Skip to content

Sylvester Archipelago

User Avatar
#5
Auto-translated
Drunken Whale:
Cabins
Crew

Siyotoyukyur:
Forge
Alchemist's Shop

Sharitokephal:
Potion Tavern

Island:
Beginning
Savages vs Histeoses
?

Limisklav
Beginning
Goods of Sixtus the Mage
Goods of Chrysaor
Slave Market
Order Operation
Arena Fights: first round - fight 1, fight 2, fight 3; second round - fight 1, fight 2, fight 3, fight 4; third round - fight 1, fight 2. Final.

Volcanic Island
1
2
Temple: 1, 2, 3

Characteristics:
Constitution - 15
Intelligence - 10
Strength - 20
Dexterity - 40
Speed - 15
Will - 10
Perception - 20


Parameters:
Life - Dead
Magic Energy - 50/50
Critical Hit Chance - 24%
Melee Accuracy - 47
Melee Evasion - 45
Initiative and Movement Speed - 10
Ranged Accuracy - 15
Ranged Evasion - 15
Magic Power - 5
Magic Resistance - 5


Abilities:
One-Handed Weapon VI: proficiency with one-handed weapons; +10 to evasion; +12 to accuracy; chance to parry enemy attack; chance to counterattack; +15 damage when using two swords, counterattack chance increased by 1.5 times.
Assassin: attacking an unsuspecting character kills them.
Thief: dexterity and perception are increased (+10) while stealing; the character gains the ability to pick locks.
Fade into Shadow: the character gains the ability to hide from an enemy in the shadow of any object, as well as the ability to move short distances using the shadow of any object.
Knife Throwing: +10 to perception, chance to deal lethal damage (30%) by throwing knives at a distance of no more than 10 meters.
First Aid: ability to use medical supplies.

Combat Stats:
Throwing Knives (x10) - damage 10 (range 10)
High Quality One-Handed Sword (x2) - damage 50 (+10)
Dagger - damage 15 (+10)

Equipment:
Lockpicks (x15)
Cold Medicine (x3)
Cough Medicine (x3)
Motion Sickness Medicine (x3)
Southern Fever Medicine (x3)

Universal Antidote (x3)
Healing Potion (x4)
Potion of Strength
Monkey Potion 2
Gold Coins (x2)
Setrs (x28 515)

Origin - Heliotria: +5 to dexterity; free knife throwing skill; additional ability - fade into shadow.
Beliefs - Shadow Lord: +5 to dexterity and perception; free assassin ability.

Characteristics:
Constitution - 22
Intelligence - 10
Strength - 16
Dexterity - 20
Speed - 10
Will - 27
Perception - 10


Parameters:
Life - Dead
Magic Energy - 50/50
Critical Hit Chance - 7%
Melee Accuracy - 15
Melee Evasion - 15
Initiative and Movement Speed - 5
Ranged Accuracy - 5
Ranged Evasion - 5
Magic Power - 22
Magic Resistance - 22


Abilities:
One-Handed Weapon II: proficiency with one-handed weapons; chance to parry enemy attack.
Armor Wearing: removes movement speed penalty when using heavy armor and shields.
Persuasion: the character is able to convince a target of anything.
Scout: the character gains the ability to quickly gather information about the surrounding area.
Luck: the character gains the ability to replay an unsuccessful result.

Combat Stats:
Falchion - damage 30 (+8)
Chainmail Armor - reduces incoming damage by 20%

Equipment:
Prayer Book - probability of receiving a permanent life bonus increased by 3%
Travel Diary
Writing Supplies
Setrs (x500)

Origin - Severseptim: each point of constitution after 15 gives twice as much health; free armor wearing ability.
Beliefs - Church of the Creator: every righteous act temporarily increases a random character characteristic by 5 and gives a chance (30%) for a permanent life bonus (+5).

Characteristics:
Constitution - 15
Intelligence - 45
Strength - 10
Dexterity - 10
Speed - 24
Will - 35
Perception - 13


Parameters:
Life - Dead
Magic Energy - 400/400
Critical Hit Chance - 16%
Melee Accuracy - 5
Melee Evasion - 5
Initiative and Movement Speed - 19
Ranged Accuracy - 8
Ranged Evasion - 8
Magic Power - 83
Magic Resistance - 30


Abilities:
Art of Manipulation:
Mind Reading. The caster gains the ability to read the target's thoughts.
Subjugation. The caster gains the ability to control the target's actions for a while.
Invisibility.
I The caster (or their target) becomes invisible, while the caster loses the ability to see anything
II The caster gains the ability to see while remaining invisible. Invisibility disappears upon any harmful action performed by the character. Spells not directed at oneself also dispel invisibility.
Art of Death:
Living Dead. Raises a killed enemy from the dead.
Decay. Extracts remaining life from a dead enemy, restoring magic energy to the caster or their ally (amount of enemy's life).
Wizard: +50 to magic power.
Scholar: +15 to intelligence. Archaeologist. Ability to recognize various items and ancient structures.

Equipment:
Sturdy Sorcerer's Staff - bonus to magic power (+3)
Travel Cloak - simply a quality cloak
Little Girl's Medallion - +4 to speed; +3 to perception; after death, the owner becomes a minion of the medallion's creator
Writing Supplies
Ancient Books - Chronicles of the Dead, or Why Everyone Must Die. Zenos Kotikas / Annals of the Empire. Cornelius Gafiy / Codex Dietrich. Dietrich Koen
Notes and Annotations. Tiberius Flavius
Treatise on the Art of Death
Magic Energy Potion (x2) - restores 70 units of magic energy
Cold Medicine (x1)
Cough Medicine (x1)
Southern Fever Medicine (x1)
Motion Sickness Medicine (x5)
Universal Antidote (x3)
Divine Sugar (x3) - restores 45 units of magic energy
Magic Energy Potion (x2) - restores 65 units of magic energy
Healing Potion (x2) - restores 60 units of health
Dirty Shovel
Blue Fairy (x5) - narcotic potion made from blue medilia
Setrs (x20 856)

Origin - Madinia: +10 to intelligence; additional 4 ability points and 2 skill points.
Beliefs - Madiism: +5 to intelligence, additional 3 ability points, 1 skill point.

Characteristics:
Constitution - 46
Intelligence - 10
Strength - 46
Dexterity - 50
Speed - 25
Will - 10
Perception - 10


Parameters:
Life - Dead
Magic Energy - 50/50
Critical Hit Chance - 29%
Melee Accuracy - 55
Melee Evasion - 55
Initiative and Movement Speed - 10
Ranged Accuracy - 5
Ranged Evasion - 5
Magic Power - 5
Magic Resistance - 5


Abilities:
One-Handed Weapon V: proficiency with one-handed weapons; chance to parry enemy attack (50%); +10 to melee evasion; chance to counterattack (50%); additional attack.
Shields III: shield proficiency, block chance (56%); chance to counterattack (50%); after reflecting an enemy's attack, a counter-strike with the shield is dealt (-20 units of enemy life, chance to paralyze enemy for one turn (75%)).
Battle Mage: +15 to strength, +15 to dexterity

Combat Stats:
Long One-Handed Sword - damage 40 (+23)
White Snake Dagger - damage 15 (+23); the first hit paralyzes the enemy for one turn, the second deals critical damage.
Heavy Dark Metal Plate Armor - reduces incoming damage by 50%; speed reduced by 50%; use of ranged weapons is impossible.
Large Dark Metal Shield - block chance - 20% (+55%)

Equipment:
Healing Potion (x3) - restores 60 units of health
Motion Sickness Medicine (x2)
Southern Fever Medicine (x2)
Universal Antidote (x2)
Order Gold Coins (x1)
Setrs (x2000)

Origin - Histeosia: +10 to constitution; +7 to strength; free combat skill; four free combat ability points.
Beliefs - Order of Setranomicon: +5 points to all characteristics; +2 skill points; immunity to spells affecting the mind; reading thoughts of other order members without spending magic energy; the character, regardless of the player's wish, is obliged to follow the orders of the order.

Characteristics:
Constitution - 25
Intelligence - 30
Strength - 30
Dexterity - 20
Speed - 15
Will - 12
Perception - 10


Parameters:
Life - Dead
Magic Energy - 250/250
Critical Hit Chance - 22%
Melee Accuracy - 24
Melee Evasion - 10
Initiative and Movement Speed - 10
Ranged Accuracy - 5
Ranged Evasion - 5
Magic Power - 7
Magic Resistance - 7


Abilities:
Two-Handed Weapon VI: proficiency with two-handed weapons; strength additionally affects the accuracy parameter; additional attack; chance to take no damage from an enemy's attack (25%); +10 to damage, -5 to melee evasion; chance to deal triple damage (30%).
Combat Magic:
Winter's Breath II - the character's weapon gains the ability to deal additional cold damage (12); a chance appears to freeze the enemy for one turn (34%), a frozen enemy takes double damage.
Stone Skin. -50% enemy damage.
Healing Magic.
Leadership: +35 to health and magic energy for each character in the group, +7 to will; provided that the character with this skill is appointed as the party leader.
Stormtrooper: the character instantly closes the distance between themselves and their target. In heavy armor, use is possible only if the armor wearing ability is present.

Combat Stats:
Blooddrinker, two-handed sword - damage 60 (+30, +10, +18, +12) (each hit has a chance (12) to convert damage dealt to the enemy into life)
Chainmail Armor - reduces incoming damage by 20%.
Histeos Combat Helmet - reduces incoming damage by 5%; -5 to perception; the character cannot be stunned.

Equipment:
Family Two-Handed Sword
Armor Care Kit
Diary (x2)
Healing Potion (x29) - restores 60 units of health
Magic Energy Potion (x24) - restores 65 units of magic energy
Universal Antidote (x5)
Cold Medicine (x3)
Cough Medicine (x3)
Motion Sickness Medicine (x7)
Southern Fever Medicine (x6)
Treatise on Combat Magic
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com