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#183
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Sirhan


Biography:
Sirhan's biography is full of events. He was born about thirty years ago in a small town in the middle of the desert. His mother died when he was four years old. His father, Akil, raised him. Until the age of seventeen, Sirhan remained in his hometown; then bandits attacked the settlement, and all the inhabitants were forced to flee. Sirhan and his father were among the few who managed to escape. For a long time, they lived as nomads, hunting and gathering, trying to survive in the desert until fate led them to one of the golden cities. In this city, Sirhan decided to join the crew of one of the merchant ships; his father, who was already elderly by that time, stayed in the city and became a carpenter.
Sirhan served on the ship for about a year, rose to the rank of first mate, and visited many countries, where he learned several foreign languages and even learned to read some of them. During one voyage, pirates attacked their ship. They killed most of the crew, and those who survived, including Sirhan, were taken prisoner, hoping to sell them into slavery. This happened. One of the wealthy aristocrats came to the slave market and decided that the young and strong man could become a good fighter. He was sold to a gladiator school. For two years, he studied gladiatorial skills, and to be honest, he wasn't very successful at it. Nevertheless, thanks to luck and decent health, he survived many battles in the arena. Within six months, he managed to save enough money to buy himself out of slavery. Sirhan's owner had plenty of other gladiator slaves anyway, and Sirhan, contrary to his expectations, did not turn out to be a great warrior. Sirhan's owner released him.
Sirhan was free but penniless. He was in one of the richest and most prosperous cities of Corania—Al-Bahrain. Sirhan already had experience as a sailor, and he decided to get a job on another ship again. He served there for only about a month before returning to the city where his father remained. After making inquiries about him, Sirhan learned that he had already died.
Sirhan stayed to live in the city, working as a butler for one of the local rich men, Ali-Basil: the salary was good, and the work was not too difficult. Among the local representatives of the urban underworld, rumors circulated that he was an unregistered sorcerer, but Sirhan didn't believe it. Until Ali returned home with some suspicious-looking man in rags who was clearly not in his right mind. Sirhan didn't ask his master about who this person was; instead, he followed them, trying not to attract attention. Ali-Basil opened a secret door and went inside together with the beggar. Sirhan didn't follow them, but the next day, when his master left, he himself opened the door and entered the room. What he saw there shocked him. In the middle of the room stood an altar, obviously intended for sacrifices. On the bookshelves were books devoted to demonology. There were cells in which dirty, ragged people slept soundly; apparently, Ali chose beggars as victims, believing that no one would notice their disappearance. A diary lying on the table finally confirmed that Ali-Basil was going to summon a demon to gain power. Sirhan took some of the books with him, then went into his master's room and took money from there. When Ali-Basil entered his house, his butler was already waiting for him with a saber in his hand. He died before he could even understand what was happening. Realizing that he would be executed for murder, Sirhan fled the city. The thirst for adventure, discovery, and knowledge made him join the Order of Watchers.
Character:
Reserved and taciturn, inclined to generosity but also vengeful. Very cautious and suspicious. Not averse to adventurism and curious. Also distinguished by calmness and composure.
Skills:
Scout

I (5) Acquires scouting skills, thanks to which searching for any information, even over a vast territory, is much faster. It becomes possible to track living creatures by tracks.
II (4) +4 to agility, +10 to health
III (4) Acquires the "invisibility" skill. The higher the agility, the lower the chance of being detected. Used outside of combat.
Demonology

I (5) Contract. Performed through a simple exchange. The conjurer offers the demon a sacrifice and expresses his wish. Accordingly, the better the sacrifice, the better the demon's "service" will be.
Magic

I (4) +1 to magic.
One-Handed Weapon

I (3) Gains the ability to parry enemy attacks. The higher the agility, the higher the chance.
Inventory:
Saber, money, water flask, small knife, notebook for notes, feathers and ink, and many other odds and ends.

Statistics

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