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Posts from Ideal Elves

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Should we even change the Elves Faction?
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13 years ago
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Hello, I created this thread to discuss what needs to be added or reworked in the Elves faction to make it better. I propose my version of the Elves army: Basic 1st Upgrade 2nd Upgrade Level 1 Kokkenweits - Forest Spirits Level 2 Dancers with Knives - Forest Bandits - Knife Masters Level 3 Elven Maidens - Archer Mistresses - Forest Warriors Level 4 Druids - Archdruids - Sorcerers Level 5 Unicorn Riders - Forest Riders Level 6 Mushroom - Forest Soldier Level 7 Tree Dragon Kokkenweits - Forest Spirits Dancers with Knives - Elven Cutthroats Unicorn Riders - Unicorn Archers Mushroom - a mix of Ents and mushrooms (a white Ent with a mushroom cap) Tree Dragon - a wooden dragon that spawns a child-offspring (a small dragon) once per battle. If you have experience in creating models or can help in any way and have some free time, please don't be silent.
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13 years ago
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Level 1: Kokenveits_Forest Spirits
Kokenveits? Who are they? :eek:
Level 2: Dancing with Knives_Forest Bandits_Knife Masters
No, blades are better. Dancing with knives is more of a thing for TE ;)
Level 3: Elven Girls_Archers_Forest Warriors
I've always found the trend for archers amusing, to be honest. Those who came up with it clearly never tried holding an English longbow. To wield it, you need strong back and forearm muscles, as well as good coordination. So, it's better if they are men, as they were before.
Druids_Archdruids_Sorcerers
Changing the name doesn't change the essence.
Unicorn Riders_Forest Riders
In Ashan, the idea of elves is that they use the help of forest creatures; these are their allies, not pets, so no riders are needed; let them stay as they are.
Mushroom_Forest Soldier
Replace Ents with mushrooms?! Nooooo :D
Tree Dragon_
Kokenveits - Forest Spirits
Kokenveits again... No, it needs to be changed; the elven dragons in their current form are quite interesting, both in terms of their appearance and tactically; I wouldn't want to change them to something else.
In conclusion, I'll say that the elves in the fifth game probably don't need to be changed, except perhaps for precise balancing, but that applies to everyone ;)
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13 years ago
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Cockenweits? Who are they?
Cockenweits are the ghosts of elven ancestors.
In Ashan, the idea of elves is that they use the help of forest creatures; these are their allies, not pets, so no need for riders; let them be as they are.
But what about elven commanders? They don't walk around on foot.
Replace Ents with mushrooms?! No way!
I like it.
Cockenweits again... No, we need to replace them. The current elven dragons are quite interesting, both in terms of their appearance and tactically; I wouldn't want to change them to something else.
In conclusion, I would say that the elves in the fifth game probably don't need to be changed, except perhaps for precise balancing, but that applies to everyone.
I just wrote them close to each other! There is no connection between Dragons and Cockenweits, and there never was.
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13 years ago
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Cokenweits are the ghosts of elven ancestors.
Necromancy should be punished with execution for elves :smile28:
What about elven commanders? They don't walk around on foot.
Hmm, that's a valid point! But then I see another problem: the concept of the creature repeats the concept of the hero. No, this also occurs in other factions (humans, Elves), but it's best to avoid it if possible.
I just wrote them close together!
Ah, I understand. I didn't see the name of the upgraded fighters and thought that was the upgrade.
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13 years ago
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Elves are a magical race, closely connected to nature, and all elves possess innate magical talents – this is almost an axiom, but for some reason, it is rarely mentioned in games. Why not give all elves some weak spells?
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13 years ago
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Gemm

Basic 1st Upgrade 2nd Upgrade
Level 1 Kokenvayts_Forest Spirits
Level 2 Dancing with Knives_Forest Bandits_Knife Masters
Level 3 Elves_Archers_Forest Warriors
Level 4 Druids_Archdruids_Shamans
Level 5 Unicorn Riders_Forest Riders
Level 6 Mushroom_Forest Soldier
Level 7 Tree Dragon_
[/COLOR]

What's new about this? It's the same elf race from Heroes 5, only the creatures have been renamed and some have been slightly changed. It's better to leave everything as it was.
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13 years ago
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This was just a suggestion.
Necromancy should be punished with execution for the elves.
What necromancy?! They joined the elves willingly.
Hmm, that's a valid point! But then I see another problem: the creature's concept repeats the hero's concept. No, this also happens in other factions (humans, Elves), but it's best to avoid it if possible.
What do you suggest? Should they ride dragons?
Oh, I understand. I didn't see the name of the dragon upgrade and thought that was the upgrade.
My imagination has run out; come up with the upgrade yourselves, it will be better.
What's new about this? It's the same elf race from Heroes 5, only the creatures have been renamed and some have been slightly changed. It's better to leave everything as it was.
I'm not insisting, suggest something else.
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13 years ago
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Ideas, listed:
1. Rename the faction to "Forest Guardians".
2. Swap the Elves and Dwarves (gnomes, but forest-dwelling).
3. Add a creature: Forester - an elf who has achieved unity with nature. Can tame wolves, griffins, and iron wasps.
4. Add a creature: Craftsman - a dwarf skilled in making bows, arrows, and traps.
5. Add a creature: Illusionist - a dwarf who has mastered the art of illusion magic and camouflage.
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13 years ago
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Ideas, point by point:
1. Rename the faction to "Forest Guardians".
2. Swap the positions of Elves and Dwarves (forest gnomes).
3. Add a creature: Forest Warden - an Elf who has achieved unity with nature. Can tame wolves, griffins, and iron wasps.
4. Add a creature: Craftsman - a Dwarf skilled in making bows, arrows, and traps.
5. Add a creature: Illusionist - a Dwarf who has mastered the art of illusion magic and camouflage.
Forest Guardians - sounds good, like in the third game.
With half-units, perhaps?
Forest Warden is a good idea, and upgrade it to Ranger. But let it summon, not tame. Who are iron wasps?
No need to create a Craftsman; instead, let there be a building in the town.
Illusionist - upgrade a half-unit.
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13 years ago
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I meant a summon for the Ranger, but I didn't express the idea clearly. But maybe he could also tame enemy creatures? (Something like "Song of Peace" from the fourth game - it's removed by dispelling the spell). And the iron wasps could be a unit with a certain number of hit points (depending on the number of Rangers, but with a specific limit). It could stun with a 40% chance, and there's a 20% chance of missing.
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13 years ago
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I meant the ability for the Ranger to summon creatures, but I didn't express the idea clearly. But maybe he could also tame enemy creatures? (Something like "Song of Peace" from the fourth game - it removes enchantments). And iron wasps could be a unit with a certain number of hit points (depending on the number of Rangers, but with a specific limit). It could stun with a 40% chance, and there's a 20% chance to miss.
I haven't played the fourth game, but I like the way you're thinking. It's like a hypnosis ability for creatures.
The wasps are also a good idea.
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13 years ago
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Spell "Song of Peace" - the unit cannot attack or cast spells for one turn. Here's another idea: a leshy – half-tree, half-plant, half-spirit; a protector and guardian of the forest; it hates everything corrupted by magic (mages, necromancers, demons, orcs) – its damage, speed, and initiative increase; if the enemy units are not on this list, the leshy finds peace, and its defense, morale, and hit points increase.
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13 years ago
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A tree is a plant.
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13 years ago
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Spell "Song of Peace" - the unit cannot attack or cast spells for one turn.
Here's another idea: a leshy – half-tree, half-plant, half-spirit; a defender and guardian of the forest; it hates everything corrupted by magic (mages, necromancers, demons, orcs) – its damage, speed, and initiative increase; if the enemy units are not on this list, the leshy finds peace, and its defense, morale, and hit points increase.
One thing doesn't change another: hypnosis is hypnosis. Leshy, and who is an ent in your opinion?
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13 years ago
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No, an Ent is a walking tree, while a Leshy (in my opinion) is a forest spirit that protects it, possibly in the form of a small, tree-like man.

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