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Sylvester Archipelago

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Characteristics:
Constitution - 15
Intelligence - 30
Strength - 10
Dexterity - 25
Speed - 15
Willpower - 20
Perception - 20


Parameters:
Health - 150/150
Magic Energy - 250/250
Critical Hit Chance (firearms) - 20%
Melee Accuracy - 20
Melee Evasion - 20
Initiative and Movement Speed - 10
Ranged Combat Accuracy - 21
Ranged Attack Evasion - 15
Magic Power - 72
Magic Resistance - 115


Abilities:
Healing Magic:
Protective Aura. The caster creates a magic barrier around themselves or an ally that absorbs damage and prevents the enemy from applying negative effects.
Art of Manipulation:
Phantom. The caster creates an illusory copy of something.
Firearms II: proficiency with firearms; additional attack.
Luck: the character gains the ability to reroll a failed result.
Wizard: +50 to magic power.

Combat Stats:
Pistol - damage 40 (range 40)
Hunting Knife - damage 5 (+5)

Equipment:
Magic of Manipulation - A Guide for Young Adolescents by T. Rion - ability to learn any available spell from the art of manipulation if there are free skill points
Architect's Amulet - mental disorder: character loses speech; +100 to magic resistance; +10 to intelligence; character gains the ability to bring n number of undead under control (2); undead do not attack the character, regardless of their actions
Divine Sugar (x11)
Healing Potion (x1)
Cold Medicine (x2)
Cough Medicine (x2)
Southern Fever Medicine (x2)
Treatise on Healing Magic
Eagle Potion (x1)
Sattrs (x56 819)

Origin - Letiyets: +5 to dexterity; +5 to perception; free firearms skill; two free firearms skill points.
Beliefs - Chir: character gains a chance (20) to find hidden valuables or items, as well as the ability to determine their approximate value; character gains the ability to sell their belongings or found items at an inflated price.

Characteristics:
Constitution - 15
Intelligence - 30
Strength - 10
Dexterity - 10
Speed - 15
Willpower - 25
Perception - 35


Parameters:
Health - 100/140
Magic Energy - 250/250
Critical Hit Chance (crossbow) - 19%
Melee Accuracy - 5
Melee Evasion - 5
Initiative and Movement Speed - 10
Ranged Combat Accuracy - 30
Ranged Attack Evasion - 30
Magic Power - 20
Magic Resistance - 20


Abilities:
Ranged Weapon V (crossbow): proficiency with ranged weapons; +10 to evasion in ranged combat; chance to paralyze the enemy for one turn, next attack deals double damage (35%); additional attack; chance to deal triple damage to the enemy (25%).
Combat Magic: Storm Halo III- character's weapon gains the ability to deal additional electrical damage (25); a chance appears to paralyze the enemy for two turns (35%); electrical damage increases fourfold.
Assassin: attacking an unsuspecting character kills them.
Inventor: ability to improve items, as well as create new ones if blueprints are available.

Combat Stats:
Eagle Claw Crossbow - damage 75 (+100) (range - 85) (armor penetration - 60%) (+10 to perception, +5 to critical hit chance)
Gladius - damage 30 (+5)

Equipment:
Crossbow Blueprint
Flask of "Maddy's Weakness" Wine - minus 10 to perception if consumed shortly before battle
Hardtack (x30)
Healing Potion (x3) - restores 60 health units
Magic Energy Potion (x0) - restores 65 magic energy units
Cold Medicine (x1)
Seasickness Medicine (x1)
Southern Fever Medicine (x2)
Cough Medicine (x1)
Universal Antidote (x1)
Eagle Potion (x1)
Old Map of the Eastern Hemisphere (x1)
Treatise on Golems
Order Gold Coins (x3)
Sattrs (x71 209)

Origin - Madinia: +10 to intelligence; additional 4 skill points and 2 talent points.
Beliefs - Maddiism: +5 to intelligence, additional 3 skill points, 1 talent point.

Origin - Gysteosia: +10 to constitution; +7 to strength; free combat skill; four free combat skill points.
Beliefs - Lokur: +10 to intelligence; free leadership skill; character always counterattacks; character cannot take critical damage in melee combat.

Characteristics:
Constitution - 25
Intelligence - 10
Strength - 25
Dexterity - 45
Speed - 12
Willpower - 10
Perception - 18


Parameters:
Health - 250/250
Magic Energy - 50/50
Critical Hit Chance - 24%
Melee Accuracy - 50
Melee Evasion - 53
Initiative and Movement Speed - 7
Ranged Combat Accuracy - 13
Ranged Attack Evasion - 13
Magic Power - 5
Magic Resistance - 5


Abilities:
Polearm V: proficiency with polearms; chance to parry an enemy's blow (45%); +13 to melee evasion; chance to perform a counterattack and paralyze the enemy for one turn (45%); chance to deal triple damage (45).
Healing Magic:
Combat Mage: +15 to strength, +15 to dexterity
Scout: character gains the ability to quickly gather information about the surrounding area.

Combat Stats:
Halberd - damage 50 (+17)
Leather Armor and Helmet - reduce incoming damage by 11%.

Equipment:
Rope
Tincture of Mountain Soytra - causes severe stomach upset
Amulet of Rjortir - +3 to willpower
Recipe for Delicious Pea Soup
Gold Necklace
Southern Fever Medicine (x3)
Healing Potion (x8) - restores 60 health units
Wild Boar Tusks (x2)
Shells (x10)
Treatise on Healing Magic (x1)
Magic Energy Potion (x1) - restores 65 magic energy units
Seasickness Medicine (x2)
Universal Antidote (x5)
Accuracy Potion (x1) - temporarily increases melee accuracy
Monkey Potion 1 (x1) - temporarily increases melee evasion parameter
Monkey Potion 2 (x3) - temporarily increases ranged evasion parameter
Sattrs (x61 883)

Origin - Rjörvalia: damage dealt by enemy spells is halved; free scouting skill.
Beliefs - Rjortir: in battle, the enemy's strength is equalized with the character's strength if it was higher, and the character's dexterity is doubled.

Characteristics:
Constitution - 20
Intelligence - 15
Strength - 10
Dexterity - 15
Speed - 40
Willpower - 10
Perception - 50


Parameters:
Health - 195/200
Magic Energy - 0/100
Critical Hit Chance - 40%
Melee Accuracy - 10
Melee Evasion - 10
Initiative and Movement Speed - 35
Ranged Combat Accuracy - 57
Ranged Attack Evasion - 55
Magic Power - 5
Magic Resistance - 5


Abilities:
Ranged Weapon VI (bow): proficiency with ranged weapons; +10 to evasion in ranged combat; chance to paralyze the enemy for one turn, next attack deals double damage (75%); additional attack; chance to fire 5 shots per turn (50%; -10 to accuracy); critical hit chance is tripled.
Luck: character gains the ability to reroll a failed result.
Knife Throwing: +10 to perception, chance to deal lethal damage by throwing knives at a distance of no more than 10 meters (60%).
Combat Magic:
Stone Skin. -50% enemy damage.

Combat Stats:
Reliable Elven Bow - damage 35-115 (range - 110) (+4 to chance of not taking critical damage)
Throwing Knives (x10) - damage 10 (range - 10)
Chainmail Armor – reduction of incoming damage by 20%

Equipment:
Healing Potion (x27) - restores 60 health units
Magic Energy Potion (x22) - restores 65 magic energy units
Southern Fever Medicine (x7)
Universal Antidote (x6)
Cold Medicine (x3)
Cough Medicine (x3)
Seasickness Medicine (x7)
Treatise on Combat Magic
Ancient Books from the Tower (x5)
Tanasia's Diaries (x2)
Tasariel Amulet - mental disorder: character is unable to kill Heliotriek
Order Gold Coins (x1)
Sattrs (x32 000)

Origin - Letiyets: +5 to dexterity; +5 to perception; free ranged weapon skill; three free ranged weapon skill points.
Beliefs - Order of Satranomicon: +5 points to all characteristics; +2 talent points; immunity to spells affecting the mind; reading the thoughts of other order members without spending magic energy; character, regardless of player's wish, must obey orders of the order.

Characteristics:
Constitution - 16
Intelligence - 20
Strength - 10
Dexterity - 22
Speed - 22
Willpower - 10
Perception - 35


Parameters:
Health - 160/160
Magic Energy - 150/150
Critical Hit Chance (firearms) - 75%
Melee Accuracy - 17
Melee Evasion - 17
Initiative and Movement Speed - 17
Ranged Combat Accuracy - 48
Ranged Attack Evasion - 35
Magic Power - 5
Magic Resistance - 5


Abilities:
Firearms IV: proficiency with firearms; additional attack; additional attack; critical hit chance is tripled.
Assassin: attacking an unsuspecting character kills them.
Luck: character gains the ability to reroll a failed result.
Persuasion: character is able to convince the target of anything.

Combat Stats:
Butterfly Pistol - damage 40 (range 40) (+5 to ranged attack evasion)
Shotgun - damage 80 (range 80)
Knife - damage 5 (+5)

Equipment:
Hand Mirror
Cosmetics
Jewelry
Tanasia's Writing Tools
Healing Potion (x3) - restores 60 health units
Southern Fever Medicine (x2)
Universal Antidote (x2)
Sattrs (x122 035)

Origin - Madinia: +10 to intelligence; additional 4 skill points and 2 talent points.
Beliefs - Shadow Lord: +5 to dexterity and perception; free assassin ability.

Characteristics:
Constitution - 16
Intelligence - 48
Strength - 16
Dexterity - 22
Speed - 10
Willpower - 18
Perception - 10


Parameters:
Health - 134/178
Magic Energy - 290/430
Critical Hit Chance (melee | magic) - 17 | 13%
Melee Accuracy - 27
Melee Evasion - 27
Initiative and Movement Speed - 5
Ranged Combat Accuracy - 5
Ranged Attack Evasion - 5
Magic Power - 13
Magic Resistance - 13


Abilities:
One-Handed Weapon V: proficiency with one-handed weapons; chance to parry an enemy's blow (22%); +10 to melee evasion; chance to perform a counterattack (22%); additional attack.
Elemental Magic:
Fireball. Deals fire damage to the enemy, setting them on fire for two turns (-10% of enemy health per turn).
Ring of Fire. The caster surrounds themselves with a ring of fire that deals damage to approaching enemies for five turns.
Combat Magic:
Agility. +50% dexterity (-100)

Combat Stats:
Spatha - damage 30 (+8)
Ritual Knife - damage 5 (+8), damage dealt to the enemy is converted into health

Equipment:
Unknown Potion 1
Unknown Potion 2
Unknown Potion 3
Unknown Potion 4

Skull from the Tower - after using a spell, fully restores the magic energy spent on it
Healing Potion (x0) - restores 60 health units
Magic Energy Potion (x4) - restores 65 magic energy units

Origin - Heliotria, vampire: additional 25 characteristic points and one talent point; character gains the ability to teleport short distances.
Beliefs - Blood God: every kill in battle restores 30% of the character's health; sacrificing sentient beings, if successful, gives a permanent bonus to health; character can drink the blood of their enemies or allies, thereby restoring their own health; character loses 5% health every day.

Characteristics:
Constitution - 10
Intelligence - 35
Strength - 10
Dexterity - 10
Speed - 10
Willpower - 55
Perception - 10


Parameters:
Health - 100/100
Magic Energy - 300/300
Critical Hit Chance - 5 %
Melee Accuracy - 10
Melee Evasion - 10
Initiative and Movement Speed - 5
Ranged Combat Accuracy - 5
Ranged Attack Evasion - 5
Magic Power - 200
Magic Resistance - 100


Abilities:
Healing Magic
Art of Manipulation
Art of Death:
Decay. Extracts remaining life from a dead enemy, restoring magic energy to the caster or their ally (amount based on enemy health).
Source of Knowledge. Extracts knowledge from the recently killed, giving a chance to increase a random characteristic of the caster by 3 points (16%).
Magic of the Ravagers:
Life Drain. Drains life from the enemy (110)
Scholar: +15 to intelligence. Archaeologist. Ability to recognize various items and ancient structures.
Wizard: +50 to magic power
Mirror-man I: Character gains a chance (55) to reflect an enemy's spell in a random direction

Combat Stats:
Halechid Combat Staff - damage 20 (+7) (+5 to dexterity)

Equipment:
Ancient Bracelet of the Followers of the Dead God: +5 to willpower; mental disorder: character constantly thinks about suicide, it is easy to convince them of the need to commit suicide here and now.
Southern Fever Medicine (x2)
Universal Antidote (x2)
Healing Potion (x2) - restores 60 health units
Magic Energy Potion (x2) - restores 65 magic energy units
Little Black Book
Sattrs (x2000)

Origin - Halechids: +5 to willpower; additional 4 skill points; free art of death skill; if enemy damage is greater than character's willpower, the character takes damage equal to the enemy's damage minus the character's willpower.
Beliefs - Believer's Bonus: willpower effect is doubled; undead do not attack the character if they are idle.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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