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Sylvester Archipelago

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#2025
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Keldrim "Deadly Arrow"




Keldrim never remembered his parents, nor did he know for certain how he ended up in the Order. Later, he would often have to "recruit" orphaned children, sending them into eternal service to the ideals of society, thereby atoning for the sins of his own kin. It is quite possible that his parents were criminals eliminated during one of the Setranomicon's missions, but Keldrim realized that he was never destined to know the truth, nor did he seek it himself. He grew up within the walls of the Order's haven, learning the art of archery from the local servants. Now this was his only home, and the others were his family.
On one of his missions, Keldrim first met Tasariel. She was as beautiful as a flower bathing in the gentle rays of the rising sun, as beautiful as a fine blade forged by a skilled master, as beautiful as the world around you when you are in love. Her beauty and grace enchanted and captured the soul and heart of the young servant. And although they were taught in the Order to hide their true feelings and emotions behind a cold mask of indifference and composure, Keldrim could not escape his own nature. For a long time, he tried to forget Tasariel, devoting all his free time to training and traveling the world for many months, but his love for the dark elf only flared stronger, turning from a small spark into a raging flame in his chest.
Yes, Tasariel was a Heliotrian, and furthermore, she was the daughter of the head of a very influential clan. Over several years, Keldrim saw her only a couple of times, never finding the strength to speak. In his dreams, he imagined himself with her, cherishing hopes that in the future it would actually happen. In the world the Order would build, everyone would be happy. He too would be happy.
But as the years passed, the tender and beautiful feeling that Keldrim so carefully guarded did not disappear; instead, it became an eternal stimulus for him to move forward. He believed he performed all his feats for Tasariel; his only desire was to make her happy. He dreamed of—and simultaneously feared too much—confessing his feelings to the elf. He feared being rejected, feared bringing upon himself the wrath of the Order, and this fear showed no sign of receding, continuing to torture and torment his soul.
At one point, Keldrim realized that it could not go on like this. He summoned all his willpower. Now it no longer mattered what Tasariel would answer. He simply could not remain silent any longer. He had told no one about his feelings all these years, but the elf was simply unable to hold out further.
But trouble came from where the young archer did not expect it. Obviously by a ridiculous coincidence, or perhaps intentionally, but on the very day he had waited for and feared—the day he intended to speak with Tasariel—he was sent on a mission. Keldrim would never be able to forget those fateful words.
Yes, over these years, not only the elf himself had changed, but so had his beloved, transforming from a beautiful and timid dark elf into a worthy daughter of her father. Slave trade, drugs, contract killings, and other atrocities—over time, the clan had reached incredible heights in such matters. Keldrim was ordered to eliminate the head of the clan, as well as his two sons and daughter. The daughter: that deity he had worshipped all these years. That night, for the first time in many years, Keldrim wept, sobbing silently in his modest quarters, unable to make a choice between the love of his life and his home, family, those close to him, friends, and indeed the very meaning of his existence.
He wrote poems in her honor, imagining how they would live together in a small house by the sea. He dreamed of touching her, hugging her, breathing deeply the scent of her body, kissing her gently, and never letting go again. But it was on that day Keldrim realized he had missed all opportunities, all chances, and there was no way back.
He easily infiltrated the residence of the clan head. The guards were not a problem for him; he poured all his pain, rage, and despair into his arrows, which struck opponents dead without fail on that gloomy rainy day. He burst into the chambers, dealing with the personal bodyguards with a single wave of his hand using deadly throwing knives. The old dark elf sat in his luxurious chair surrounded by numerous wives, holding a small boy on his lap, smirking with his toothless maw. Keldrim's hand did not tremble for a moment as he dealt with them, nor did it tremble while killing both the ruler's sons. But when he entered Tasariel's chambers and saw her after so many years, he shook as if in convulsions and helplessly lowered his bow, realizing that he would never find the strength to strike.
All the power the Order invested in its servants, that unwavering faith that allowed them to blindly execute any order, proved unable to defeat the true love that Keldrim had tenderly guarded in his heart all these years. He felt tears streaming down his cheeks. And a surprised Tasariel stood before him, and the elf could not tear his gaze away from her beautiful face. She understood everything; he was sure of it. The moment their eyes met, all his feelings were transmitted to her in an unimaginably powerful wave of love. And they just stood there in the middle of the room, unable to look away from each other.
And then Keldrim realized that he had lost this battle before it even began, lost it back when he first saw Tasariel many years ago. The elf vanished into the shadows and a moment later appeared right before him. Keldrim possessed magnificent reflexes and easily noticed the blade in her hands, but he did not move, did not budge from his spot. It was not his life flashing before his eyes in a rapid dance at that moment, but only the wonderful face of the Heliotrian he saw before him. One more second—and she struck, vanishing into the shadow in the next instant. Forever.
"Tasariel's Kiss"—that is what Keldrim called the deep scar on his face, which remained with him for life after that fateful encounter. Since then, he never met the elf again and prayed in his soul—not to the Order, but to someone else—never to see her again. He desired only one thing: for her to be happy. No matter where or with whom. In the elf's chambers, he found a small medallion-amulet with her image, which he picked up and wears around his neck. Keldrim made no vows or obligations to himself, but since then he never again felt true feelings for a woman (nor for a man, of course). He spoke little, although he tried to appear friendly, seeking new friends whom he valued and respected, but his main goal was to avoid loneliness by any means. When left alone with himself, memories, dreams, and hopes would once again seize his mind, soul, and heart, causing unbearable pain and terrible suffering. Keldrim devoted all his time to work in the Order, training, and reading books. He was fortunate enough to meet Actaeon—an honest and brave man in whom he found a loyal friend and reliable comrade. His mastery of melee weapons and shield skills saved the elf's life more than once, and through joint efforts, they managed to complete even the most difficult and dangerous missions of the Order. Now their path led them by ship to the merchant Lutiel, and as usual, Keldrim set out without delay.




Origin: Letians (High Elves): +5 Agility; +5 Perception; free ranged weapon skill; three free ranged weapon points.
Beliefs: Order of the Setranomicon. Atheist Bonus: +5 points to all characteristics; +2 skill points; immunity to mind-affecting spells; reading the thoughts of other order members without spending magical energy; character, regardless of player's wish, is obliged to obey orders of the order.

Characteristics (115+35+10=160)
Constitution: 20 (+10)
Intelligence: 15 (+5)
Strength: 10
Agility: 15 (+5)
Speed: 40 (+30)
Will: 10
Perception: 50 (+40)

Skills and Abilities (2|8 + 3|3 = 5|11)

Ranged Weapons (Bows)
I Ranged weapon proficiency.
II +10 to evasion in ranged combat.
III Chance to paralyze opponent for one turn, next attack deals double damage (perception + critical hit chance).
IV Additional attack.
V Chance to make 5 shots per turn (perception; -10 accuracy).
VI Critical hit chance increased threefold.
*With each rank, accuracy (2) and firing range (10) increase.

Combat Magic
Stone Skin: -50% enemy damage (-100)

Additional Abilities
Luck: character gains the ability to reroll a failed result (x2).
Knife Throwing: +10 Perception, chance to deal lethal damage by throwing knives at a distance of no more than 10 meters (perception) (x2).



Inventory:
Reliable Elven Bow, which is a good ranged weapon that slightly increases the character's critical hit (if possible);
Throwing Knives, necessary in case an opponent gets dangerously close to the character;
Clothing, approximately as in the picture;
Travel Bag for belongings;
Tasariel's Amulet, a thing dear to Keldrim's heart, which he always wears around his neck;
A couple of potions restoring mana and health, remedies for seasickness and fever, universal antidotes;
Money;

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I know there may be errors and obvious inconsistencies, but please excuse me; it turned out how it turned out. The skills seem correct.

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