The left column shows the chances of increasing certain stats when leveling up. Level 1 heroes have proportional stats (attack and defense are 1 point lower). For example, a Knight at level 1 will have 3/2/2/1.
The right column marks the skills that can be learned with plus signs (12% chance of learning). Unmarked skills are rare (3% chance of learning). The chance of learning a racial skill (if it is not already present) is 10%.
Each class has 6 available and 6 rare skills. Any two different classes have 3 common and 3 different available skills (not counting the racial skill). Exceptions:
1) Classes-antipodes (1 antipode for each class): all 6 available skills are different.
2) Barbarian classes Barbarian and Shaman (antipodes of each other). They can have 2 and 4 formal intersections with other classes. However, since they have magic dampening instead of magic schools, there are no more than 3 actual intersections.
Green highlights the unifying characteristics of classes belonging to the same Faction.
This scheme presents the absolute maximum differences between classes that could be achieved. Moreover, this property is not lost when any rows (classes) and columns (skills) are rearranged, with the exception of the Barbarian and Shaman rows, which must remain Barbarian in any case.
That is, any changes that are a rearrangement of rows or columns are permissible and are considered alternative options.
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The hero classes have been prepared:
The left column shows the chances of increasing certain stats when leveling up. Level 1 heroes have proportional stats (attack and defense are 1 point lower). For example, a Knight at level 1 will have 3/2/2/1.
The right column marks the skills that can be learned with plus signs (12% chance of learning). Unmarked skills are rare (3% chance of learning). The chance of learning a racial skill (if it is not already present) is 10%.
Each class has 6 available and 6 rare skills. Any two different classes have 3 common and 3 different available skills (not counting the racial skill). Exceptions:
1) Classes-antipodes (1 antipode for each class): all 6 available skills are different.
2) Barbarian classes Barbarian and Shaman (antipodes of each other). They can have 2 and 4 formal intersections with other classes. However, since they have magic dampening instead of magic schools, there are no more than 3 actual intersections.
Green highlights the unifying characteristics of classes belonging to the same Faction.
This scheme presents the absolute maximum differences between classes that could be achieved. Moreover, this property is not lost when any rows (classes) and columns (skills) are rearranged, with the exception of the Barbarian and Shaman rows, which must remain Barbarian in any case.
That is, any changes that are a rearrangement of rows or columns are permissible and are considered alternative options.
The left column shows the chances of increasing certain stats when leveling up. Level 1 heroes have proportional stats (attack and defense are 1 point lower). For example, a Knight at level 1 will have 3/2/2/1.
The right column marks the skills that can be learned with plus signs (12% chance of learning). Unmarked skills are rare (3% chance of learning). The chance of learning a racial skill (if it is not already present) is 10%.
Each class has 6 available and 6 rare skills. Any two different classes have 3 common and 3 different available skills (not counting the racial skill). Exceptions:
1) Classes-antipodes (1 antipode for each class): all 6 available skills are different.
2) Barbarian classes Barbarian and Shaman (antipodes of each other). They can have 2 and 4 formal intersections with other classes. However, since they have magic dampening instead of magic schools, there are no more than 3 actual intersections.
Green highlights the unifying characteristics of classes belonging to the same Faction.
This scheme presents the absolute maximum differences between classes that could be achieved. Moreover, this property is not lost when any rows (classes) and columns (skills) are rearranged, with the exception of the Barbarian and Shaman rows, which must remain Barbarian in any case.
That is, any changes that are a rearrangement of rows or columns are permissible and are considered alternative options.