Nemo is perhaps one of the most enigmatic members of the expedition: hiding her appearance behind a layer of iron armor and changing her voice with magic, she prevents those around her from determining either her gender or even her appearance. What can we say about her motives and past? However, she is not a silent tin can at all; she actively participates in conversations with the others, sometimes teasing them. Of course, given her oddities and peculiar sense of humor, not everyone takes it well. But Nemo doesn't take this to heart because she doesn't trust any of them enough to tell her story. And frankly, she wouldn't – there's something particularly pleasant about knowing that some things in this world are known only to you.
But if Nemo's history were to come out, it would become known that once she was called Mayara, and she was just an ordinary girl. Ordinary, at least, as much as an Anaqadian living in Nevermore could be. In addition, her parents elevated the dogmas of Nox almost to an absolute, which greatly affected Nemo's character. But neither worshiping Nox nor being a Nevermore bandit appealed to the girl, despite her more than impressive strength and stamina. She was attracted to secrets, knowledge, and mysteries, for which most other residents of Nevermore were not famous. Yes, the cultists of Nox could teach magic, but their knowledge was meager. Yes, sometimes books and educated prisoners were found among the trophies, but without knowing foreign languages, they were of little use. And then she saw a light at the end of the tunnel in the form of the demon Xipil. He could give her what she wanted, albeit in exchange for loyal service. But what is the difference between working for a demon and a bandit leader? Both commit terrible acts by the standards of the surrounding world; people simply fear the latter more. It was at that moment that the Nemo who (doesn't) know now was born.
Nationality:
Anaqad
Characteristics:
Strength - 40
Constitution - 30
Agility - 7
Intelligence - 15
Willpower - 16
Speed - 7
Perception - 7
Skills:
Two-Handed Weapon V
Secret Magic
Illusion
Mind Reading
Healing Magic
Heal
Mental Shield
Dispel
Religion:
Xipil
Items:
"Egoism" – according to the creator of this flamberge, it was supposed to drain life force from the enemy and heal the owner at their expense. Instead, it drains materials from the enemy's weapons and armor, repairing itself at their expense.
"Protector" – another creation by the maker of "Egoism"; these plate armor were supposed to protect the wearer from magic. But, like "Egoism," they only protect themselves from magic.
Cursed bracelet – a simple accessory that has grown into the girl's hand and is a symbol of the agreement between her and Xipil.
Three fake diaries – each tells its own crazy story, but not the crazy story of Nemo herself.