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Dal Shabet

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~Two centuries.

Agnet Dal Lang
Characteristics
Strength — 21
Constitution — 21
Dexterity — 9
Intelligence — 11
Willpower — 13
Speed — 8
Perception — 8

Parameters
Health: 170/260
Magic Energy: 95/95
One-handed weapon and spear damage modifier: +20
Critical hit chance: 4%
Melee accuracy: 11 (+10, polearm)
Melee evasion: 11
Magic Power: 19
Resistance: 19
Movement speed and initiative: 9 (4)
Ranged combat accuracy: 9
Ranged attack evasion: 7

Combat Characteristics
Weapon:
Family spear. Damage 40 (+20)+15, 20 (+10)+7 when used with a shield.
Enemy hit parry chance: 9%
Round steel shield:
Successful block chance: 20% (+5%) +25% = 50%
Plate armor
Movement speed is halved. Use of ranged weapons is impossible. Reduces all incoming damage by half. [/FONT]

Abilities
Rank 5 Polearm. +10 damage, +10 accuracy. Chance to parry enemy attack and subsequent paralysis; speed rivalry; attacks deal damage (50%) to a small area; character responds to every attack.
Knight. 50 health, melee damage bonus (+30 two-handed, +15 one-handed and polearm), shield use bonus (+25%)
Rank 1 Shield.

Spells
Healing Magic:
— Mental Shield. Protects the character from any effects on the mind. 50.
— Restoration. Regenerates a certain amount of health. 1 = 0,5.
— Healing (treatise). Fully restores lost health. Can only be used out of combat. 1 = 0.2
Status
— Hand missing (use of skills and abilities requiring two hands is impossible).

Ratislav
Characteristics
Strength — 26
Constitution — 13
Dexterity — 9
Intelligence — 14
Willpower — 9
Speed — 8
Perception — 8

Parameters
Health: 130/130
Magic Energy: 140/140
Two-handed weapon damage modifier: 46
Critical hit chance: 25%
Melee accuracy: 11 (+12 for two-handed weapons)
Melee evasion: 11
Magic Power: 11
Resistance: 11
Movement speed and initiative: 9 (4)
Ranged combat accuracy: 9
Ranged attack evasion: 9

Combat Characteristics
Weapon:
Masterfully crafted two-handed sword. Damage 50 (+46)
Paralysis chance: 26%
2 attacks per turn.
Steel armor.
Movement speed is halved. Use of ranged weapons is impossible. Reduces all incoming damage by half.

Abilities
Rank 5 Two-handed sword. +20 damage, 15% critical hit chance, 1 strength = 0.5 accuracy, chance to paralyze target with each hit, each kill restores 20% health, targets whose health is below 35% die instantly, additional attack.
25 health and magic energy to each character in the group, willpower bonus (+10); provided that the character with this skill is appointed as the party leader

Spells
Healing Magic:
— Healing. Fully restores lost health. Can only be used out of combat. 1 = 0.2
— Mental Shield. Protects the character from any effects on the mind. 50
— Restoration. Regenerates a certain amount of health. 1 = 0.5.
— Dispel. Nullifies the effect of a spell. Price depends on the type of spell.
— Grace (treatise). Character cannot perform other actions; allies gain passive health and magic energy regeneration (17). 40/turn
— Healing Tree (treatise). A tree grows on the battlefield, restoring 10% of maximum health to each allied character. 50
Elemental Magic:
— Ice Graves. Upon successful casting, the character's body is covered in a thick layer of ice, and all internal organs are frozen. The character remains in this state until they are dispelled or take damage (the first attack will deal ten times the damage). 50
— Air Blades. Armor ratings are reduced by 1/3. Maximum application range: 25. Damage 50. 40
Status

Nemo
Characteristics
Strength — 21
Constitution — 21
Dexterity — 8
Intelligence — 16
Willpower — 17
Speed — 9
Perception — 9

Parameters
Health: Dead
Magic Energy: 0

Abilities
Rank 5 Two-handed weapon. +20 damage, 15% critical hit chance, 1 strength = 0.5 accuracy, chance to paralyze target with each hit, each kill restores 20% health, targets whose health is below 35% die instantly, additional attack.
Juggernaut. Removes movement speed penalty when using heavy armor and shields.

Spells
Healing Magic:
— Healing. Fully restores lost health. Can only be used out of combat. 1 = 0.2
— Mental Shield. Protects the character from any effects on the mind. 50
— Dispel. Nullifies the effect of a spell. Price depends on the type of spell.
Arcane Magic:
— Illusion. Creates an illusory image of anything. This could be a weapon, a person, a terrible monster, or a beautiful maiden. Cost depends on the significance of the illusion.
— Mind Reading. Upon successful application, the player gains the ability to extract any desired information from the head of another player. 20
Life Magic:
— Heart Control. The character can perform any manipulations related to a human heart using the power of thought.

Chorus Harn
Characteristics
Strength — 8
Constitution — 8
Dexterity — 11
Intelligence — 19
Willpower — 20
Speed — 8
Perception — 13

Parameters
Health: 80/80
Magic Energy: 320/320
Critical hit chance: 20%
Melee accuracy: 15
Melee evasion: 15
Magic Power: 38
Resistance: 38
Movement speed and initiative: 9 +25
Ranged combat accuracy: 19 (+18 when using pistols)
Ranged attack evasion: 19

Combat Characteristics
Weapon
Pistol. Damage 30. Range: 35.
Additional attack.
[Ivissa's Invention
In combat, increases movement speed by 25.
Out of combat, allows moving several meters (willpower/2) provided that the desired teleportation spot can be seen]

Abilities
Swindler. Bonus to dexterity ratings (30) out of combat (to everything except aggressive actions)
Rank 3 Pistol. Additional attack. Additional attack. +18 accuracy.

Spells
Dark Magic:
Subjugation. The selected character comes under the player's command. 100
Bonds. Character binds the lives of any two people; everything that happens to one also happens to the second. 75
Suppression. Allows changing a character's personality and memories at will. 100
Arcane Magic:
— Mind Reading. Upon successful application, the player gains the ability to extract any desired information from the head of another player.
Peace. Plunges the target into sleep and they remain in this state until some aggressive action is taken against them.
Status

Amos Selig
Characteristics
Strength — 7
Constitution — 7
Dexterity — 7
Intelligence — 25
Willpower — 20
Speed — 7
Perception — 7

Parameters
Health: 70
Magic Energy: 220/545
Critical hit chance: 30%
Melee accuracy: 7
Melee evasion: 7
Magic Power: 38
Resistance: 38
Movement speed and initiative: 7
Ranged combat accuracy: 7
Ranged attack evasion: 7

Abilities
Spells
Dark Magic:
— Servant. The selected dead person becomes the player's minion, has tripled health, but the quality of their health and abilities depend on the state of the body. 75
— Subjugation. The selected character comes under the player's command. 100
— Death Mark. The selected character dies. 125
— Soul Chain. Character absorbs 10% health of all characters participating in the battle every turn. While casting this spell, other actions cannot be performed. 125+50/turn
Arcane Magic:
— Veil. Makes oneself or an ally invisible, allowing any actions (except aggressive ones) without revealing themselves. 50
— Peace. Plunges the target into sleep and they remain in this state until some aggressive action is taken against them. 50

Adrian
Characteristics
Strength — 8
Constitution — 8
Dexterity — 11
Intelligence — 15
Willpower — 15
Speed — 9
Perception — 21

Parameters
Health: 80/80
Magic Energy: 165/165
Critical hit chance: 10%
Melee accuracy: 15 (+6) -10
Melee evasion: 15 (+6)
Magic Power: 23
Resistance: 23
Movement speed and initiative: 11
Ranged combat accuracy: 42 (+12 when using pistols +25, +10) - 30
Ranged attack evasion: 42 (+19)

Combat Characteristics
Weapon:
Pistol. Damage 30 (+5). Range: 35.
Ring Lock II. Damage increases by 5, additional attack.
Additional attack.
Additional attack.
Sight I. Shooting accuracy increases by 10
Righteous Bonus. Efficiency of dexterity and perception is increased.

Abilities
Inventor.
Scout.
Assassin.
Rank 3 Pistol. +18 accuracy, additional attack, additional attack

Spells
Arcane Magic:
— Veil. Makes oneself or an ally invisible, allowing any actions (except aggressive ones) without revealing themselves. 50
Reality Control:
— Teleportation.
Status
— Left arm missing up to the elbow (use of skills and abilities requiring two hands is impossible).
— Left eye missing. Ranged combat accuracy -30, melee accuracy -10.

Gehedge
Characteristics
Strength — 14
Constitution — 16
Dexterity — 18
Intelligence — 15
Willpower — 18
Speed — 19
Perception — 16

Parameters
Health: 160/160.
Magic Energy: 170/270
One-handed weapon and spear damage modifier: +7
Critical hit chance: 16% (+3 one-handed)
Melee accuracy: 34 +2 (one-handed)
Melee evasion: 34
Magic Power: 32
Resistance: 32
Movement speed and initiative: 35
Ranged combat accuracy: 26
Ranged attack evasion: 26

Combat Characteristics
Weapon
Black Ice (one-handed sword). Damage 30 (+7).
Chance to parry enemy spell: 54%.
A successful hit on the enemy drains 100 units of magic energy from them.
Parry chance 17%
Light armor
Blocks 10 units of incoming damage.

Abilities
Rank 1 One-handed weapon. +2 accuracy, +3% crit, hit parrying.
Archaeologist.
Assassin.

Spells
Dark Magic:
— Death Mark. The selected character dies. 125
Shamanism:
— Locator. Character gains the ability to see the location of any other character; it is enough to know their name and have an idea of who they are, or have their appearance in memory.
With a personal item of this character and a map of the area, the player can determine their exact location.
— Sanctuary. Enchants a room (room, house, etc.) such that any unwanted guest cannot enter until the owner invites them. No more than once per day.
— Reveals the nature of a character and transforms them into the corresponding creature. No more than three times per day (willpower modifier).
— Madness. Drives a character insane. No more than three times per day (willpower modifier).
Reality Control:
— Creation.
— Teleportation.
— Denial.
Other Inventory and Property
Xipil's Bracelet, , dagger (damage 15).
— Book. Darius (Copy)
— Book. Galaktion (Copy)
— Book. Eleuia (Copy)
— Book. Jamal (Copy)
— Book. Donat (Copy)
— Book. Ziyad (Copy)
— Book. Mavra (Copy)
— Book. Neon (Copy)
— Book. Sitara (Copy)
— Book. Furfur (Copy)
Notes of Alia Richter (Copy)
Creation. Life Magic. (Treatise) (Copy)
Dark magic treatise. Dark healing. (Copy)
Dark magic treatise. Devastation. (Copy)
Antidote.
Dream powder.
R: 0
Status

Eagle Paroxian
Characteristics
Strength — 11
Constitution — 11
Dexterity — 12
Intelligence — 11
Willpower — 11
Speed — 23
Perception – 29

Parameters
Health: 30/30
Magic Energy: 110/110
One-handed weapon and spear damage modifier: +10
Critical hit chance: 4%
Melee accuracy: 17
Melee evasion: 17
Magic Power: 15
Resistance: 15
Movement speed and initiative: 50
Ranged combat accuracy: 74 (+10 when using bows)
Ranged attack evasion: 74
Combat Characteristics
Weapon:
Bow. Damage 30-110. Range 50 (+50)
Paralysis chance: 29%
Additional attack.
"Faith". Damage dealt to demons, demon worshippers and spawn of darkness is tripled. Followers of other religions take double damage.

Abilities
Rank 5 Bow. Paralysis chance, additional damage depending on arrow flight distance, triple damage to paralyzed target, additional attack. +50 range, +10 accuracy.
Scout.
Assassin

Ataraxian Faith. Immunity to actions affecting the mind.
Spells
Reality Control
— Denial. Character ignores damage if the attacker fails a willpower check.
— Teleportation. Character gains the ability to move out of combat to any previously visited location. 100
— Destruction. Opponent's weapon becomes unusable.
Arcane Magic
— Veil. Makes oneself or an ally invisible, allowing any actions (except aggressive ones) without revealing themselves. 50
Other Inventory and Property
One-handed sword. Damage 20 (+5).
R: 0
Status

Aurelius
Characteristics
Strength — 25
Constitution — 15
Dexterity — 7
Intelligence — 7
Willpower — 12
Speed — 7
Perception — 7

Parameters
Health: Dead
Magic Energy: 50/50
Two-handed weapon damage modifier: 45
Critical hit chance: 15%
Melee accuracy: 7 (+12 t.w.)
Melee evasion: 7
Magic Power: 17
Resistance: 17
Movement speed and initiative: 7 (+25 to movement speed)
Ranged combat accuracy: 7
Ranged attack evasion: 7

Combat Characteristics
Weapon: Sword of Keleron (one-handed weapon). Damage 30 (+12)
armor: none
Righteous Bonus: immunity to actions affecting the mind, health automatically restores out of combat.

Abilities
Rank 5 Two-handed sword. +20 damage, 15% critical hit chance, 1 strength = 0.5 accuracy, chance to paralyze target with each hit, each kill restores 20% health, targets whose health is below 35% die instantly, additional attack.
Juggernaut - no movement speed penalty when using heavy armor.
Stormtrooper - bonus (25) to movement speed.
Specialization in one-handed weapons (without skills)
Rank 1 Dual Wield specialization.

Other Inventory and Property
R: 0
Status
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