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Although I'm reading the comments... I completely forgot that in the game, there's not just the Forest, an overpowered Shadow, and an overpowered Dragon, lol. People are ecstatic about the Catacombs nerf. At the same time, they're screaming that Syvilka and Grimnir also need to be nerfed. But as I understand it, the Forest will become easier to deal with. Although the Shadow still devours the Forest, various Swords and Heavens will emerge, which will devour the Shadow even more effectively. And then the Forest will take its revenge on these very Heavens and Swords. Although I did have problems against Storm Heavens and other Swords, these aren't problems on the same level as dealing with mid-range Shadows. In the worst case, I'll find a spot for Vista or Ma'hes, or even craft Tiu, although Vista seems like the most worthwhile investment – he has poor attack, but good defense, and while the enemy is busy trading with him, I can figure out who to eliminate with Finka or Wrath of the Gods. I'm more worried about Blood, which will spam snakes, but because of the Themis and other Blood-related units, as well as Grunt, who can banish all the snakes, Blood seems just as much of a joke as Atomic. And I'm as happy as a child about the Aegis-Heaven. Problems with it do arise, of course, but purely based on my experience, it's a match in my favor; sometimes I can even afford to be bold and attack the Aegis with Klov, exposing myself to a blow that removes half of its health.
I don't know, I'm starting to doubt whether Dungeon will be played in ranked. Before, you just needed one follower on the board to support it, and that was good enough (= Chimera), but now you need at least two to get some value. Yes, of course, if you have a Chimera, and they destroy it, that's great, but what if you don't? Orthrus looks more interesting. Midrange Shadow might still leave the Prince, but aggro, which needs to apply pressure, will probably decline. IMHO.
It reminded me of the story with Dashka, when they raised the piercing rune price by 1 mana point for the same reason (a significant gap in win rates between the first and second), but Dashka didn't feel it and continued to dominate everyone.
They actually posted tables with win rates after the nerfs, and Dashka's stats dropped significantly. It became harder to defend against fast decks with the rune. Although the nerf didn't hit her as hard as it hit Roach.
Yes, Orph is a good choice for aggro, I agree. But I wouldn't be so quick to dismiss Catacombs; it's still pretty good, I think. Reading the comments further. They're complaining, "Now Shadow and Dragon are trash, but we've all forgotten about CYBER STRIKE CYBER STRIKE and SCREEEEEEEEEEEEEEEEEEEEEEEEE SCREEEEEEEEEEEEEEEEEEEEE SCREEEEEEEEEEEEEEEEEEEEE."
I think they nerfed the Prince for no reason... It was a strong card, but not a win condition (there are many of those in each faction), now it's become more situational. With Zella, it's more accurate to say it's a hole in the balance. It would be better to change Blast's effect on the enhance ability so that it would banish the entire board, not just the opponent. Now they've removed one of the most interesting abilities from the Dragon...
Generally, judging by these nerfs and previous ones, Cygames doesn't like to nerf key, deck-defining cards (they nerfed Piercing Shot, but not Dasha, and not even Left Hand; Goblin Mage, but not Roach; Prince, but not Hector/Cerberus). And in general, they approach nerfs very cautiously, trying to weaken the archetype, but not kill it. Unlike Blizzard – remember OTK Warrior, Handlock, Echo Mage, which completely disappeared after the nerfs. Aggro Shaman, which survived several nerfs, is of course a special case, but it also faded away when it lost a couple of Trogg Golem.
They especially didn't "kill" the Roach, yeah, of course. Only in TotG did it more or less stabilize because it can simply survive while gathering its combo, but the Shadow is so annoying that the Sylvan faction is completely overshadowed by it, and it makes up 95% of the meta. And yes, the same Leva, Cerbi, and Roach were released before RoB, and before that, they weren't as overpowered as I understand from the discussions. Actually, I don't even remember Cerbi from the time of RoB; everyone was just playing with the normal Shadows. They simply don't want to touch the Legion because there will be too many free wins. If they slightly nerfed Hector, the mid-range Shadow wouldn't suffer too much, but other factions would have an easier time, and the win rate against the Shadow wouldn't be 5%, but at least 25%. Of course, I'm exaggerating.
Well, I mean, they didn't kill the core of the deck – you can still use cockroaches to win, although it's much harder now. I'm exaggerating, but there's a difference in approach: I think if Blizzard were to nerf the deck, they would simply replace the cockroach rush with a storm. Levai, based on my experience playing before the "Horn of the Abyss" expansion, I wouldn't say it was overpowered. And Cerberus is quite balanced, in my opinion. Aggro decks always played it, but it didn't dominate everyone. But I agree that Hector could use a nerf.
Well, yes, half of the fandom tells tales about terrifying cockroaches that don't come out only because they're afraid of skeletons, and when there are no more skeletons, the cockroaches will come out and dominate everyone.
Why is the "Roach Bolt" ability better than just a regular "Roach"? In round 7, I brought the enemy down to 4 HP with three Roaches. In round 8, I survived thanks to the Queen. And in round 9... you can see for yourself. Although, maybe if I didn't have the "Roach Bolt," I would have saved the Roaches for a combo. Also, I got very lucky that it killed Khavy on an empty space, and instead of sending a second Khavy after my Queen, Nefitka sent Urd and Din-Don, and I had to trade a Lich for her.
Actually, it's funny that a brutal guy in a Tower is matched or even surpassed in basic stats by fragile and delicate "cute" girls, starting from Zoe and ending with a curator.