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The "One for All" tournament was a rough experience and left mixed impressions.
Issues with the rules, stalling, delays, and a final requiring 3 team wins created many problems.
The team tournament sparks interest among participants of various levels and gives beginners a chance to learn from more experienced players. Overall, it has more pros than cons. Therefore, we shouldn't abandon the idea of running it in the future.
Currently, this tournament is the most complex in terms of organization. The rules need refinement.
Let's get started.
Key points I want to implement in the rules:
1) Since it's a team tournament, the foundation is team formation and the team roster, as well as the possibility of player trades or substitutions.
Goal - to form teams closely matched in strength, while leaving room for maneuvering.
Few may share my view, but I believe that the team captain should not be required to be the number one player on the team. Therefore, I propose a new team formation system:
Objectively, the tournament attracts many players, so we should default to planning for teams of 4 players.
Team captains are chosen randomly by drawing lots from participants who meet the criteria.
The criteria are as follows: Registered on the HeroesWorld forum for at least 3 years, 100+ rated games, overall rating above 1500; optionally, a player meeting the criteria can state during registration whether they wish to be a captain or not.
Once the pool of captains is formed, the player draft begins.
The method used in previous tournaments—taking turns picking players—is interesting and quite good.
Next is the player distribution by rating.
Each player is assigned a seeding number based on their rating, which guarantees their right to play in a specific slot on the team.
This number will be updated at the end of the group stage (and before the semifinals, if necessary in the round of 16).
Correlation between number and rating:
1800+ (1).
1700-1799 (1-2)
1650-1699 (2)
1550-1649 (2-3)
1450-1549 (3)
1400-1449 (3-4)
1400- (4)
As you can see, some rating ranges allow participation in one of two specific slots at the player's choice.
Accordingly, the team captain drafts their team to fill each slot (for example, if the captain has 1710 points, they pick a player with a rating of 1750 and decide which of them will play in slot 1 and slot 2; then they submit the roster for the group stage, which can be changed after the group stage).
Accordingly, the rating will also be updated after the group stage. However, if a player's rating increases, they are eligible to be registered for a higher slot; if a player's rating drops, they are prohibited from playing in a lower slot than they had at the start of the tournament.
After the draft concludes, each team is allowed one transfer with the mutual consent of the captains (captains are forbidden from changing teams).
Substitutions: In case of force majeure, disqualifications, etc., a substitution is allowed with a player not participating in the tournament who has a matching rating (1 during the group stage, 1 during the playoff stage). If no player with the matching rating is available on the substitution list, a player with a lower rating may be moved up to the slot of the departed player, and that player's slot can then be filled by a player from the substitution list.
2) For team names, emblems, and mottos: a requirement must be introduced that all these attributes are directly or indirectly related to Heroes 3.
Troglodytes in the Fog, Arch in Refgue - these are cool names; you need to show ingenuity, a sense of humor, etc., and come up with an appropriate name (emblems and mottos are optional).
Names like "St. Petersburg Beer Lovers" are funny, for instance, but inappropriate!
3) Templates:
A separate list of templates is created for each slot.
For slots 1-2: 9 templates each
For slots 3-4: 7 templates each
For example:
Slot 1: Panic, Mini-Nosta, Diamond, Jebus Cross, h3dm1, 8mm6a, 8xm12a, 6lm10a, Spider.
Slot 2: Balance L, 2sm4d(3), Mirror Diamond, Anarchy, Jebus Cross, 8xm8a, 8xm12a, 6lm10a, Nostalgia.
Slot 3: Skirmish m-200, h3dm1, Diamond, Jebus Cross, 8mm6a, Spider, 8xm12a
Slot 4: Balance m-200, Skirmish m-200, 2sm4d(3), Mini-Nostalgia, Jebus cross, 8mm6a, 6lm10a.
Template selection - The first player vetoes one template, then the second player proposes 3 templates, from which the first chooses the template for the game. After that, the second player chooses their starting color.
For the decisive (3rd game in the playoffs, template selection and color bidding).
4) Starting town, bonus, and hero are random (as in previous tournaments).
5) In playoff games, a bo2 series is played, with the exact score of each series being important (4-0, 3-1, 2-2). Draws in individual games during the playoff stage are prohibited.
A decisive series in the playoffs is played only if the total score is tied after two series.
For example, Team A wins the 1st series 3-1 and loses the 2nd series 1-3, therefore the total score after two series is a 4-4 draw.
In a situation where one team wins a series 4-0 and the other wins 3-1, the team with the greater number of individual wins advances.
These are essentially the main points I wanted to bring up for discussion. The only thing is that the final requiring 3 wins didn't work out well; it's better to keep it at 2 wins, just like in the other elimination stages.
Issues with the rules, stalling, delays, and a final requiring 3 team wins created many problems.
The team tournament sparks interest among participants of various levels and gives beginners a chance to learn from more experienced players. Overall, it has more pros than cons. Therefore, we shouldn't abandon the idea of running it in the future.
Currently, this tournament is the most complex in terms of organization. The rules need refinement.
Let's get started.
Key points I want to implement in the rules:
1) Since it's a team tournament, the foundation is team formation and the team roster, as well as the possibility of player trades or substitutions.
Goal - to form teams closely matched in strength, while leaving room for maneuvering.
Few may share my view, but I believe that the team captain should not be required to be the number one player on the team. Therefore, I propose a new team formation system:
Objectively, the tournament attracts many players, so we should default to planning for teams of 4 players.
Team captains are chosen randomly by drawing lots from participants who meet the criteria.
The criteria are as follows: Registered on the HeroesWorld forum for at least 3 years, 100+ rated games, overall rating above 1500; optionally, a player meeting the criteria can state during registration whether they wish to be a captain or not.
Once the pool of captains is formed, the player draft begins.
The method used in previous tournaments—taking turns picking players—is interesting and quite good.
Next is the player distribution by rating.
Each player is assigned a seeding number based on their rating, which guarantees their right to play in a specific slot on the team.
This number will be updated at the end of the group stage (and before the semifinals, if necessary in the round of 16).
Correlation between number and rating:
1800+ (1).
1700-1799 (1-2)
1650-1699 (2)
1550-1649 (2-3)
1450-1549 (3)
1400-1449 (3-4)
1400- (4)
As you can see, some rating ranges allow participation in one of two specific slots at the player's choice.
Accordingly, the team captain drafts their team to fill each slot (for example, if the captain has 1710 points, they pick a player with a rating of 1750 and decide which of them will play in slot 1 and slot 2; then they submit the roster for the group stage, which can be changed after the group stage).
Accordingly, the rating will also be updated after the group stage. However, if a player's rating increases, they are eligible to be registered for a higher slot; if a player's rating drops, they are prohibited from playing in a lower slot than they had at the start of the tournament.
After the draft concludes, each team is allowed one transfer with the mutual consent of the captains (captains are forbidden from changing teams).
Substitutions: In case of force majeure, disqualifications, etc., a substitution is allowed with a player not participating in the tournament who has a matching rating (1 during the group stage, 1 during the playoff stage). If no player with the matching rating is available on the substitution list, a player with a lower rating may be moved up to the slot of the departed player, and that player's slot can then be filled by a player from the substitution list.
2) For team names, emblems, and mottos: a requirement must be introduced that all these attributes are directly or indirectly related to Heroes 3.
Troglodytes in the Fog, Arch in Refgue - these are cool names; you need to show ingenuity, a sense of humor, etc., and come up with an appropriate name (emblems and mottos are optional).
Names like "St. Petersburg Beer Lovers" are funny, for instance, but inappropriate!
3) Templates:
A separate list of templates is created for each slot.
For slots 1-2: 9 templates each
For slots 3-4: 7 templates each
For example:
Slot 1: Panic, Mini-Nosta, Diamond, Jebus Cross, h3dm1, 8mm6a, 8xm12a, 6lm10a, Spider.
Slot 2: Balance L, 2sm4d(3), Mirror Diamond, Anarchy, Jebus Cross, 8xm8a, 8xm12a, 6lm10a, Nostalgia.
Slot 3: Skirmish m-200, h3dm1, Diamond, Jebus Cross, 8mm6a, Spider, 8xm12a
Slot 4: Balance m-200, Skirmish m-200, 2sm4d(3), Mini-Nostalgia, Jebus cross, 8mm6a, 6lm10a.
Template selection - The first player vetoes one template, then the second player proposes 3 templates, from which the first chooses the template for the game. After that, the second player chooses their starting color.
For the decisive (3rd game in the playoffs, template selection and color bidding).
4) Starting town, bonus, and hero are random (as in previous tournaments).
5) In playoff games, a bo2 series is played, with the exact score of each series being important (4-0, 3-1, 2-2). Draws in individual games during the playoff stage are prohibited.
A decisive series in the playoffs is played only if the total score is tied after two series.
For example, Team A wins the 1st series 3-1 and loses the 2nd series 1-3, therefore the total score after two series is a 4-4 draw.
In a situation where one team wins a series 4-0 and the other wins 3-1, the team with the greater number of individual wins advances.
These are essentially the main points I wanted to bring up for discussion. The only thing is that the final requiring 3 wins didn't work out well; it's better to keep it at 2 wins, just like in the other elimination stages.

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