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Balanced Units - A minimal balance mod for units

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Regarding archers: it’s impossible to increase their level to the level of higher-tier units, because this indirectly strengthens humans anyway (due to the choice). From a balance perspective, it would be more logical to buff some and nerf others simultaneously.
Okay, then a slight nerf is needed. In the case of archers, it’s more or less acceptable. With forest creatures, it’s not very good. Then, it’s necessary to reduce their initiative by 1 or something like that, but removing a major ability is not a good idea. The increase in strength from variability is not that significant.
Regarding Rakshasas:
Rajas have 25 attack, 23-30 damage, 135 health, 6 speed, and 8 initiative.
Kshatriyas have 27 attack, 25-35 damage, 140 health, 7 speed, and 8 initiative.
Based on the stats, we see a significant advantage for Kshatriyas, and the area attack is noticeably stronger than retaliation.
Yes, I see it in the stats. Then, increase the initiative for Rajas.
I don’t consider the area attack to be significantly stronger than retaliation; I’ve said this many times. Even neutral creatures can move in such a way that they don’t have their units stand too close to each other for most of the time; this rarely works against a human player.
 

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