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Posts from RTF is a global modification that replaces all towns in the game.

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In reply to Azmadon
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1 year ago
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Ismail
We'll be eagerly awaiting your monster creation! biggrin
Well, for now, the units aren't being produced. I have some ideas, but I'm too lazy to implement them.

In reply to fktifzobr@mail.ru
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1 year ago
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fktifzobr@mail.ru

I once read about the gods of ancient Greece (I don't know if it was a historical article or a journalistic fan fiction), and it had a system like this:
Zeus and his company are the last generation of gods, and they are quite pleasant guys - gods of thunder, art, defensive war, aggressive war, dreams, wine, etc., but the first ones were chthonic gods of darkness and emptiness.
This is the assumption of philosopher Golosovker. According to this version, Cerberus, Hecate, and Typhon are demonized gods who were worshipped before the arrival of the Olympian gods.
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1 year ago
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working on it) I'm creating a map with minimal resource requirements; it's not yet a Tier 7 map, but I think it will be great with cool naval features.
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1 year ago
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(the pieces of the armor are glued on) overall, I'm satisfied, and I'll start upgrading it.
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1 year ago
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The work is in progress, but there have been some delays because I was simply bored. I was experimenting with importing Laslo and trying to put him on a dragon, but the result was mediocre; he sits too calmly... so we won't be seeing knights on storm dragons anytime soon.
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1 year ago
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I'm bringing to life an idea from 2020 – a gnome warlock.
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1 year ago
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Today I'm working on painting the lizard; it turned out well. I'm thinking about what to do with the flags (what symbols to draw on them) and what additional equipment to add. I removed the shield; I could add something in its place or behind the saddle.
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1 year ago
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Warlock effects, for those who don't want to use a VPN for YouTube - link to Yandex Disk: https://disk.yandex.ru/i/LYk31zuWXinD0g

I couldn't recolor the buff effect; the color changes towards blue, red doesn't work, so the color is completely off - the effect is black, this is for the Soul Eater animation, so it's okay, the gnome sucks up the dust.

The casting effect is overloaded, but I really want to use the Lord effect; I haven't used it once, and there might not be a second chance.

And the shot is just red) I'll go draw flags and look for shoulder pads.
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1 year ago
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I'm discarding what I don't want to use yet, but I also don't want to lose it.

So, I went to the Heroes V - Modders' Library thread, took artifacts from NAF, and took files for new hero classes from WGE. For NCF, I didn't need to take anything; everything I needed was already in the first two mods, and I put it all together so it would work (in theory).

Then, I took the EE mod and patched it with the new creatures, hero classes, and artifacts, along with the vanilla engine and map editor.

I don't know why I did this, but if this thing isn't broken and someone finds it useful, I'll be happy.

I ran a test – I put an artifact with the ID of the Blade of Cold from NAF, a hero with a class from WGE, and a creature from NCF – the game launched, everything worked, and I'm happy) I hope there won't be any crashes.

Now I'm running it through LaaHack; in theory, the amount of RAM used should increase.
https://disk.yandex.ru/d/agumib0gmd1Yiw

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1 year ago
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fktifzobr@mail.ru
https://www.playground.ru/risen/file/risen_programma_large_address_aware_laa-1089023
This is the program.

I have 16 GB of RAM on my new laptop, and Heroes was glitching and crashing. Then I found this program, ran the executable through it, and played without any problems.
In my opinion, this is the same as NTCore. It increases the memory usage for older programs from 2 to 4 GB. And the description on Playground is inaccurate.
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1 year ago
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I've reworked the description of the Dwarven Rune Masters; I've wanted to do this for a while because I didn't like how I connected them with golems. The path of a dwarf to mastering runes is a long and demanding process, requiring not only talent but also unwavering will and perseverance. To prove their mastery, a dwarf undergoes a series of trials organized by the Rune Masters' Guild. These trials may include creating complex runic items and deciphering ancient runic inscriptions. Only those who prove their skill and wisdom can become true Rune Masters. Once a master, the dwarf continues to hone their skills, exploring new runes and techniques. A Rune Master is highly respected among dwarves, as their knowledge and skills are invaluable to their people. A Rune Master may spend years studying the history of their people to rediscover long-forgotten runic symbols. I also plan to change the description of the golems. And add descriptions to your other creations, most likely the Aspids. I'm already thinking of creating a separate thread with descriptions so as not to clutter your thread.😅
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In reply to Валера 111
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1 year ago
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Valera 111
I've reworked the description of the Dwarven Rune Masters; I've wanted to do it for a while because I didn't like that I had connected them with golems.

A dwarf's path to mastery of runes is a long and demanding process, requiring not only talent but also unwavering will and perseverance. To prove their skill, a dwarf undergoes a series of trials organized by the guild of rune masters.
These trials may include creating complex runic items or deciphering ancient runic inscriptions.
Only those who prove their skill and wisdom can become true rune masters. Once a master, the dwarf continues to hone their skills, exploring new runes and techniques.
A rune master is highly respected among dwarves, as their knowledge and skills are invaluable to their people.
A rune master may spend years studying the history of their people in order to rediscover long-forgotten runic symbols.

I also plan to change the description of the golems.

and add descriptions to your other creations,
most likely the Aspids.

I'm already thinking of creating a separate thread with descriptions so as not to clutter your thread 😅

Well, overall, I don't mind if the thread gets cluttered, but if you want, you can create a new one; that way, you'll be able to edit the first post whenever you need to and add links to mods

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