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#1714
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Oh, and by the way, there's also Angel Crusher. I was planning to definitely add it to my discard deck when I create it. With the "rights of a dragonmancer," it should work well, hehe.
 

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#1715
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Also, the Storm Ramp isn't that expensive; the Sahakile deck is the real pain. It's the only one I haven't played because I'm missing the Lucifers. I'll craft them tomorrow.
Hmm... Does this mean that the Lucifer summoned by Sahaki will have time to heal the hero before he's returned to the hand? If so, the combo is quite viable.
In general, the order of actions in this game can be quite unclear. In a game with Neyra, she destroyed my Khavy using ninja arts on an enchantment. As a result, the killed Khavy somehow managed to take Neyra's ninja before dying, even though, in theory, it was summoned after Khavy's death (and the activation of the ability). But that's how it is, huh.
 

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#1716
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Hmm... Does this mean that Lucy, summoned by Sahai, will have time to heal the hero before he is returned to the hand?
Yes.

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As a result, Khavi, before dying, managed to somehow take Nereus's ninja, even though, in theory, it was summoned after Khavi's death (and the activation of the ability).
You played the card - dealt damage and summoned a unit. Then the effect of the killed follower triggered.
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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#1717
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You played a card, dealt damage, and summoned a unit. Then, the effect of the killed follower triggered.
Hmm... Well, if you think about it that way, then yes.
 

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#1718
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There used to be alternatives to the flute, but I removed them. They weren't very popular. Olivia is incredibly useful, so removing her isn't an option. The golden dragon isn't very good either, in my opinion. And the Angel Crusher is far too vulnerable.
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#1719
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And since we're already talking about Hearthstone, yesterday I managed to get 11 wins in Arena, and the rewards were a golden common card, a non-golden rare card, a pack (4 white cards and one blue card inside), and some gold. It felt like someone had just spat in my face.
Where do we go?
Where do we end up when we save the world?
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#1720
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As far as I remember, I only played on difficulty level 12 when playing together with Vistrit, meaning his decisions had a greater impact on the game than mine. And I personally never reached difficulty level 10.

However, I didn't play Hearthstone for very long.
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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
In reply to Ple-Sen
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#1721
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Ple-Sen
Well, that’s how it goes; I’m basically standing still (partly because of the dominance of decks with roaches, but shadows aren’t the best matchup against dragons either). But I had the same situation with the Discard deck before, which made me stagnate in rank. But again, this happened shortly before the expansion.
Actually, I don’t think the deck is that well-built. But I’m too lazy to sit down and figure it out; I don’t play very often lately. I know that some of the cards aren’t that useful, but I just can’t bring myself to remove them. I’m open to suggestions for improvement.
You can play with 2-2 Dragon Knights and Alter Fate as a win condition; it’s cheap in terms of dust. The expensive cards are the Alter Fate cards, Salamanders, and Forts. Add Goblins and Finns, similar to the Roach strategy, and the rest is up to you. Or you can play with three Dragon Knights; in addition to them, you need three Dragonmancers and two or three Urielks (because without the amulet, you lose a lot of strength, and you need to play it as soon as possible), Pyroxene Dragons are great for drawing cards, but be careful with Priests and Runes. A couple of Owls, full Gryphons, and Luffahungis – it’s self-explanatory. People also add Forts to this deck; I tried it without them, and sometimes it lacks a bit of damage, so it’s probably worth it.
You can also play Dragon Knights with Discard, but without Wyvern Cavaliers, you can’t play them in one turn.
But this is all if you want to play purely Discard as a win condition. You just have a deck with Discard elements. At a minimum, add Dragonmancers with Urielks, preferably three Scholars, discard the Dragon Consul and forget about it, and Ferver is better. Ethics is also garbage; it’s too weak of an impact for the Evolution cost, Dragon Warriors are vanilla, but more useful. And you don’t need the Pendant either. Oracles and Emissaries in Discard are a matter of taste, I guess; I personally don’t find them very useful, but it’s up to you. Trinis – I don’t know; I stopped playing them altogether, and I swapped the Mushis for Masamune, but that’s just a preference.

You can also play with Angel Crusher, as Ment said, but Dragonmancers at maximum are a must, obviously.
My sword, my trusted ally, unphased by my aspect.
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#1722
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Okay, thank you for the feedback.
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#1723
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Reread it – sorry for all the neologisms; I was typing on my phone in several sessions.
My sword, my trusted ally, unphased by my aspect.
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#1724
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What an interesting map it is; it's a pity that people rarely play it.
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Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#1726
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"rights of a dragonmancer"
Ment, are you translating it like that on purpose? It's rituals, not rights. х(