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This game is unusual; it has several features: 0) The game has many undocumented aspects. Therefore, I will not answer all player questions. 1) Roles are invented by the GM after players sign up for the game, based on the characteristics provided by the players. Characteristics refer to the character's gender and six parameters: strength, agility, attentiveness, intelligence, charisma, and cruelty. Each player chooses the character's gender at their own discretion and distributes points among the parameters based on a total of 18 points. The minimum value for each parameter is 1, and the maximum is 5. Strength=1 - a weak chicken. Strength=5 - Ivan Poddubny. Agility=1 - a slow, clumsy person. Agility=5 - a ninja-circus performer. Attentiveness=1 - a scatterbrain from Basseynaya Street. Attentiveness=5 - not even a fly can get past. Intelligence=1 - the head is only needed to wear a hat. Intelligence=5 - a genius. Charisma=1 - they scare naughty children with them. Charisma=5 - a cutie, the epitome of beauty, charm, and wit. I'm sexy and I know it. Cruelty=1 - pure kindness incarnate. Cruelty=5 - a sadist. The total number (18) is provided based on an average of 3 for each parameter. P.S. Some of the characters may already be familiar to you from previous games, or not. Or maybe not. 2) In this game, the dead do not leave the game. Each dead person can, at night: 1) help a living character (you cannot help the same person twice in a row), 2) hinder one living player (you cannot hinder the same player twice in a row), 3) protect a living player from other dead people, so that they cannot hinder him (available once per game). 3) During the day, each player sends the GM a location they are exploring that day in a private message. Skills and passive abilities will be acquired by characters in locations (initially, they are almost absent in everyone). It makes sense to visit some locations more than once. In this regard (and not only), the days in this game will be polar. The game will not start with night, but with day zero, during which the players will scatter around the rooms for the first time.
I don't know about playing, but I think it would be useful to discuss such an unconventional approach. Interesting features in the setting.