Hydras are questionable for this faction. Some kind of spiders would be very appropriate.
Blood sisters and witches are logical, but they are bland and boring. And they don't look good – it's obvious that they were hastily made.
Minotaurs would be more suitable for barbarians in general. Instead of wyverns, for example.
Now, the Tower faction is a mishmash of swamp and dungeon creatures from Heroes 3, plus some kind of mediocre units.
Since the balance is being reworked anyway, it's just a matter of a couple of new models.
It would also be great to replace the dwarven dragons. They don't fit and look like generic garbage. And there are clearly too many dragons in the game.
It would be good to replace the death messengers with knights in the necropolis, and put the messengers instead of dragons on level 7. Bone dragons are, of course, a classic, but death messengers are a great replacement for them.
The mages have some kind of rakshasas. The old, good nagas were much nicer. Or, for example, elementals.
There don't seem to be any such colorful creatures as cyclops, harpies, hippos, etc. in the game. Hippos and harpies would look very good for the barbarians.
Regarding the heroes. 6 skills at the beginning is debatable. It turns out that I haven't even started playing, and the heroes are already one-third upgraded. And not with what I need for my tactics and play style. Or will there be an opportunity to choose these six skills or some of them? I understand that diversity is important... but what's the point of all these educations if you're going to cut them down? Also, the dwarven warrior has a low chance of getting leadership, but a high chance for... a death knight. Why does he need it? The necromancer has the battle machines skill, but the death knight doesn't. It's not logical.
Education is very useful in Heroes 5, but, as they say, if you don't want it, don't take it, what's the problem?
Necro-leadership is planned for necromancers (a minus to the morale of enemies).
And another thought occurred to me. "Defense" now increases the squad's defense by 50%, instead of 30% in the old games. That is, the tactic of retreating, waiting, and so on has been significantly expanded. But the barbarians have been deprived of this, as blood rage does not allow them to defend and wait. That is, the barbarians are somewhat disadvantaged compared to the other races. Is this taken into account? Will there be any compensating bonuses for the barbarians? For example, something like a bonus to attack/speed/initiative for each defending enemy, or something like that.
And by the way. I saw your answer to the request to replace heaven with conflux. If this is possible, why not replace the academy with conflux? There are five models in the game, and two more, and that's it. The cities are identical in terms of magical orientation. But conflux is much more specific and interesting than this oriental thing.
There is a free city of outcasts; you can make it, not from the academy.