and now even maps don't drop from the boosters.
Posts from Shadowverse
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Neka. Cute.
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The tasks are similar because both, when played, provide a lot of cards and are played around the fifth turn, when an aggressive spellcaster has already used 80% of their cards and needs new ones. Only Dasha can cost less action points and buffs the cards she provides, making her significantly stronger. Of course, in a Dasha deck, with Dasha present, this card is not needed.
A Sorceress with Purgatory, huh...
>Purgatory in the Bahamut era
Added after 56 seconds
66.6%
- More than two Uriel and Dragonmancer rights are not needed. You can have fewer, but then the chance of getting them decreases. As does the win rate.
- Imperial Dragoon is dead weight and a tempo loss if you have fewer than 5 cards in your hand. And if there is no amulet to return cards, you will do more harm than good by using it. But if you have all of that, it is probably the most effective card in the deck.
- Golden Dragon Sanctuary is useless; it doesn't work at all in a discard deck. Or maybe I'm just not understanding something. In combination with the Dragonmancer, it leads to overdraw very quickly. And the Dragonmancer is essential.
- Considering that I have quite a few cards costing 2-3 orbs in the deck, I can add one flute. However, its use is situational (if the battle drags on), but it can be very helpful if the opponent spams wards every turn, and the dragon units run out. The Dragonmancer must already be on the board! Otherwise, lol. As for Odin and Execution, I've noticed that opponents prefer to remove Polyphony and the Flute, so it's unlikely that the Dragonmancer will be threatened in such company. Except for Bahamut, of course.
- Polyphony is also good, but it is still less useful than the Flute due to its high cost.
- Oh, and you definitely need someone to finish off the opponent, and for me, it's the Genesis Dragon.
Although, of course, all these arguments are irrelevant now that an update is coming...


Forest: I'll base my decisions on this when I start building a new deck in the new expansion. Maybe I'll craft more Lizards, Syntias, Wind Gods, and Tieks. But I don't have room to add any more good cards right now, and I also wanted to add Arcs.


Sword: it's still somewhat decent. Alvidas are there, Floral Fencers are there, but I only have two Alberts instead of three. But overall, the deck is decent, I just need to tweak it a bit (remove Arthurian Light, I only have it for fun) and I can take it to ranked.


Rune: playable, but barely. No Alchemists, no Levays, only one Professor, it's not good. I added Marazmus and Scoto just for fun. I have two ideas: first, switch to Dashkodishift (I have exactly one Dash and exactly one Shift), second, create a hybrid of filth and buffs, using filth spells, but again, no Levays, no Alchemists, and I don't want to spend dust.

Dragon: ugh. And I spent a lot of dust on this. Playable, but barely, the combo is powerful, but it's hard to pull off. Other builds don't work - no Fortresses, no Bahamuts, no Sashas (I have Macedonian, will that do? Too bad, Eric won't give him up), no Olives, only one Genesis.


Shadow: no Mords, no Cerberuses, despair, hopelessness, we're all doomed. I think there are also no Balors. But on the bright side, Nazgul works well. But this deck definitely has no place in ranked.


Blood: decent. For complete happiness, I should have a third Vanya and more 1-2 cost creatures instead of the big ones, plus a couple of card draw cards for that cost, but overall it works well.


Heaven: yes, I went crazy and threw Guardian Seitan to the Daleks, created an aggro deck. It seems to be working well in unranked. By the way, I should probably get rid of the Damus, the only use they have is to make the opponent's entire board attack them.
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