so they could use control, and searched for utopias. Around week 4, we fought a bit — I killed a few of the opponent's good heroes, and he took my main, though he fled from there. I realized my army was twice as big (I over-necroed the necro), but I needed stats. So I focused on finding utopias. Around turns 213-215, I took a utopia with Cap to AOTD, and then killed the opponent without any issues. But he decided to surrender because he saw that in terms of tempo and army, I was ahead.
Thanks for the game!
1-1
The only chance was to go after the opponent on week 2 after taking 2 or 3 cons. Instead, I went to the 125 in the treasury and ran around the rocks until the start of week 4.
Thanks for the game!