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Sylvester Archipelago

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Sarael

Amidst the night sea, the burning lamps (torches?) on the deck of a lone ship were the only source of light within the impenetrable darkness. On another occasion, this might have attracted unwanted attention from other ships, hostile ones at that, but today luck was on the side of the Histheosians—or so they thought. The weather was also very favorable; the sea remained calm, and the wind guided the vessel in the direction they needed: away from the islands of Heliotria. Their hold had been replenished with new slaves, and now they were returning home.
“A good catch,” one of the Histhean warriors said contentedly, looking for his future concubine. He was the strongest on this ship, and therefore he had certain privileges. Closing the hatch behind him, the warrior went out onto the deck to breathe in the night air. No matter how skilled he was in combat, the Histhean could not resist an unexpected attack—a Heliotrian who was standing behind him effortlessly slit his throat from ear to ear without any noise, after which he threw him overboard. The remaining sailors perished in a similar manner—Sarael and several of his companions cleared the ship before dawn, after which they directed it back towards the islands.
From a young age, Sarael developed into a professional killer and worthy warrior, possessing all the necessary skills for such a career. By the age of twenty, he carried out such assignments regularly, but this differed from the others: the next day, one of the would-be female slaves came to him, wanting to thank him for saving her life, and since Sarael always enjoyed the company of beautiful women, he did not send her away. This ended with them living together for two years, after which the young assassin broke off the relationship when he found out that the girl was pregnant. Sarael never liked tying himself to people, whether through friendship, love, obligations, or anything else. He simply floated down the river called life, enjoying what it had to offer. Tired of his native islands, the assassin set out to travel the world.
Fifteen years after this, while Sarael wandered through the city-states of Halehid, the Heliotrian clashed with a wandering master of the art of death. The sorcerer unleashed his undead minions on the assassin, intending to take his life, but without success: Sarael managed to destroy them all and then kill the necromancer. On that day, the Heliotrian received a severe head injury, as a result of which his memory, reaction, and perception were greatly affected. Despite this unpleasant event, Sarael continues to travel to this day, and it is for this reason that he decided to join Lutiel Cleverface’s group.
He has a twenty-year-old daughter, Saella.

He met her several years ago when he briefly returned home. Their relationship is ambiguous.
Origin: Heliotria:+5 to dexterity; free knife throwing skill; additional skill - shadow step: the character gains the ability to hide from an enemy in the shadows of any object, as well as the ability to move over short distances using the shadow of any object.
Beliefs: Lord of Shadows: +5 to dexterity and perception; free assassin skill.
Characteristics:
Constitution: 15 (+5)
Intelligence: 10
Strength: 20 (+10)
Dexterity: 40 (+20)
Speed: 15 (+5)
Willpower: 10
Perception: 20 (+5)
Skills: one-handed weapons (VI), thief, first aid, knife throwing, shadow step.
Equipment: two short swords, dagger, throwing knives, medkit, lockpicks, etc.