Yes, and then Linda meets her final demise at the end when she forgets to remove the dagger from the chair. She sits on it and goes to Asche's place.
Not to visit, but to her permanent residence, although it's a pity to finally kill the heroine...
New here? I'm Roha — want a quick tour?
Yes, and then Linda meets her final demise at the end when she forgets to remove the dagger from the chair. She sits on it and goes to Asche's place.
Actually, no! I read somewhere that everyone in the Asylum is reborn; otherwise, there would be overpopulation on the moon or wherever the Asylum dwellers live.
And that's why, supposedly, her memory from a past life returned, and she decided to slaughter everyone because she was reborn as an Orc :D.
1. Bone Mages
2. Mummies
3. Banshee Ghost (easily reworked from a Kikimora)
4. Nazgûl (several options to choose from, retextured Sorceress Vampires, Animists, etc. with the addition of a spell ability - vampirism)
5. Necromongers (a Necromancer model riding a Nightmare in a Necro style)
6. Black Knights
7. Rotting Lamassu (black Manticores)
1. Ratniks (pikemen)
2. Archers: double shot, maneuvering (instead of crossbowmen from the second column, named Archers, and crossbowmen are named Crossbowmen. In my opinion, this is more correct)
3. Ratobortsy (there are several excellent models under different names; I liked the Zealots more, or you could use a female model)
4. Garuda (instead of Royal Griffons, give ordinary Griffons the abilities of Royal Griffons)
5. I replaced the Inquisitors with the ones that were in the beta. It was a mistake to remove them; they look better.
6. Celestial Knights (paladins on white dragons). Some work will be required here, either by asking someone to create a separate model, or, like me, retexturing the Dark Champion (and accordingly the Black Knight) into a paladin and the black dragon into a white one (correspondingly, the neutral and dark elf models are replaced with similar models; they are available in the mega-pack)
7. Move the White Angel to the first column, and the Cherubim to the second (resurrection, blessing, holy word).
1. Forest Spirits (there are some cool models in the form of lights; just change the voice acting, because they sound really unpleasant). Alternatives 2 and 3 are moved to positions 1 and 2.
2. Elf with a spear (some work will be required on the model, in terms of adding a shield, and it will become a good balance with the blade dancers: +attack, -defense against -attack, +defense)
3. Forest Archers in green, with a cloak, retaliatory shot)
4. I divided the Druids by abilities (hive summon, stone spikes against lightning and thunderstorm)
5. Pegasi. And give the battle unicorns the ability to hit once with lightning (like Erls). It's better not to pick an animation. If there isn't one, it stretches out, points its horn forward, and shoots. In my opinion, this looks even more natural.
6. I removed the bald Ents, moved both alternatives to the left, and put the Ancient Ents (dendroid sorcerers) in the third column
7. I removed the dragons completely, replacing them with young Phoenixes (firebird), Phoenixes, and Thunderbirds (+regeneration). If it seems that they give too much of an advantage to the elven faction, you can reduce their defense and attack, or make a +1 increase in all stats per week for all three alternatives.
Actually, the models mentioned were taken from NHF.
As I mentioned before, there is no need to create an animation for unicorns when they attack. The attack animation looks incorrect. White dragons are retextured black dragons with a paladin as the rider.
These models were taken from NHF. There are also skeleton mages and other models there. These are the ones that are available to everyone. If you tell me how to add screenshots here, I will upload them.
As I mentioned before, there is no need to create an animation for unicorns when they attack.