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Divine Journey

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Anpaytu
Snake-man, battle fire mage, Fire
Characteristics:
Strength - 14
Agility - 22
Constitution - 14
Intelligence -12
Wisdom - 5

Parameters:
Melee damage: 42%
Critical hit: 22%
Evasion: 22
Accuracy: 110
Action points: 22
Health points: 140
Damage absorption: 14%
Magical energy: 170
Spell effectiveness: 190%
Spirit: 10
Other: +20% physical damage
Resistances:
Spells:
Ignite, Fire Shield.
Main weapon:
Secondary weapon:
Jewelry:
Inventory:
Status:
Health: 69 (140)
Magical energy: 170

Lindeskar
Lunarian, scout, Lightning
Characteristics:
Strength - 11
Agility - 18
Constitution - 12
Intelligence -15
Wisdom - 8

Parameters:
Melee damage: +33%
Critical hit: 18%
Evasion: 18
Accuracy: 90 (135 when using ranged weapons)
Action points: 20 (25)
Health points: 120
Damage absorption: 12%
Magical energy: 150
Spell effectiveness: 150%
Spirit: 16
Block chance +5%
Other:
10% chance to learn an additional point in a random characteristic after making a kill.
+50% damage when using ranged weapons
+10% to any damage dealt.
+25% action points
Resistances:
Main weapon:
Long Imperial Bow +1 Damage: 16-30 (22-38), AP: 5.
Secondary weapon:
Short wooden spear with a steel tip. Damage: 15-25 (physical). AP - 5.
Jewelry:
Silver engraved ring with an olive garnet of about ten carats.
Armor:
Imperial leather armor with steel plates. Absorbs 15% and 5 units of physical damage.
Steel helmet. Block chance +5%
Inventory:
Composite hunting bow with bone overlays. Damage: 18-32 (physical), AP - 6.
Arrows (0)
Status:
Health: 94 (120)
Magical energy: 140

Kerlian
Orc, mage hunter, Lightning
Characteristics:
Strength - 19
Agility - 12
Constitution - 18
Intelligence -7
Wisdom - 3

Parameters:
Melee damage: +87%
Critical hit: 12%
Evasion: 12
Accuracy: 60
Action points: Action points: 15
Health points: 180
Damage absorption: 18%
Magical energy: 70
Spell effectiveness: 70%
Block chance: 5%
Spirit: 18
Other:
+10% to any damage dealt.
+25% AP
Resistances:
Fire - 50%
Water - 50%
Earth - 50%
Air - 50%
Wood - 50%
Lightning - 50%
Metal - 50%
Ice - 50%
Energy - 50%
Spells:
Dispel
Main weapon:
Moon Shield. Completely absorbs all magical damage. Also has a 40% block chance and deals 50 units of magical damage to the attacker upon a successful block.
Secondary weapon:
Armor:
Jewelry:
Inventory:
Status:
Health: 146 (180)
Magical energy: 20

Faelvir
Half-blood (Selenite Empire/Lunarian), priest, Water
Characteristics:
Strength - 12
Agility - 11
Constitution - 12
Intelligence -14
Wisdom - 6

Parameters:
Melee damage: +36%
Critical hit: 11%
Evasion: 11
Accuracy: 55
Action points: 11
Health points: 132 (145)
Damage absorption: 12%+10% physical.
Magical energy: 167
Spell effectiveness: 140%
Spirit: 12
Block chance: 5%
Other:
5% chance to learn an additional point in a random characteristic after making a kill.
+10% HP
+10% mana
Resistances:
Spells:
Healing, Resurrection, Pure Water, Poison Neutralization
Main weapon:
Battle Staff +1. Damage: 15-25 (25-35) (physical), AP - 6.
Secondary weapon:
Combat knife. Damage - 4 - 7 (physical), AP - 3.
Armor:
Steel cuirass. Absorbs 16% and 7 units of physical damage.
Steel helmet. Block chance +5%
Jewelry:
Inventory:
253 coins
Light leather armor. Absorbs 10% physical damage.
Pouch of herbs.
4 magical energy restoration potions (50).
Status:
Health: 115 (145)
Magical energy: 0(167)

Mai A'aren Kard
Selenite Empire, General, Air
Characteristics:
Strength - 14
Agility - 9
Constitution - 14
Intelligence -14
Wisdom - 7

Parameters:
Melee damage: +42%
Critical hit: 9%
Evasion: 9 (+4)
Accuracy: 45
Action points: 9 (11)
Health points: 165
Damage absorption: 14
Magical energy: 165
Spell effectiveness: 140%
Spirit: 14
Block chance: 15%
Other: party members receive +10% health and +10% mana as well as +10% to damage dealt.
+10% to any damage dealt.
Resistances:
Main weapon:
Secondary weapon:
Armor:
Jewelry:
Inventory:
Status:
Health: 122 (165)
Magical energy: 165

Morgan, Lucius de
Aristocrat, sage
Characteristics:
Strength - 16
Agility - 16
Constitution - 8
Intelligence -18
Wisdom - 13

Parameters:
Melee damage: +48%
Critical hit: 16%
Evasion: 16
Accuracy: 80
Action points: 16
Health points: 80
Damage absorption: 8% +50%
Magical energy: 180
Spell effectiveness: 180%
Spirit: 26
Resistances:
Spells:
Slicing Palm, Flying Wind, Leaping Tiger.
Main weapon:
Amputation knife +3; 4-8, (16-20), damage x4 if the victim has no armor or a critical hit occurred, AP: 5.
Secondary weapon:
Armor:
Jewelry:
Inventory:
Status:
10 (80)
Magical energy: 180
Hand-to-hand damage +200%
Additional attack per round.
+ 2 strength, agility, constitution.

Hen Bai Feng
Celestial Empire, night blade, Air
Characteristics:
Strength - 11
Agility - 18
Constitution - 9
Intelligence -16
Wisdom - 10
Features: elemental bonuses are 50% more effective.

Parameters:
Melee damage: +33%
Critical hit: 48%
Evasion: 18 (27)
Accuracy: 90
Action points: 24
Health points: 90
Damage absorption: 9%
Magical energy: 160
Spell effectiveness: 160%
Spirit: 20
Other: +25% action points, +50% evasion.
5% chance to kill target instantly.
Resistances:
Main weapon:
Kusari-gama. Two-handed. Damage: 20-30 (physical), Block chance - 15%, AP - 6.
Secondary weapon:
Jewelry:
Inventory:
Ninja-to. Damage - 10-15. Block chance - 10%. AP - 4.
Shuriken (20). Damage - 8-18 (physical). AP: 3.
Folding bamboo bow. Damage: 26-28 (physical), AP - 6.
Tanto. Damage - 8-10 (physical), +25% critical hit chance, AP - 3.
Kunai. Damage 15-20 (physical). Double critical damage chance. AP: 4
note
90 coins
Status:
Health: 50 (90)
Magical energy: 160
Inner strength +3 strength +3 constitution

Fang Pei
Celestial Empire, monk, Water
Characteristics:
Strength - 10
Agility - 16
Constitution - 9
Intelligence -18
Wisdom - 11

Parameters:
Melee damage: +30%
Critical hit: 16%
Evasion: 16
Accuracy: 80
Action points:16
Health points: 90 (103)
Damage absorption: 9%
Magical energy: 180 (207)
Spell effectiveness: 180%
Spirit: 22
Other:
+15% HP and +15% mana.
Resistances:
Spells:
Spiritual Healing, Inner Strength, Pure Water.
Main weapon:
Secondary weapon:
Jewelry:
Inventory:
60 coins.
Status:
Health: 38
Magical energy: 127 (207)
Spirit: (20) 22
Inner strength +3 strength +3 constitution

Daar
Wild Elf, fighter, Earth
Characteristics:
Strength - 13
Agility - 19
Constitution - 12
Intelligence -10
Wisdom - 2
Features: +50% evasion.
+20% physical damage absorption.

Parameters:
Melee damage: +39%
Critical hit: 29%
Evasion: 19 (-15)
Accuracy: 95
Action points: 19 (-3)
Health points: 120
Damage absorption: 12% + 15% and 10 physical.
Magical energy: 120
Spell effectiveness: 120%
Spirit: 4
Resistances:
Main weapon:
Two-handed sword. Damage 25-55. AP: 7.
Secondary weapon:
Small dagger. Damage - 4-8 (physical). AP: 3
Armor
Steel armor. Absorbs 10 units +15% physical damage. -80% evasion, AP -3
Jewelry:
Inventory:
93 coins
Status:
Health: 64 (120)
Magical energy: 120

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