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Psychological Mafia

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The idea arose to divide the Mafia section into two sub-sections: one for regular games that are typical for our forum (i.e., with clues), and another for psychological Mafia, an example of which is game number 22, Corpus Delicti. In my opinion, both types of games are interesting, but they differ somewhat. In our usual games, the main gameplay elements are searching for clues (essentially) and analyzing the newspaper; in addition, settings with a large number of night actions and unique role abilities have become commonplace, which adds some complexity to the games. Many people say that it would sometimes be good to hold more "lightweight" games, and psychological Mafia can be seen as a counterpoint to this. As the name suggests, the main element of the game is psychology. The settings are simpler and represent less of a burden for both the GM and the players. The GM does not need to come up with clues, and the literary description of events is optional.
Thus, by having two gaming sections for different types of games, each player will be able to get what they want. If he wants to play a complex setting with clues, a large number of night actions, and unique role abilities, he plays in one section. If he wants to take a break from complex games, he plays in the second. And if he has enough time and interest, he can play in both games at once.
Based on the results of the poll, we can determine whether this is necessary.
Also, please note that if you vote in support of this idea, providing an argument for your vote is not required, since you agree with what has already been written. But in case of disagreement, objective reasons must be indicated.

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