Skip to content
#42
Auto-translated
Subjectively, when the difficulty is lowered, the AI becomes easier.
The dependence of AI behavior on difficulty is easily adjustable in the game's resources. At least, those components that depend on the difficulty. That is, setting the maximum AI everywhere is not a problem; the problem is that this maximum AI should be strong enough (this is beyond those settings).

My plan is to make the differences in difficulty only in the growth of neutral creatures and computer bonuses. That is, the AI (excluding bonuses) will be at its maximum on all settings, and the player's starting resources will be fixed. Because, in my opinion, an excessive amount of starting resources does not make the game easier (a beginner can always calmly accumulate by waiting a couple of days), but makes it less interesting (strategically). Of course, if Eternal's experiments turn out to be successful, it will be possible to vary the AI difficulty as well, but now there is nothing to vary (the AI is too weak), except for bonus increases for the computer.

Statistics

Welcome our newest member: dodoD0D0