Skip to content

Dal Shabet

User Avatar
#22
Auto-translated
Horus Kharn


Dal'Amen did not evoke any feelings in Horus other than boredom; work and the need to learn dull and useless sciences plunged him into melancholy.
Therefore, at the age of twenty, he left Khontai and settled in a much more attractive place for him - Nevermore. Having spent all his money
on idle and carefree revelry, he gladly accepted the delightful embrace of Saneksa.
His ability to play gambling games well helped him quickly find his place in the city. Drunken nights at the card table, shouting thugs, blows
against the table with fists and loud laughter, giggling prostitutes in funny hats and drugs – this was exactly what Horus wanted from life.
Or rather, half of it. The other half for him was magic, specifically spells that allow control over people.
He easily found a mage who was willing to accept him as an apprentice, for a large reward.
Horus spent whole days furiously studying all aspects of the magic that attracted him, and achieved considerable success in doing so.
Having acquired all the knowledge he needed, he began looking for opportunities to test it. A message about an upcoming expedition turned out to be very opportune.
This will be fun!

Nationality:
Khontai (Dal'Amen)

Characteristics:
Strength -- 7
Constitution -- 7
Agility -- 10
Intelligence -- 18
Willpower -- 19
Speed -- 7
Perception -- 12

Skills:
Dark Magic
Subjugation. The selected character comes under the player's command.
Bonds. The character binds the lives of any two people; everything that happens to one of them also happens to the other.
Mind Suppression. Allows you to change the personality and memories of a character as you wish.

Pistol
I Allows the use of pistols.
II Additional attack. x2

Trickster. Bonus to agility stats outside of combat (for everything except aggressive actions). x3

Religion:
The Pleasure of Saneksa

Items:
A pistol and everything needed for successful shooting.
A small book in a hard leather binding with notes dedicated to magic.
Coins. Money. Gold. Currency. Some amount.
A cursed amulet with a stone resembling a "cat's eye".
All this is in a medium-sized shoulder bag. You can put something else in it.
Tomorrow holds no promises
Except the ones we've made