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Star Wars: Dark Forces (FPS, 1995)
This is undoubtedly the oldest shooter of all my gaming experience in my conscious life overall. When I launched Dark Forces, I got the impression that I had dug up someone's grave — trying a game from twenty years ago was a very bold decision.
The presence of actual levels (rather than single-lane corridors) left an ambiguous impression this time. The "puzzles" in terms of needing to figure out how to solve a certain task (or simply determine what to do) in order to move forward — as in the distant past, caused a pleasant irritation. Overall, a stressful but good element of gameplay.
However, I absolutely did not like rubbing my face into textures. Not at all. There are tons of various buttons and other things on the level walls that aren't always easy to distinguish from real switches, so I very often had to press the activate button on everything in sight. The same can be said about the ugly textures themselves; several times, like an idiot, I ran back and forth for tens of minutes of real time before discovering that I simply hadn't noticed a passage because the walls happened to be as thin as paper and I just didn't see it or something like that.
Level design varied from outright pathetic (sewers) to decent (Arc Hammer), shootouts were cool, the plot is normal (which is what you can expect from such a game). Overall, I liked it more than not.
6/10
Star Wars: Dark Forces 2 (FPS, 1997)
For the most part, it's everything the same as the game above, only better and bigger. The mental work remained, but the texture problem disappeared. My only complaint is that in the first part, enemies looked more stylish (and dark troopers were even eerie), but those are problems of the new engine (early 3D) and not so important.
The main changes besides this:
- The ability to save appeared. In the first part, you couldn't do this and there were no checkpoints either, so it became easier in this regard (casuality level of '97).
- The ability to freely rotate the camera with the mouse: it was a breath of fresh air for me, as in the previous game, I was very stressed by the need to raise and lower the camera using the keyboard.
- Lightsaber combat. This point could also be called "boss battles" — very pathetic, especially when compared to future games in the series.
The live-action cutscenes deserve a separate mention. At first, I laughed a lot at this, as everything seemed staged and ridiculous to me, but later my attitude changed: I liked it and even felt the presence of soul in all of this. And if you think about it more, what kind of cutscenes could there be without this? Static images with moving mouths like in the first part or based on the game engine with ugly triangular models?
Otherwise, I got everything from this game that I could possibly want when I launched it.
7.9/10
Oh yes, one more small addition regarding the characters. Kyle Katarn (the main character of both games) already seemed like a cool guy to me, but his partner Jan Ors in the future game (Jedi Knight II: Jedi Outcast) remained in the shadow. I mean, how does she figure in there? She gets kidnapped, you save her. And that's it, her participation in the plot ends there. But from the first two, I developed a very pleasant attitude toward her. Both as a character overall and specifically those cozy partner relations where they trust each other with their lives.
A slightly absurd fact: in all three parts, the main character has to save her. I could call this a bad move on the part of the plot writers, but then I made another observation: throughout the game, she herself bailed Kyle out an equal number of times, if not more, it's just that no attention was paid to this because the narrative proceeded from a different angle.
Star Wars Jedi Knight: Mysteries of the Sith (FPS, 1998)
An expansion to the previous game. You would think the gameplay had practically not changed, but at the same time, I finished this game with great reluctance.
Briefly: more lightsaber combat appeared (reminder, implemented absolutely terribly) (previously they were only for bosses), level design became much worse, and the plot is not so much nonexistent as it is frankly bad. And what I mentioned earlier happened: the soulful live-action scenes were replaced by completely pathetic animations on the game engine.
4/10
Blue Estate (Rail shooter, 2014)
First of all, a not very important but interesting observation: as it turns out, rail shooter gameplay is not too different from a modern "traditional" shooter. As for the game itself... The gameplay is simple but not stressful and can quite suffice to kill some minutes without diving deep into the intricacies of Gameplay or plot; well, the stripper is cool and there are a couple of funny moments, but I don't know, what's next? This school-level humor strips me of all my mercy.
3/10
