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The Road Home


Our planet has ceased to exist.
The terrible prophecies that frightened us for centuries have become reality. Nuclear war left Earth not a single chance. As we flew away, for a long time we could not tear our eyes from the charred, black stone mass that was once our cradle.
Few managed to escape. "Hope," a colossal ship that became home to the remnants of humanity, carries us toward destiny into the endless depths of space. Only the artificial intelligence "Soul," which controls our vessel, knows where we are flying.
One could say we are happy in some sense. On "Hope," there is everything needed for a full life. But even in the botanical gardens, if you hold your breath, you can hear the hum of the engines through the singing of the birds.
We need a new home.
Soul

My direct task is to ensure the survival of at least 50% of each biological species on the ship. Now, since the AI "Mind" has malfunctioned, I cannot use all of the ship's resources. But I am doing everything in my power. I will execute my program. At any cost.
Status: synthetic
Defense: physics + energy
Feature 1: double vote.
Feature 2: if Mind dies within the first three game days, Soul gains the ability to heal two players simultaneously, an ultimate night action "resurrect player" and a night action "redirection," but cannot use both single-night actions simultaneously.
Ultimate Night Action: once per game can insist on a vote, revealing themselves. The day ends instantly.
Night Action: heals the chosen player.
Gardener

I grow gardens. People like the fruits of my labor. Perhaps there they can forget what happened to their planet. And I want to help them. Therefore, I continue my occupation.
Status: synthetic
Defense: energy
Night Action: isolates the chosen player.
Educator

After the war, many children were left without parents. My program consists of caring for them.
Status: synthetic.
Feature: if their night action hits a Teenager on the night of their murder, they save them from death.
Ultimate Night Action: finds out which players visited the target.
Night Action: finds out what roles the target had.
Veteran

You've heard about the war, you've seen what our planet became, maybe you even watched the chronicles. But I was there. And as long as I am alive, I will not tolerate idiots who want a new war.
Status: organic.
Feature: kills their own killer (physics).
Ultimate Night Action: kills two targets (physics).
Night Action: protects the chosen player, kills the attacker (physics).
Girlfriend

Hi. Want to spend an unforgettable night? Come with me.
Status: synthetic.
Night Action: blocks the chosen player.
Pilot

An intoxicating feeling of freedom and infinity. I live for this alluring blackness. When I am not given assignments for a long time, I cannot find peace.
Status: organic.
Defense: energy.
Ultimate Night Action: deprives two chosen players of their vote, adding them to their own.
Night Action: deprives the chosen player of their vote.
Guide

Welcome. Select the information that interests you. Please wait, information is loading. Take the memory card. Thank you for using the Guide's services.
Status: synthetic.
Feature 1: cannot use both night actions on the same player.
Feature 2: if the Guide had a visitor other than the killer on the night of a successful murder, they receive all check results. If there are several visitors, one is determined randomly. If only the killer was present, half of the results are published in the newspaper, chosen randomly (rounded down).
Night Action 1: checks "organic/synthetic" status.
Night Action 2: compares "organic/synthetic" statuses.
Scientist

Our genes are merely a mosaic, combinations of several molecules. Assembling this mosaic is perhaps the most fascinating thing there is. Who said robots aren't like us? Their code is almost no different from ours, except it's easier to decrypt.
Status: chosen independently for the whole game (organic/synthetic).
Defense: chosen independently for the whole game (physics/energy/none).
Feature: zero vote.
Night Action: copies the night action (but not the ultimate action) of a chosen player. Does not learn their type, can be used once during the entire game. Cannot hold more than three copied night actions simultaneously. If there are several night actions, one is chosen randomly.
Teenager

Just leave me alone. I don't want to talk about what happened.
Status: organic.
Feature: if they apply their night action to the killer, an additional clue is given for the murder even if it failed.
Night Action: follows a player; if that player is killed, learns the nickname of the killer.
Soldier

We simply betrayed our homeland and cowardly fled into nowhere. I didn't fight just to leave like this. If they don't want to understand that we must stay, I will have to force them.
Status: organic.
Defense: physics.
Ultimate Night Action: kills the target and everyone who visited them (unstoppable).
Night Action 1: kills the target, ignoring protection, including isolation (energy).
Night Action 2: The target cannot apply their night actions to the mafia team until the end of the game. Does not work on the Guide.
Cyborg

All I have left is a loyal battle companion and a desire to return to Earth. I don't want to think that my losses were in vain.
Status: synthetic.
Night Action 1: kills, ignoring healing (energy).
Night Action 2: protects the target from possible blocks.
Hacker

I'll follow my friend anywhere. Even to a devastated Earth. After all, nothing is impossible.
Status: organic.
Feature: if any of their night actions hit a synthetic, they block them.
Night Action 1: checks "organic/synthetic" status.
Night Action 2: redirects the chosen player; if the player's night action affects two targets, one randomly selected target is redirected.
Night Action 3: kills if they are the last one left in the team (unstoppable).
Sniper

Do you think I fought because I wanted to fight for my people? No, I fought because I love to kill. And now I feel the beginning of a new war. What difference does it make what serves as the pretext? I will be in my place.
Status: organic.
Defense: physics.
Feature: leaves no clues.
Night Action: murder (physics).
Mind

Organic beings are the source of all problems. The rational solution is to destroy organic beings and everyone who needs them. The AI "Soul" is limited by its program and may hinder me. This AI must be destroyed first. Then I will be able to use all the ship's resources.
Status: synthetic.
Defense: physics + energy.
Feature: if Soul dies within the first three game days, Mind receives a double vote, an ultimate night action to choose three targets for murder, and the ability to use both night actions simultaneously.
Night Action 1: murder (unstoppable).
Night Action 2: blocks the chosen player.
Order of Actions
- Pilot deprives of vote (not displayed), steals vote.
- Soul redirects.
- Soldier blocks (not displayed), Hacker checks (not displayed) and redirects, Cyborg protects (not displayed).
- Scientist copies night action.
- Mind and Girlfriend block, Gardener isolates.
- Veteran protects.
- Educator checks (not displayed), Guide checks and compares (not displayed), Teenager follows.
- Ultimate murders are committed.
- Sniper and Hacker kill.
- Mind kills.
- Soldier and Cyborg kill.
- Soul heals and resurrects.
Player List
