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In Divinity 2, they ruined the atmosphere and many of the fun characters, like the Patriarch. However, there are some successful jokes and amusing references to previous installments.
But personally, as someone who is not a connoisseur of this universe, I really liked the combat system, it's quite dynamic. And the transformation into a dragon complements it perfectly (although the combat itself in dragon form mainly involves flying in zigzags and occasionally pressing the fireball button, but it's still an unusual idea + adds extra variety).
I haven't played Original Sin, though, but after the previous failures from the developers, I don't even feel like it.
Overall, I liked it. There were some stressful moments: playing as 2-4 characters (and role-playing is important in the game, as it affects the characters' skills) was a bit difficult for me personally; I'm not the type to meticulously read dialogues. Another point: you need to think carefully about the effectiveness of the characters right before starting the game. Some combinations will function terribly later on, and you'll barely make it through even the starting locations, while others, on the contrary, will be incredibly overpowered. If you choose everything wisely, the battles are good, interesting, with many different effects and interactions between skills. You can venture into higher-level territories and add some challenge (characters receive huge penalties to accuracy against higher-level enemies, so it becomes really difficult, even with what seems like a small difference in levels). And yes, I like turn-based tactical games, to be honest.