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11 years ago
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I'm looking for players to form teams for 1 vs 1 vs 1 vs 1 and 1 vs 1 vs 1 matches. Just to have some fun playing in the evenings and on weekends. If you're interested, please contact me.
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11 years ago
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Recently, an exciting game took place on a Jebus Cross L-sized map featuring Redwhite, Amster, and Silent Hill) 1vs1vs1vs1
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11 years ago
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Good topic, I participated in a similar tournament called "The Hunger Games" a while ago (if my memory serves me right). Feel free to post your fan reports here, we'll be happy to read them. :smile17:
11 years ago
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good topic)
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11 years ago
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Reddwhite mentioned that he has an idea for a tournament of this kind. Why not? For now, I think fan reports should be posted in this thread. Or suggestions for organizing such a game. Something new or a long-forgotten classic.
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11 years ago
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19.08.15 Mar (blue, Stronghold, Crag Hack, Crag Hack) def skd (red, Castle, Catherine, Catherine) Night Troll (gray, Rampart, Kyrre, Kyrre) Sanin (green, Castle, random Edric, Solmyr) Jebus Cross 126
We played on medium guard.
111: 5 heroes scattered, wolves not built. Crag visited stables. Near the castle there are 2 griffin conservatories and a barricade blocking the 2nd road. There are gloves for 20+ arch devils.
112: With wolf delivery, captured the 1K mine, visited two wisdom stones, leveled up Logistics and Earth Magic.
113: Upgraded wolves, took a 50 gnome. Everything is still sad (second to last in army strength).
114: With birds, Crag breaks through a beehive guarded by mummies; he is 50+. We run through. We clear the 2nd road.
115: An external dwelling of cyclopes, ogres, and behemoths is scouted (guarded by 10+ unicorns and Golden Bow). Crag took an empty box guarded by 7 nagas with a large stack. Calh runs to the first village, guarded by gnomes (we return for the ballista).
116: We take the cyclops external dwelling and enter the previously broken beehive (1 behemoth, 2 cyclopes, 20 goblins, 4 ogres, 15 gnolls, 4 lizardmen, 3 birds). The beehive turned out to be 60, came out with a bear and... LIZARDMEN! =)
117: We take the behemoth external dwelling, minus 18 wolves, and inside the dwelling, on moral luck, we sacrifice the bear and 1 wyvern. We double mana to 60. Results: Army: 7 wyverns and a behemoth; behemoths in the castle. Crag: expert Logistics, advanced Earth Magic, basic Tactics. Searched many skeletons and wagons on the respawn, only picked up Lucky Clover, 2 rings of spell duration, and a ring for +1 HP.
121: With delivery, Crag defeats 30 minotaurs for a refugee camp, Shield +4, Cloak +2/2. Crag breaks to town for the spell book.
122: I defeat 41 arch devils for the gloves, then a 100 gnome, and a level 2 griffin conservatory. Finally level up Earth Magic.
123: We finish the level 1 griffin conservatory with smaller stacks, and Crag defeats a level 3 Dragon Utopia. Crag 8,7,5,5 - 5 behemoths, 3 angels, 23 wolves, 6 griffins, 4 ogres, 90 goblins, 7 wyverns. No armor. I come out with 2 behemoths and 1 angel. But the rewards are royal: Shield +4 all stats, Boots +2 all stats and КЗ. I break to an ГО [Guardian of the Earth] to double mana. We upgrade behemoths.
124: With mana and summoning 44 Earth elementals, the mini Dragon Utopia falls easily. Rewards give КВ [sword] and Sword +12-3.
125: We break the ГО [Guardian of the Earth], simple cats, and spot the green player's weaker stacks near the blue cap. We decide to take 60 arch cats; the fight was hard and drained a lot of timer and mana. Earth elementals were hit through 5 times, nothing saved from paralysis. Town Portal home for mana. After that, the last remaining player, Sanin, surrenders.
Thanks everyone for the game.
P.S. skd rolled on 115, it spawned 3 beehives and an empty respawn. Then on 121, Night Troll left us, who, without army delivery, attacked a max gnome. Sanin's roll was also not easy, but he held out until the end.
In reply to Mar
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11 years ago
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Well done! And how many hours did you play? 10-15?)
In reply to KobRa_RR
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11 years ago
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KobRa_RR
Well done! How many hours did you play? 10-15?)
Since two participants quickly left, and I had no particular chance to fight for anything, it didn't last long, about 6-7 hours.

As for the game - minimal Griffin Conservatory on 114, Dragon Fly Hive on 6, Wyvern on 115, on 117 I also took a box with griffins, which together with the external dwelling of griffins and their construction gave a good stack, plus two native towns, home angels ofc. But ГО is unpleasant - green fights with Grand Elves and devils, you have to beat both, there was no oil, sneaking would take a long time, so I immediately went to kill on 121 and after two battles I was left with a dozen archers and 15 griffins. I think without Solmyr there was nothing to do here at all. Then I wandered around the center, saw a red orb behind the Enchanters, which I was unlikely to get, and a cap that Mar took, then I decided not to drag it out any longer.
In reply to KobRa_RR
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11 years ago
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KobRa_RR
Well done! And how many hours did you play?
We managed it in seven hours. :) The timer was 15.8.1 (I think).
11 years ago
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I wonder, what if you play Might and Magic VI: The Mandate of Heaven? The gameplay might be more interesting if you choose a suitable starting location for each faction. Don't you want to try it?
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11 years ago
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I was thinking about this today, and it appeals to me; I would give it a try.
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11 years ago
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08/19/15 Mar (blue, Stronghold, Kreg, Kreg) def skd (red, Castle, Caitlin, Caitlin) Night Troll (gray, Rampart, Kirr, Kirr) Sanin (green, Castle, random Edrik, Solmir) Jebus 126

Jebus, a large-sized map, is certainly an interesting template. On level 115, he completely cleared his territory, having 22 archers and 30 spearmen. On his territory, the following remained untouched: +3 defense and 3 hives - 1 up to level 100 and 2 up to level 50 with dragonflies.
In principle, there wasn't much else to do on the territory) He died in the hive on level 45)
P.S., my main hero was Korvak.
In reply to Palach HP
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11 years ago
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Palach HP
Interesting, what if you play Might & Magic VI: The Mandate of Heaven? The gameplay will be more interesting if you choose a good starting location for each faction. Don't you want to try?

I'll play.
In reply to ЯR
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11 years ago
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I'll play. Write me.

Added after 48 seconds
Mar
19.08.15 Mar (blue, Stronghold, Crag Hack, Crag Hack) def skd (red, Castle, Caitlin, Caitlin) Night Troll (gray, Rampart, Kyrre, Kyrre) Sanin (green, Castle, random Edric, Solmyr) Jebus Cross 126
Played on medium guard.
111: scattered 5 heroes, wolves not built. Visited stables with Crag Hack. Near the castle, 2 Griffin Conservatories and a Dragon Fly Hive block the 2nd road. There are gauntlets for 20+ gr demons.
112: With wolf delivery, captured the 1K mine, visited two stones, leveled up logistics and earth magic.
113: Upgraded wolves, took a gnome hut at 50. Still sad (second-to-last in army strength).
114: With birds, Crag Hack breaks through the hive for mummies — he's 50+, we pass through. We unblock the 2nd road.
115: External dwelling of cyclopes and ogres and behemoths scouted (for 10+ unicorns and a golden bow). Crag Hack took an empty box for 7 nagas with a gr stack. Calh runs to the first village, guarded by gnomes (we go back for the ballista).
116: Take the cyclops external dwelling and enter the previously broken hive (1 behemoth, 2 cyclopes, 20 goblins, 4 ogres, 15 gnolls, 4 lizardmen, 3 birds) — the hive turned out to be 60, came out with a bear and... LIZARDMEN! =)
117: Take the behemoth external dwelling, minus 18 wolves, and inside the dwelling we lose a bear and 1 wyvern to morale. Double mana to 60. Results: Army — 7 wyverns and a behemoth, behemoths at home in the castle. Crag Hack expert logistics, advanced earth, basic tactics. Searched a bunch of skeletons on respawn and wagons, only got a clover of luck, 2 rings of duration, and a ring for 1 HP.
121: With delivery, Crag Hack beats 30 minotaurs for a refugee camp, shield +4, cloak +2/2. Crag Hack ports home for the spell book.
122: Beat 41 gr demons for the gauntlets, then a gnome hut at 100, and a level 2 Griffin Conservatory. Finally level up earth magic.
123: Scout heroes pick up a level 1 Griffin Conservatory, and Crag Hack beats a level 3 Dragon Utopia. Crag Hack 8,7,5,5 — 5 behemoths, 3 angels, 23 wolves, 6 gr birds, 4 ogres, 90 goblins, 7 wyverns. No armor. I come out with 2 behemoths and 1 angel. But they give royally: shield +4 all, boots +2 all, and КЗ. Break myself on ГО, go to double mana. We upgrade the behemoths.
124: With mana and summoning 44 earth elementals, the mini Dragon Utopia falls easily. They give КВ and a sword +12-3.
125: Break ГО, simple cats, and scout the green player's hero near the blue cap. We decide to take 60 gr cats — the fight was tough and sucked a lot of timer and mana. Earth elementals hit 5 times, nothing saved from paralysis. Town Portal home for mana. After that, the last remaining player, Sanin, surrenders.
Thanks everyone for the game.
P.S. skd rolled on 115 — it spawned 3 hives and an empty respawn. Then on 121, Night Troll left us, who went for a max gnome hut without army delivery. Sanin's spawn was also rough, but he held out till the end.
I confirm) Quite engaging
In reply to Night Troll
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11 years ago
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Night Troll
Quite interesting.
Has anyone tried playing 2v2? IMO, 2v2 is much more interesting.

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