Auto-translated
I'm looking for players to form teams for 1 vs 1 vs 1 vs 1 and 1 vs 1 vs 1 matches. Just to have some fun playing in the evenings and on weekends. If you're interested, please contact me.
New here? I'm Roha — want a quick tour?
Well done! How many hours did you play? 10-15?)
Well done! And how many hours did you play?
Interesting, what if you play Might & Magic VI: The Mandate of Heaven? The gameplay will be more interesting if you choose a good starting location for each faction. Don't you want to try?
19.08.15 Mar (blue, Stronghold, Crag Hack, Crag Hack) def skd (red, Castle, Caitlin, Caitlin) Night Troll (gray, Rampart, Kyrre, Kyrre) Sanin (green, Castle, random Edric, Solmyr) Jebus Cross 126
Played on medium guard.
111: scattered 5 heroes, wolves not built. Visited stables with Crag Hack. Near the castle, 2 Griffin Conservatories and a Dragon Fly Hive block the 2nd road. There are gauntlets for 20+ gr demons.
112: With wolf delivery, captured the 1K mine, visited two stones, leveled up logistics and earth magic.
113: Upgraded wolves, took a gnome hut at 50. Still sad (second-to-last in army strength).
114: With birds, Crag Hack breaks through the hive for mummies — he's 50+, we pass through. We unblock the 2nd road.
115: External dwelling of cyclopes and ogres and behemoths scouted (for 10+ unicorns and a golden bow). Crag Hack took an empty box for 7 nagas with a gr stack. Calh runs to the first village, guarded by gnomes (we go back for the ballista).
116: Take the cyclops external dwelling and enter the previously broken hive (1 behemoth, 2 cyclopes, 20 goblins, 4 ogres, 15 gnolls, 4 lizardmen, 3 birds) — the hive turned out to be 60, came out with a bear and... LIZARDMEN! =)
117: Take the behemoth external dwelling, minus 18 wolves, and inside the dwelling we lose a bear and 1 wyvern to morale. Double mana to 60. Results: Army — 7 wyverns and a behemoth, behemoths at home in the castle. Crag Hack expert logistics, advanced earth, basic tactics. Searched a bunch of skeletons on respawn and wagons, only got a clover of luck, 2 rings of duration, and a ring for 1 HP.
121: With delivery, Crag Hack beats 30 minotaurs for a refugee camp, shield +4, cloak +2/2. Crag Hack ports home for the spell book.
122: Beat 41 gr demons for the gauntlets, then a gnome hut at 100, and a level 2 Griffin Conservatory. Finally level up earth magic.
123: Scout heroes pick up a level 1 Griffin Conservatory, and Crag Hack beats a level 3 Dragon Utopia. Crag Hack 8,7,5,5 — 5 behemoths, 3 angels, 23 wolves, 6 gr birds, 4 ogres, 90 goblins, 7 wyverns. No armor. I come out with 2 behemoths and 1 angel. But they give royally: shield +4 all, boots +2 all, and КЗ. Break myself on ГО, go to double mana. We upgrade the behemoths.
124: With mana and summoning 44 earth elementals, the mini Dragon Utopia falls easily. They give КВ and a sword +12-3.
125: Break ГО, simple cats, and scout the green player's hero near the blue cap. We decide to take 60 gr cats — the fight was tough and sucked a lot of timer and mana. Earth elementals hit 5 times, nothing saved from paralysis. Town Portal home for mana. After that, the last remaining player, Sanin, surrenders.
Thanks everyone for the game.
P.S. skd rolled on 115 — it spawned 3 hives and an empty respawn. Then on 121, Night Troll left us, who went for a max gnome hut without army delivery. Sanin's spawn was also rough, but he held out till the end.
Quite interesting.