Skip to content

Posts from Technical implementation.

No ratings yet — be the first to rate!
User Avatar
Auto-translated
Hello everyone. I'm interested in whether it's possible to create a mod with the following features: 1. In strategic map mode, when hovering the cursor over a neutral creature, is it possible to display the number of units it will split into? (Provided that the Scouting skill has been learned. If the skill is not learned, display the possible range). 2. In strategic map mode, when hovering the cursor over a neutral creature, is it possible to display the chance of it joining your army? (Provided that the Silent Stalker skill has been learned. If the skill is not learned, consider all neutral creatures to have the CAN_FLEE_JOIN status). I hope I've explained it clearly.
User Avatar
Auto-translated
the language is understandable... but...
1. the number of units is determined randomly... based on criteria (morale, the number of units the hero has, the size of his army, the type of creatures... and others)
2. the "Silent Stalker" ability already allows you to gauge the creatures' disposition...
therefore, I don't see the point of such a mod (no offense)...
but if the mod increases the maximum number of neutral units from 4 to 6-7 and changes the rules and conditions for dividing the neutrals, then it will be more useful (especially from a gameplay perspective)...
by the way, it would be useful to change the principle of upgrading neutrals... (for example, allowing both grades to participate in the battle)
what is unclear? I will be happy to clarify...
---
*the idea is interesting, but it requires some refinement...
*to create the mod, you will have to delve into the root files and archives...
In reply to Azmadon
User Avatar
Auto-translated
Ismail

1. The number of units is determined randomly, based on certain criteria (morale, the number of units the hero has, the size of their army, the type of creatures, and others).
The number of units depends on the ratio between the hero's army strength and the neutral army's strength:
1. Neutral army strength = Creature strength * Number of creatures
2. Hero's army strength = Sum of unit strengths (Creature strength * Number of creatures * Luck coefficient * Morale coefficient * Artifacts initiative coefficient).
The only unknown is the number of creatures in the neutral army. If there is scouting, then everything is fine; if not, you have to take a range of creatures.
Ismail

2. Silent Hunter already allows you to find out the creatures' disposition...
therefore, I don't see the point of such a mod (no offense).
Silent Hunter allows you to find out whether they will always fight (ALWAYS_FIGHT), always join (ALWAYS_JOIN), or their decision is undefined (CAN_FLEE_JOIN).
In the latter case, they may join, or they may want to fight. I want to know the chance of them joining.
User Avatar
Auto-translated
Usually, it can be calculated or at least estimated – taking into account the diplomacy skill, the presence of similar creatures or creatures of a similar faction in the army, etc.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
Hmm... thanks for the additional information.
---
*I realized about the pursuer myself, a day after writing it (I was testing it on the testing ground).

Statistics

Welcome our newest member: Emil