Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Instead of guessing what it could be like, there are real third alternative creature options. They were created in the Wargame Edition mod, instead of the basic versions (the models are the same).
For example:
1. Peasant Militia: reinforcement, combined attack.
2. Assault Archers: assault, indirect fire.
3. Swordsmen Guards: heavy class, arrow protection, retaliation.
4. Free Griffons: large size, flight, infinite retaliation, vulnerability to Light.
5. Battle Monks: ranged attack, melee combat without penalty, magic (haste, mass skin).
6. Retinue Knights: large size, heavy class, cavalry bonus (100% per tile), rage.
7. Archangel Viceroys: large size, flight, enhanced attack (ignores 50% defense), resurrection.
I don't even mention minor stat changes like
+4 hp, -2 to defense.
because it doesn't make sense – the differences in stats between units are very significant.
So, if you are interested in new units and new alternatives, I can recommend a mod that also significantly improves unit upgrades. Unlike many fan-made creations, the balance here is refined in Multiplayer and polished over years, i.e., this is serious and well-founded work.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат