[...........] Creating name
[|||.......] Compiling suitable set of skills and abilities
[||||......] Checking ability compatibility, balancing
[||||||....] Drafting backstory, searching for image
[|||||||||] Character creation complete
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-I will not do it! It's boring and absolutely pointless. I want to gather KNOWLEDGE, not distribute it to these stupid, clueless, and insolent youths.
-But listen, Tiberius, in my view, this is a very worthwhile continuation of your career. What could be better than teaching at the academy? It's a very prestigious profession right now; such a chance doesn't come to everyone! And over time you'll move to the center, become a wealthy and respected mage, and spend your old age in a luxurious mansion on the outskirts of town surrounded by numerous servants, wives, grandchildren, great-grandchildren, great-great...
-No, that is not for me. -frowning, Tiberius interrupted the speaker. He generally loved to frown and interrupt very often, as well as move his eyebrows, snort loudly through his nose, grind his teeth, and scratch his small black beard. He also wanted to learn how to wink with one eye, but for certain reasons, he simply couldn't manage it. Tiberius was of medium height and build; he usually dressed in ordinary, unremarkable clothes, although he could easily have ordered some decent embroidery for himself. Simply put, the bright, flashy robes that local mages loved irritated the wizard more than they inspired a sense of dignity, pride, or power. Furthermore, he never kept servants or slaves because, as he believed, there was no need for them as long as he could look after himself and the small house he inherited from a long-deceased uncle. Tiberius generally felt quite cold toward luxury and power, since Madinia had plenty of both. But knowledge—that was a completely different matter.
Think about it yourself: what could be better than knowledge? No, absolutely nothing compares to it, Tiberius firmly believed. Knowledge leads to the same power, luxury, and omnipotence, but it grants them all at once and in unlimited quantities. However, various obstacles often appeared in a wizard's life, standing in his way and preventing him from fulfilling his plans.
The sorcerer hailed from a small settlement in the south of the Empire, where he met a representative of an almost extinct religious movement called Madism. Quickly realizing the advantages that faith provides to a mere mortal, Tiberius easily convinced himself of a deep respect for this religion, and soon felt a significant increase in his own magical abilities. All that remained was to channel this energy in the right direction.
Elemental and combat magic, as Tiberius reasoned, would be mostly useless for executing his plans, whereas the arts of manipulation and death looked far more attractive. The young wizard spent several years in diligent study at one of the academies, after which he spent a long time traveling through the cities of the Khalekhids, from where he brought back new knowledge and some supplies of blue medillium.
A bit later, Tiberius unexpectedly realized that he had simply burned out. He had spent many years traveling, but nowhere did he stumble upon hidden knowledge that hadn't already been discovered and known long before him. Of course, it would have been possible to devote himself more thoroughly to the study of all types of magic, but fulfilling his goals would take at least another two hundred years. Sorcery is a complicated thing. And then Tiberius was struck by an idea once again.
Artifacts! What could be better than knowledge hidden in ancient artifacts? And where are ancient artifacts usually hidden? Correct: in ancient tombs! There it was—the true source of obtaining new knowledge without wasting time. It must be said that over the years, Tiberius had become a very impatient man, and thus mastering archaeology proved to be a real torment for the aging sorcerer. On long evenings, he would sit before dusty scrolls, deciphering ancient messages from the past and carefully studying manuscripts, trying to detect hidden signs. He took up the study of the culture and history of peoples, memorizing epics and tales of artifacts and items of incredible power, not forgetting to practice "useful" spells of dark magic. The sorcerer caught the attention of the local academy, where a teaching position happened to be vacant.
-Think about it one more time, Tiberius, I'm begging you. -the man continued his persuasion. -You'll regret it later, you'll see; by tomorrow another candidate will find this spot. And don't come back to me later trying to exchange medillium for some long-studied tome, I'm warning you.
-Fine, I won't. -Tiberius grumbled indistinctly, without looking up from reading a book in a dusty, worn binding.
-Well, as you wish, buddy. -the speaker waved his hand. -Farewell!
-Uh-huh. -the sorcerer nodded.
That night, the gate of his small house opened for the last time. Tiberius took a deep breath of the fresh night air and looked at the cloudless sky, where the full moon and myriads of stars illuminated the vast plain opening before him with a bluish glow, after which he moved forward with a slow step. With him was his favorite staff, a bag with provisions and ancient books, and in his hand he gripped a small scrap of paper on which words like "Sjyotouyukyur" and "Lutiel the Sly" could possibly be discerned in illegible ink. Would they accept him into a team of seekers of adventure, glory, and wealth? What could he offer his employer? In any case, if failure awaited him now, he would have to return home with nothing once more. For the last time. That was Tiberius's decision. And if Fate itself had given him a chance to finally prove himself and find something yet undiscovered, thereby touching the ancient history, legacy, and power of the Setranomicon, then he would not let this chance slip away.
Origin: Madinia: +10 Intelligence; additional 4 ability points and 2 skill points.
Beliefs: Madism. Believer's Bonus: +5 Intelligence, additional 3 ability points, 1 skill point.
Characteristics (115+10+5+15=145)
Constitution: 15 (+5)
Intelligence: 45 (+10+5+15+5)
Strength: 10
Dexterity: 10
Speed: 20 (+10)
Will: 35 (+25)
Perception: 10
Skills and Abilities (2|8 + 2|4 + 1|3 = 5|15)
Art of Manipulation
Mind Reading (30) The caster gains the ability to read the target's thoughts.
Subjugation (100) The caster gains the ability to control the target's actions for a period of time.
Invisibility (100, 150, 300)
I The caster (or their target) becomes invisible; however, the caster loses the ability to see anything.
II The caster gains the ability to see while remaining invisible. Invisibility disappears upon any harmful action performed by the character. Spells not directed at oneself also dispel invisibility (x2).
Art of Death
Undead (100) Raises a slain opponent from the dead.
Decay (-) Extracts the remnants of life from a dead opponent, restoring magical energy to the caster or their ally (amount based on opponent's health).
Additional Abilities
Wizard: +50 Magic Power (x4).
Scholar: +15 Intelligence (x3).
Archaeologist. Ability to recognize various items and ancient structures.
Inventory:
Durable sorcerer's staff, convenient for a long journey, also slightly increasing the character's magical power (if possible);
Travel cloak, made of high-quality material that protects from bad weather and keeps one warm at night;
Leftover provisions after traveling (did they not implement teleportation or what);
Bag with writing utensils, various ancient books, own notes and markings etc.;
A couple of potions restoring mana (if possible);