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Now I'm especially glad that I didn't dust Corpse Lord. I like this card; I used it for fun in a silly Shadow aggro deck to complete the corresponding daily quests, and I even managed to maintain a positive win rate... It's funny, but Corpse Lord really did win me some games sometimes.
I'll send the link later, but in short, they buffed two Dungeon cards, Corpse Lord and a spell removal.
Finally, they figured out something to buff instead of nerfing! Although, they should have done it a month after the release of the expansion with these cards, not after six months or a year. I think I still have an unspent resource.
I would have, if I had even one. At one time, I wanted to craft it and experiment, but other legendary items seemed more important. Now I'll see depending on the circumstances. I'm saving up for a full set of Runes or a Paladin's Defense Kit, and I only use the Shadow item in unlimited mode to try and dominate. But if the Corpse Lord becomes a really great item, I'll have to craft it too.
Overall, I have mixed feelings about this, and I don't know what to think yet. It's unexpected, but I can't say whether it's good or bad. It would have been better if they had nerfed the Valet's Sword; then I would have crafted the Ginger Rune.
A-a-a-a-a, Azazel, forgive me, I love you very much, but we'll have to make a little room. Although you're still the best Bloodcraft boy, now we know who the best Bloodcraft man is. ❤️❤️❤️
After playing a billion games against the Dragon while climbing the ranks, and a few more games with it during daily quests, I can't help but note that it has become somewhat better, although it still remains within the confines of its mediocre ramp archetype.
As I predicted (and which was quite obvious), the Gold Seeker and the 2-1 Horse are top-tier. It's easier to brick, there's something to play on low power points, and there's something to survive with in the early game. It's a world of difference compared to what it was in previous expansions, when you just mindlessly pulled the lever of a slot machine and prayed for a decent matchup, a ramp on turn 3, a Sahazrei-Salamander-Bahan, and so on. And even the decision-making has been improved, albeit slightly, but it's still a step forward.
All it took was to give it some decent early-game tools and remove the unnecessary high-roll fervor, which you either play at the perfect moment or not at all, because you'll be punished for it. And to move away from the super-greedy paradigm with the Sahazrei.
Force of Dragonvent is predictably a mediocre mid-tier unit, the Silver Dragon with a Chump is slow and weak, and completely useless without evolution. The Cannon Dragon is not complete garbage, but relatively decent - this is the only thing I "misjudged." However, all my complaints about it remain, it's just that for now, the meta allows it in some matchups, when you have a Frenzied Drake in your hand for the next turn, and if you've ramped up to +2-3, if you have a Canyon/Zeus/Azi, if you're winning on tempo, you can play this mediocre unit and not give your opponent a chance. At your own risk.
All of this applies to the Storm Ramp, not the Lindworm. Yes, few people play the 2-1 Nest Dragon, and many continue to use these useless 1-2 summoners, but if you remember about banning the new golden Lirial and play against it, then the Dragon is a hundred times better - a self-cycling early-game follower + heal, and not a useless draw in the late game.
As for the Lindworm? There's nothing to say about it, everyone already knows. Sometimes I lost against it on the Portal, sometimes I won. I didn't enjoy playing it myself. For those who haven't had enough of the slot machine and who miss the Dishef in the rotation. I don't think it can offer anything to counter the Hive or the Sword.
I remembered that I have a free run in Shadowverse, got distracted from the comic, and took my most cherished, most beloved, and best deck. And it responded to me in kind ❤️
Guys, don't get your hopes up, I'm going to draw again now, sorry.
Also, my first 5-win streak. Two Reanimate Shadow and three Rune decks – Dash, De-shift, and Dirt. The battles were fun, I almost didn't have enough to finish them off a couple of times.