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7 years ago
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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to twaryna
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7 years ago
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Neither I nor the opp took rests. I saw that Galtran seemed to be missing, while at the same time I had 3 necros - Moandor, Isra, and Septienna. Necro-ing, and by week 2 things started going sideways. First, I saw the Dungeon guy who was holed up in the Castle. By sheer will, I convinced myself not to give up. As a result, I took the Castle in 2 turns with minimal gremlin losses (got lucky). Then I hit a wall again and saw that my army was scattered, while the opponent's stats were already starting to grow. And then Town Portal on the first try. Gathered the army, crushed the cyclops-users, built level 5, then immediately Dimension Door and flew out. Then the game got going. Necro-ed like never before, leveled up 3 necros so they could use control, searched for utopias. In week 4 we fought a bit; I killed several of the opponent's good units, and he took my main, although he fled from there. I realized that my army was 2 times larger (out-necroed the necro), but I needed stats. So I focused on searching for utopias. Somewhere around 213-215 I took a utopia with HQ to AOTD, and then killed the opp without any problems. But he decided to surrender because he saw that I was ahead in terms of tempo and army.

Thanks for the game!

1-1
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Spider
Game Length
212 days
Game Date
4/8/2019
Reported
4/8/2019 6:22 PM
Rating Impact Archived
Ihromant 1653 1671 +18 ↑
Roger-ua 1747 1729 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/8/2019 6:38 PM

In reply to twaryna
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7 years ago
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The opponent gave up color very cheaply, so he played using a strategy tested against Huanito – trying to place birds in a confluence. That's what happened: on turn 112, he killed the confluence; on turn 114, he killed the dungeon; and on turn 121, with birds, he killed the swamp. He gathered a lot of medusa shooters and archers, and there was a lot of gold. Therefore, he built a university and upgraded the Earth magic of Tirax and Fiora there. Then, a problem arose – there weren't many artifacts, and there were no resources for a Great Mage (crystals were not distributed at all), so he focused on taking the duck dwellings and the conflux near the swamp castle. Then, he split up: Tirax went to the last treasure, and Fiora cleared the second-to-last one, where he saw a lot of utopias. On turn 131, he waited for the opponent to visit, but surprisingly, he didn't come. On turn 133 or 134, he got lucky and broke into a stronghold, which turned out to be a teleportation gate. He built a level 4 structure to use it, and there was also a teleportation gate there. The game became more interesting and dynamic. Then, he broke into another 100 golems with 2 birds and 4 ducks, and Tirax used 9 mana (yes, it's possible :D), remaining with 1 bird, but with all 5 and the last village for expansion. Then, it was a matter of technique. Every turn, 1-3 utopias appeared, where he gathered a lot of stats, knowledge, and gold. When the opponent came on turn 137, he still had a chance to kill me because I had an unsuccessful overnight stay in the confluence, but it seems he couldn't reach my hero. Therefore, on my turn 137, I took 3 utopias, which gave me knowledge and skills. The final battle, with knowledge skills, was won in one go. 818 skeletons stood and watched as everything else died under the fast-flying units. Thank you for the game! 2-1
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Mini-Nostalgia
Game Length
141 days
Game Date
4/8/2019
Reported
4/8/2019 6:34 PM
Rating Impact Archived
Ihromant 1672 1689 +17 ↑
Roger-ua 1728 1711 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/8/2019 8:39 PM

In reply to Roger-ua
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7 years ago
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Roger-ua
After a chaotic first week, things calmed down. There are many paths, and it's unclear where to go. In the second week, I finally started playing, although I gave up +1 knowledge and had little mana. It was a mistake to attack 100+ orcs; I should have avoided them. Gorgons are demoralized and reduce the number of skeletons from 280 to 230, also draining my mana, but they give 25 crosses. I lose a day replenishing mana, even if just for 1 oil. But the number of skeletons becomes 360. On the 125th turn, 2-4 maxes finally fell appropriately. Finally, on that day, there are 400+ skeletons. Then the main hero arrives.

Thank you for the game!

We're playing BO3. The score is 1-0.
I lost in the 3rd confrontation because Xy was leveling up everything, but not earth. However, as the map revealed, there were no chances anyway due to the DD from the first attempt in the main and the utopia with the KZ that the opponent saw and jumped to with the DD.

Thank you for the game!
In reply to Ihromant
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7 years ago
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Ihromant
Neither I nor my opponent took resists. I saw that Galtran was seemingly not there, and at the same time I had 3 necromancers — Moandor, Isra, and Septienna. I went Necro, and on week 2, the craziness began. First, I saw the opponent's dungeon that had holed up in a castle. I force-willed myself not to give up. In the end, I took the castle in 2 turns with minimal loss of gremlins (lucky). Then I hit a wall again, and saw that my army was scattered, while my opponent's stats were starting to grow. And then Town Portal worked on the first try. I gathered my army, broke the cyclops dwellings, built level 5, and immediately got Dimension Door and Fly. From there, the game took off. I Necro'd like never before, leveled up 3 necromancers so they could use control, and searched for utopias. On week 4, we fought a bit; I killed several of my opponent's good heroes, and he took my main, though he fled from there. I realized my army was twice as big (I out-Necro'd the Necro), but I needed stats. So I focused on finding utopias. Around turn 213-215, I took an utopia with Curse of the Netherworld to Armor of the Damned, and then killed the opponent without issues. But he decided to surrender because he saw that in terms of tempo and army, I was ahead.

Thanks for the game!

1-1

The only chance was to go at the opponent on week 2 after taking 2 or 3 cons. Instead, I went to 125 in the treasure zone and ran around the rocks until the start of week 4.

Thanks for the game!
In reply to Ihromant
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7 years ago
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Ihromant
The opponent gave up the color very cheaply, so they played through a strategy tested against Juanito - try to place the birds in Conflux. That's how it turned out, on 112 killed Conflux, on 114 killed Dungeon, on 121 with the birds killed Swamp. Gathered a bunch of medusae with crap stats, there was a lot of gold. So I built the university and leveled up Tirax's and Fiyur's earth magic there. Then a problem arose - there weren't many objects, there were no resources for Mage Guild (crystals were completely screwed over by the spawn), so I focused on taking housing of ducks and cons near the Swamp Castle. Then I split up, ran with Tirax to the last treasure zone, and with Fiyur cleared the second-to-last one where I saw just a bunch of Utopias. On 131 I was waiting for the opponent to visit, although surprisingly they didn't come. On 133 or 134 I got lucky, broke a scroll, and it turned out to be Town Portal. So I built 4th level to use it, and there was also Town Portal there. The game became more interesting and dynamic. Then I broke another 100 golems with 2 birds and 4 ducks and 9 mana with Tirax (yes, it's possible :D) remaining on 1 bird, but with all the 5th and final town for expansion. After that it was a matter of technique. Each turn 1-3 Utopias fell, where I gathered a bunch of stats, KZ and KS. When the opponent arrived on 137 they still had a chance to kill me, because I camped poorly in Conflux, but apparently they didn't have a hero to reach it. So on my 137 I took 3 Utopias, they gave KZ and KS. The final fight under KS went through the same gate. 818 skeletons stood and watched as everyone else died under fast fliers.

Thanks for the game!
2-1


On the mini there is an opportunity to switch from Tower to another castle and Conflux is a good opportunity. Although for Necro the mini also seems suitable. On 132 the opponent has nothing and a split army, and on 133 Town Portal in Mage Guild 4 and in a scroll. Then lots of Utopias. No chance.

Thank you for the game! Good luck further.
In reply to Roger-ua
7 years ago
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Two matches didn't fit into the schedule: MrP1nchy - YaR Rayne - MinasMorgul As far as I know, both games are saved (I'm not sure about the Pinchy-YaR match, but I think I saw a stream of that game). The situation will become clear by tomorrow morning (this is information for kamikadze and dimy_surmey).
In reply to Grando
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7 years ago
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Thank you for playing!
Battle Report Accepted
Синий / Blue
ЯR
Замок / Castle Faction Замок / Castle
Сэр Мюллих / Sir Mullich Start Hero Сэр Мюллих / Sir Mullich
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Фиур / Fiur Start Hero Фиур / Fiur
Фиур / Fiur Main Hero Фиур / Fiur
Map Template
Diamond
Game Length
132 days
Game Date
4/9/2019
Reported
4/9/2019 10:16 AM
Rating Impact Archived
ЯR 1723 1736 +13 ↑
MrP1nchy 1675 1662 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/12/2019 10:58 AM

In reply to ЯR
7 years ago
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In the Rayne vs. MinasMorgul match, both players are in equal conditions, both are active, and they show a willingness to play. Therefore, a draw was held to determine who would advance if the game is not played. Luck favored MinasMorgul. Also, MinasMorgul has one no-show in the ODD (yesterday). As a reminder, in the playoffs, everyone starts with the right to two no-shows in the ODD, and another one is added at the 1/4 winners or losers stage (this is in addition to Dark, Sheva, and Mojito). The Rayne vs. MinasMorgul game can be completed if: 1) MinasMorgul wants to play. 2) The opponent in the next round, Dima_Surmay, is willing to wait (he does not request an ODD). 3) I am willing to wait – now I need to find out in detail who is going to CIS, how this will affect the schedule, and make final decisions. All of this, I think, will take at least another week, and most likely will postpone the corresponding rounds by 1-2 weeks. Details will follow later. All of this was written so that I could exhale and say that the tournament is entering its final stretch, and the BRACKET is now single for everyone and fits on one screen. I wish you all exciting matches in the final stretch. I suggest that everyone plays fairly. But just in case, carefully check the saves. As we approach the finish line, it's time to show your best qualities (and what those qualities are and which side of the Force each person chooses is up to them).
In reply to Grando
7 years ago
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CIS / SNG

I ask each participant to send me a private message – whether they will be attending the CIS tournament or not – and if they do attend, how they believe it will affect their performance in the tournament.

Please everyone - pm me - if you go to SNG tournament or if you don't - and if you go - how it will affect your games in this tournament in your opinion.
In reply to Grando
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7 years ago
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did not show up for the Online Duel Day - received a technical win. Brilliant.
In reply to sir Davos Seaworth
7 years ago
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Not "did not show up for the scheduled match," but "is participating in the tournament and has one allowed absence for the scheduled match."
No one requested a scheduled match (and as I understand it, no one wants one), and no scheduled match was assigned.

In this case, both participants are extremely positive and tolerant towards each other, and I think they will be able to finish the match. My task as the organizer is to maintain the tournament schedule, allowing for reasonable deviations.
They can finish the match later if it does not critically delay the following rounds. Considering the CIS time zone and the upcoming schedule shift, their chances are even higher than in other rounds.
In reply to Grando
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7 years ago
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Al Feyn
It's not that they "didn't show up for the ODD," but rather that they "are participating in the tournament further with one absence from the ODD."
No one requested an ODD (and as I understand it, no one wants one), and no ODD was scheduled.

In this case, both participants are extremely positive and tolerant towards each other, and I think they will be able to finish the match. My task as an organizer is to maintain the tournament schedule, allowing for reasonable deviations.
They can finish the match later if it doesn't critically delay the following rounds. Considering the CIS time zone and the upcoming schedule shift, their chances are even higher than in other rounds.

I understand everything, but no one scheduled an ODD, and the fact that the lady chooses to play fun games every day, but is almost always busy when it's time for the tournament, is quite interesting. Ah, the golden age of a streamer's life. :smile30:
In reply to MinasMorgul
7 years ago
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Breaking news. As a result of analyzing the save files from the match between ckotuHa and Russel_lDHl, all three judges (Hosenk, Sanin, and Alfein) unanimously decided to issue a technical forfeit to Skotina. He was required to replay his turn after loading the game. The situation is quite surprising. Considering the details that are known to us, none of the judges see any reason for a more severe penalty. Technical forfeit. That's all. The changes have been made to the "leaderboard."
In reply to ЯR
7 years ago
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Thank you for playing!
In reply to Grando
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7 years ago
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Izra came with Kira; I didn’t rush because it was like farming meat. I quickly got to the swamp respawn point, where I didn’t attack and leveled up Kira. On level 121, Adel joined in the tavern; on level 122, I cleared Consulate 2 and let Adel start leveling up. Adel leveled up Log and Earth through boxes. Then, on level 124, I built Dimension Door; on level 125, I took Cartographer with Kira and planned out the rest of the game. On level 126, I farmed some hives and meat; on level 127, I took Angel dwellings and filled them with angels in the dungeon. On level 131, I tried to clear Utopia, ran into Max, so I went to regenerate mana, while Kira went to join another game. We joined a game together, and I had an idea to steal Utopia from the opponent for a moral blow and so that he wouldn't get anything from it. That's what I did, and I received "gg" from the opponent.

Thank you for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Циель / Ciele Main Hero Циель / Ciele
Map Template
Anarchy
Game Length
132 days
Game Date
4/13/2019
Reported
4/13/2019 4:22 PM
Rating Impact Archived
Ihromant 1689 1705 +16 ↑
Amiloo 1712 1696 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/14/2019 4:27 AM

Statistics

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