1. Bone Mages
2. Mummies
3. Banshee Ghost (easily reworked from a Kikimora)
4. Nazgûl (several options to choose from, retextured Sorceress Vampires, Animists, etc. with the addition of a spell ability - vampirism)
5. Necromongers (a Necromancer model riding a Nightmare in a Necro style)
6. Black Knights
7. Rotting Lamassu (black Manticores)
1. Ratniks (pikemen)
2. Archers: double shot, maneuvering (instead of crossbowmen from the second column, named Archers, and crossbowmen are named Crossbowmen. In my opinion, this is more correct)
3. Ratobortsy (there are several excellent models under different names; I liked the Zealots more, or you could use a female model)
4. Garuda (instead of Royal Griffons, give ordinary Griffons the abilities of Royal Griffons)
5. I replaced the Inquisitors with the ones that were in the beta. It was a mistake to remove them; they look better.
6. Celestial Knights (paladins on white dragons). Some work will be required here, either by asking someone to create a separate model, or, like me, retexturing the Dark Champion (and accordingly the Black Knight) into a paladin and the black dragon into a white one (correspondingly, the neutral and dark elf models are replaced with similar models; they are available in the mega-pack)
7. Move the White Angel to the first column, and the Cherubim to the second (resurrection, blessing, holy word).
1. Forest Spirits (there are some cool models in the form of lights; just change the voice acting, because they sound really unpleasant). Alternatives 2 and 3 are moved to positions 1 and 2.
2. Elf with a spear (some work will be required on the model, in terms of adding a shield, and it will become a good balance with the blade dancers: +attack, -defense against -attack, +defense)
3. Forest Archers in green, with a cloak, retaliatory shot)
4. I divided the Druids by abilities (hive summon, stone spikes against lightning and thunderstorm)
5. Pegasi. And give the battle unicorns the ability to hit once with lightning (like Erls). It's better not to pick an animation. If there isn't one, it stretches out, points its horn forward, and shoots. In my opinion, this looks even more natural.
6. I removed the bald Ents, moved both alternatives to the left, and put the Ancient Ents (dendroid sorcerers) in the third column
7. I removed the dragons completely, replacing them with young Phoenixes (firebird), Phoenixes, and Thunderbirds (+regeneration). If it seems that they give too much of an advantage to the elven faction, you can reduce their defense and attack, or make a +1 increase in all stats per week for all three alternatives.
In general, for all the proposed compositions, a photo gallery (screenshots) is needed. I am interested specifically in the models, since I am developing a Wargame Edition mod, where all the units in terms of abilities and stats are already very well distributed into 3 alternatives (and not 2), but new models are only available for Ifrits, gold and azure dragons, and dark riders.