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Torvar
Skills:
Overseas Warrior.
I +6 Strength, +6 Constitution.
Longbow.
I Allows the use of a longbow.
II Increases damage dealt by a longbow by 1/4 of the base value.
III Gains the ability to pierce enemy armor (ignores half of defensive stats, both magical and physical). Armor is ignored completely.
IV Shooting range increased by 2. Accuracy increased by +20.
Characteristics:
Strength: 24
Dexterity: 12
Constitution: 25
Speed: 11
Intelligence: 8
Will: 14
Stats:
Health: 250
Accuracy: 30 (50 when using longbows)
Evasion: 15
Speed: 11
Weapon: Longbow. Shooting range: 6 (+2), required speed 8 (+1). Damage: 40 (+10) (+7).
Armor: Chainmail. Blocks 10 units of incoming damage. Increases required speed by 1, reduces evasion by one quarter.
Inventory:
Arrows (x180)
Short one-handed blade. Required speed 4. Damage 18 (+11)
Skill Points: 0
Teohar
Skills:
Magic III
Spells:
Mind Blast Deals 20 units of damage to the target and, if the caster's intelligence is higher than the target's will, it is multiplied by the difference between them.
Spirit Spear Deals 50 (+26) units of damage.
Mirror Armor absorbs and reflects 40% of physical damage, passively.
Invisibility As long as the caster remains idle, they become invisible to others' eyes.
Fire Blast Deals 20 units of damage (+19) to all enemies in a large area, sets them on fire and deals 5 (+2) damage for the next 5 turns.
Characteristics:
Strength: 17
Dexterity: 17
Constitution: 13
Speed: 16
Intelligence: 13
Will: 10
Stats:
Health: 1/130
Accuracy: 54
Evasion: 27
Speed: 16
Magic: 3
Weapon: Short one-handed blade. Required speed 4. Damage 18 (+8)
Inventory:
40 coins.
Book of Tisivrt. This tome contains the research of a talented Tirian wizard in the field of magic. Only Teohar knows how this book came into his hands, and he will surely learn much new from it... If only he finds a way to read it.
Skill Points: 0
Damien Gri De Crepuscule
Skills:
Member of the Dungeon league
Magic III
Spells:
Read Thoughts
Mind control
Characteristics:
Strength: ?
Dexterity: ?
Constitution: ?
Speed: ?
Will: ?
Stats:
Health: ?
Accuracy: ?
Evasion: ?
Speed: ?
Magic: 3
Weapon: Cane-sword. Required speed 4. Damage 23 (+?). Always strikes first.
Inventory:
Paper cards advertising brothels
Nerguij
Skills:
Overseer
I + 2 Strength, +2 Dexterity, +2 Constitution, +2 Speed, +2 Intelligence, +6 Will.
II Magic detection ability obtained.
III Character gains immunity to magical influence (referring to non-damaging spells).
Two-handed Weapon
I Allows the use of two-handed weapons.
II When using a two-handed weapon, strength additionally influences the accuracy stat.
III Each kill restores character stamina (20% health).
IV If the target's constitution is lower than the character's strength, the target takes base damage multiplied by the difference between their strength and constitution, divided by two.
Nuker
I (5) +2 Strength, +2 Dexterity, +20 Health. Magic training becomes unavailable, while skill points spent on weapon proficiency are halved.
Characteristics:
Strength: 18
Dexterity: 20
Constitution: 14
Speed: 18
Intelligence: 12
Will: 18
Stats:
Health: 1/160
Accuracy: 72 (+18 when using two-handed weapons)
Evasion: 36
Speed: 18
Weapon: Glaive. Required speed 7. Damage: 45 (+19).
Armor: Plate armor. Blocks 21 units of incoming damage. Increases required speed by 2, evasion stat is halved.
Inventory:
Skill Points: 0
Ferrus
Skills:
Emissary III
One-handed Weapon
I Ability to parry an enemy strike is acquired.
II In the event of a successful parry, there is a chance to disarm the opponent.
Doctor I
Knight II
Characteristics:
Strength: 24
Dexterity: 20
Constitution: 25
Speed: 20
Intelligence: 20
Will: 20
Stats:
Health: 270
Accuracy: 72
Evasion: 36
Speed: 20
Weapon:
Ataraxian one-handed hammer. Required speed: 6. Damage: 33 (+12). Deals 300% damage to demons, demon worshippers, vampires, and any other unclean creatures. Pierces 8 units of armor.
Armor: Chainmail. Blocks 11 units of incoming damage. Increases required speed by 1.
Inventory:
Medicine (x4)
180 coins.
Holy Scripture.
Old sword.
Devdas (one-handed sword). Required speed 5, damage: 35 (+12). Deals 300% damage to demons, demon worshippers, vampires, and any other unclean creatures. Deals double damage to unbelievers.
SP: 2
David
Skills:
Overseer I + 2 Strength, +2 Dexterity, +2 Constitution, +2 Speed, +2 Intelligence, +6 Will
Shield I Allows the use of shields.
Commander
I Combat characteristics of all allies are increased. +2 Will, 20 Health.
II Allies regenerate health during battle. +2 Will, 20 Health.
Characteristics:
Strength: 17
Dexterity: 16
Constitution: 18
Speed: 14
Intelligence: 12
Will: 20
Stats:
Health: 220
Accuracy: 48
Evasion: 24
Speed: 14
Weapon: Yataghan. Required speed 5 (+2). Damage: 28 (+8).
Left Hand: Heavy Koranian shield. Durability: 500. Chance to block enemy attack: 22%. Required speed increased by 2.
Inventory:
20 coins.
Lugus
Skills:
Sylvan Guardian
I Allows the use of longbows and throwing spears.
II Herbalist skill acquired, providing the ability to gather ingredients and brew potions from them.
III Character can summon animals to their aid.
Rogue
Lockpicking. Character gains the ability to pick locks.
Camouflage. Makes the character same as invisible to enemies. Used both during and outside of battle.
Stealth Kill. Unlocks a skill allowing an attempt at a stealthy kill.
Scout
I Scouting skill acquired, making the search for any information even over a huge territory much faster. Ability to track living beings by footprints appears.
Characteristics:
Strength: 14
Dexterity: 16
Constitution: 14
Speed: 14
Intelligence: 16
Will: 14
Stats:
Health: 1/140
Accuracy: 48
Evasion: 24
Speed: 14
Weapon: Throwing spear (x1). Attack range: 4. Required speed 7. Damage 25 (+7)*2/3, depending on the distance traveled.
Inventory: Druid's dagger, magic amulet (increases chances of surviving a lethal wound), lockpick set, rope.
20 coins.
Aurora Skylight
Skills:
Doctor I
Magic I
Healing Magic II
Spells:
Energy Burst
Combat Healing Magic
Characteristics:
Strength: 9
Dexterity: 15
Constitution: 8
Speed: 16
Intelligence: 14
Will: 10
Stats:
Health: 1/80
Accuracy: 42
Evasion: 21
Speed: 16
Inventory:
Medicine (x5)
20 coins
Scalpel, healing herbs (x5)
Sirhan
Skills:
Scout III
Demonology
Magic I
One-handed Weapon I
Characteristics:
Strength: 15
Dexterity: 18
Constitution: 16
Speed: 12
Intelligence: 11
Will: 14
Stats:
Health: 175
Accuracy: 34
Evasion: 17
Speed: 12
Magic: 1
Weapon:
Broadsword. Required speed 6. Damage: 36 (+7).
10 coins.
Mariette Cass
Skills:
Moon's Chosen
I. Ability to use two weapons simultaneously is acquired.
Overseer
I. + 2 Strength, +2 Dexterity, +2 Constitution, +2 Speed, +2 Intelligence, +6 Will.
Duelist. In a one-on-one fight with an opponent, any combat stats are increased by 50%.
One-handed Weapon
I. Ability to parry an enemy strike is acquired. The higher the dexterity, the higher the chance.
.Accuracy and damage dealt with specific weapons (specified in advance) increase by 0.25 and 1/5 respectively.
.Accuracy increases by 0.5, damage bonus increases to 1/3.
Characteristics:
Strength: 12
Dexterity: 20
Constitution: 13
Speed: 20
Intelligence: 12
Will: 16
Stats:
Health: 1/130
Accuracy: 84 (+42 when using swords)
Evasion: 42
Speed: 20
Weapon: one-handed sword, required speed 5, damage: 28 (+6)
Left Hand: one-handed sword, required speed 5, damage: 28 (+6)
Armor: light plate armor. Blocks 10 units of incoming damage. Increases required speed by 1, reduces evasion by one quarter.
Inventory: knife
Skill Points: 1
Joseph
Skills:
Shield III
I Allows the use of shields.
II Significantly increases the chance to block an enemy attack.
III After reflecting an attack, a counter-thrust with the shield is performed, paralyzing the enemy (does not work against opponents using ranged weapons).
Magic II
Spells:
Illusion
Water Arrow Deals 20 (+24) damage to a single target and slows them.
Magic Shield. Absorbs 25% of incoming damage. Passively.
Characteristics:
Strength: 18
Dexterity: 11
Constitution: 18
Speed: 11
Intelligence: 12
Will: 14
Stats:
Health: 1/180
Accuracy: 26
Evasion: 13
Speed: 11
Weapon: Long one-handed sword. Required speed 6. Damage: 35 (+9).
Left Hand: Shield. Durability: 300. Chance to block enemy attack: 16 (32)%. Required speed increased by 1.
Armor: Chainmail. Blocks 10 units of incoming damage. Increases required speed by 1, reduces evasion by one quarter.
Inventory:
Skill Points:
Skills:
Overseas Warrior.
I +6 Strength, +6 Constitution.
Longbow.
I Allows the use of a longbow.
II Increases damage dealt by a longbow by 1/4 of the base value.
III Gains the ability to pierce enemy armor (ignores half of defensive stats, both magical and physical). Armor is ignored completely.
IV Shooting range increased by 2. Accuracy increased by +20.
Characteristics:
Strength: 24
Dexterity: 12
Constitution: 25
Speed: 11
Intelligence: 8
Will: 14
Stats:
Health: 250
Accuracy: 30 (50 when using longbows)
Evasion: 15
Speed: 11
Weapon: Longbow. Shooting range: 6 (+2), required speed 8 (+1). Damage: 40 (+10) (+7).
Armor: Chainmail. Blocks 10 units of incoming damage. Increases required speed by 1, reduces evasion by one quarter.
Inventory:
Arrows (x180)
Short one-handed blade. Required speed 4. Damage 18 (+11)
Skill Points: 0
Teohar
Skills:
Magic III
Spells:
Mind Blast Deals 20 units of damage to the target and, if the caster's intelligence is higher than the target's will, it is multiplied by the difference between them.
Spirit Spear Deals 50 (+26) units of damage.
Mirror Armor absorbs and reflects 40% of physical damage, passively.
Invisibility As long as the caster remains idle, they become invisible to others' eyes.
Fire Blast Deals 20 units of damage (+19) to all enemies in a large area, sets them on fire and deals 5 (+2) damage for the next 5 turns.
Characteristics:
Strength: 17
Dexterity: 17
Constitution: 13
Speed: 16
Intelligence: 13
Will: 10
Stats:
Health: 1/130
Accuracy: 54
Evasion: 27
Speed: 16
Magic: 3
Weapon: Short one-handed blade. Required speed 4. Damage 18 (+8)
Inventory:
40 coins.
Book of Tisivrt. This tome contains the research of a talented Tirian wizard in the field of magic. Only Teohar knows how this book came into his hands, and he will surely learn much new from it... If only he finds a way to read it.
Skill Points: 0
Damien Gri De Crepuscule
Skills:
Member of the Dungeon league
Magic III
Spells:
Read Thoughts
Mind control
Characteristics:
Strength: ?
Dexterity: ?
Constitution: ?
Speed: ?
Will: ?
Stats:
Health: ?
Accuracy: ?
Evasion: ?
Speed: ?
Magic: 3
Weapon: Cane-sword. Required speed 4. Damage 23 (+?). Always strikes first.
Inventory:
Paper cards advertising brothels
Nerguij
Skills:
Overseer
I + 2 Strength, +2 Dexterity, +2 Constitution, +2 Speed, +2 Intelligence, +6 Will.
II Magic detection ability obtained.
III Character gains immunity to magical influence (referring to non-damaging spells).
Two-handed Weapon
I Allows the use of two-handed weapons.
II When using a two-handed weapon, strength additionally influences the accuracy stat.
III Each kill restores character stamina (20% health).
IV If the target's constitution is lower than the character's strength, the target takes base damage multiplied by the difference between their strength and constitution, divided by two.
Nuker
I (5) +2 Strength, +2 Dexterity, +20 Health. Magic training becomes unavailable, while skill points spent on weapon proficiency are halved.
Characteristics:
Strength: 18
Dexterity: 20
Constitution: 14
Speed: 18
Intelligence: 12
Will: 18
Stats:
Health: 1/160
Accuracy: 72 (+18 when using two-handed weapons)
Evasion: 36
Speed: 18
Weapon: Glaive. Required speed 7. Damage: 45 (+19).
Armor: Plate armor. Blocks 21 units of incoming damage. Increases required speed by 2, evasion stat is halved.
Inventory:
Skill Points: 0
Ferrus
Skills:
Emissary III
One-handed Weapon
I Ability to parry an enemy strike is acquired.
II In the event of a successful parry, there is a chance to disarm the opponent.
Doctor I
Knight II
Characteristics:
Strength: 24
Dexterity: 20
Constitution: 25
Speed: 20
Intelligence: 20
Will: 20
Stats:
Health: 270
Accuracy: 72
Evasion: 36
Speed: 20
Weapon:
Ataraxian one-handed hammer. Required speed: 6. Damage: 33 (+12). Deals 300% damage to demons, demon worshippers, vampires, and any other unclean creatures. Pierces 8 units of armor.
Armor: Chainmail. Blocks 11 units of incoming damage. Increases required speed by 1.
Inventory:
Medicine (x4)
180 coins.
Holy Scripture.
Old sword.
Devdas (one-handed sword). Required speed 5, damage: 35 (+12). Deals 300% damage to demons, demon worshippers, vampires, and any other unclean creatures. Deals double damage to unbelievers.
SP: 2
David
Skills:
Overseer I + 2 Strength, +2 Dexterity, +2 Constitution, +2 Speed, +2 Intelligence, +6 Will
Shield I Allows the use of shields.
Commander
I Combat characteristics of all allies are increased. +2 Will, 20 Health.
II Allies regenerate health during battle. +2 Will, 20 Health.
Characteristics:
Strength: 17
Dexterity: 16
Constitution: 18
Speed: 14
Intelligence: 12
Will: 20
Stats:
Health: 220
Accuracy: 48
Evasion: 24
Speed: 14
Weapon: Yataghan. Required speed 5 (+2). Damage: 28 (+8).
Left Hand: Heavy Koranian shield. Durability: 500. Chance to block enemy attack: 22%. Required speed increased by 2.
Inventory:
20 coins.
Lugus
Skills:
Sylvan Guardian
I Allows the use of longbows and throwing spears.
II Herbalist skill acquired, providing the ability to gather ingredients and brew potions from them.
III Character can summon animals to their aid.
Rogue
Lockpicking. Character gains the ability to pick locks.
Camouflage. Makes the character same as invisible to enemies. Used both during and outside of battle.
Stealth Kill. Unlocks a skill allowing an attempt at a stealthy kill.
Scout
I Scouting skill acquired, making the search for any information even over a huge territory much faster. Ability to track living beings by footprints appears.
Characteristics:
Strength: 14
Dexterity: 16
Constitution: 14
Speed: 14
Intelligence: 16
Will: 14
Stats:
Health: 1/140
Accuracy: 48
Evasion: 24
Speed: 14
Weapon: Throwing spear (x1). Attack range: 4. Required speed 7. Damage 25 (+7)*2/3, depending on the distance traveled.
Inventory: Druid's dagger, magic amulet (increases chances of surviving a lethal wound), lockpick set, rope.
20 coins.
Aurora Skylight
Skills:
Doctor I
Magic I
Healing Magic II
Spells:
Energy Burst
Combat Healing Magic
Characteristics:
Strength: 9
Dexterity: 15
Constitution: 8
Speed: 16
Intelligence: 14
Will: 10
Stats:
Health: 1/80
Accuracy: 42
Evasion: 21
Speed: 16
Inventory:
Medicine (x5)
20 coins
Scalpel, healing herbs (x5)
Sirhan
Skills:
Scout III
Demonology
Magic I
One-handed Weapon I
Characteristics:
Strength: 15
Dexterity: 18
Constitution: 16
Speed: 12
Intelligence: 11
Will: 14
Stats:
Health: 175
Accuracy: 34
Evasion: 17
Speed: 12
Magic: 1
Weapon:
Broadsword. Required speed 6. Damage: 36 (+7).
10 coins.
Mariette Cass
Skills:
Moon's Chosen
I. Ability to use two weapons simultaneously is acquired.
Overseer
I. + 2 Strength, +2 Dexterity, +2 Constitution, +2 Speed, +2 Intelligence, +6 Will.
Duelist. In a one-on-one fight with an opponent, any combat stats are increased by 50%.
One-handed Weapon
I. Ability to parry an enemy strike is acquired. The higher the dexterity, the higher the chance.
.Accuracy and damage dealt with specific weapons (specified in advance) increase by 0.25 and 1/5 respectively.
.Accuracy increases by 0.5, damage bonus increases to 1/3.
Characteristics:
Strength: 12
Dexterity: 20
Constitution: 13
Speed: 20
Intelligence: 12
Will: 16
Stats:
Health: 1/130
Accuracy: 84 (+42 when using swords)
Evasion: 42
Speed: 20
Weapon: one-handed sword, required speed 5, damage: 28 (+6)
Left Hand: one-handed sword, required speed 5, damage: 28 (+6)
Armor: light plate armor. Blocks 10 units of incoming damage. Increases required speed by 1, reduces evasion by one quarter.
Inventory: knife
Skill Points: 1
Joseph
Skills:
Shield III
I Allows the use of shields.
II Significantly increases the chance to block an enemy attack.
III After reflecting an attack, a counter-thrust with the shield is performed, paralyzing the enemy (does not work against opponents using ranged weapons).
Magic II
Spells:
Illusion
Water Arrow Deals 20 (+24) damage to a single target and slows them.
Magic Shield. Absorbs 25% of incoming damage. Passively.
Characteristics:
Strength: 18
Dexterity: 11
Constitution: 18
Speed: 11
Intelligence: 12
Will: 14
Stats:
Health: 1/180
Accuracy: 26
Evasion: 13
Speed: 11
Weapon: Long one-handed sword. Required speed 6. Damage: 35 (+9).
Left Hand: Shield. Durability: 300. Chance to block enemy attack: 16 (32)%. Required speed increased by 1.
Armor: Chainmail. Blocks 10 units of incoming damage. Increases required speed by 1, reduces evasion by one quarter.
Inventory:
Skill Points: